Kalibano
Build Designer. Having fun since 2006!
Welcome to my build repository! I've been playing since 2006, and I play to have fun: I don't really care about 'the META'. I have 23 alts, so I actively play practically every class and race available in the game. I design all my builds fully from scratch. Hope you find them useful, and constructive comments/ suggestions are always welcome!
5. Kali's Wizard Pale Master Insta-kill + CC caster build
DDOBuilder file for this build. You can find and download Maetrim's DDOBuilder here.
Preface to the build
This thread aims to provide the very 'core' of the build:
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. Insta-kill enemies (9 spells)
2. Crowd Control:
Key stats & synergies
Key abilities toolbar (main rotation):
A. Main Spell DCs:
B. Reduced spell cooldowns (faster killing!)
C. High spell penetration:
D. Main Spell Powers:
> buffable:
I share some strategies for general defensiveness and survival in this thread. Come visit if you feel it could be useful to you!
The 'core elements' of the build
Class(es): Wizard (20)
Race: Deep Gnome
Alignment: Any
Main stat: Intelligence (level ups here)
Starting stats (34 pts): STR: 08/ DEX: 08/ CON: 18/ INT: 20/ WIS: 10/ CHA: 06
Skills: Spellcraft/ Heal / Use Magic Device/ Jump/ Tumble/ (any)
Feats:
Heroic enhancements: 83 = 80 + 2 (Racial tomes) + 1 (Universal tome)
N.B: Multi-selector choices (cores):
Epic Destinies: 65 = 61 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
N.B: ED multi-selector choices:
Spells:
Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:
Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I
normally play in reaper mode 6-10 skulls).
Most important augments to slot:
Main Filigree Set bonuses:
Filigrees: 14 = 10 (weapon) + 4 (artefact)
Filigree master plan:
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
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If you would like to contribute towards this effort, any donations will be greatly appreciated. If not, please don't worry: sharing is caring! Just sit back and relax, and enjoy the builds! |
5. Kali's Wizard Pale Master Insta-kill + CC caster build
DDOBuilder file for this build. You can find and download Maetrim's DDOBuilder here.
Preface to the build
This thread aims to provide the very 'core' of the build:
- show how it started: its key aims
- indicate the key decisions that can be made to achieve those aims: stats, skills, feats, heroic enhancements, epic destinies
- all numbers are based on what a first-lifer (or someone with minimal past lives) would have, unbuffed, outside of reaper mode (they do, however, include equipped gear and partially completed filigrees). They are real characters, and those are the numbers I can offer.
- numbers are indicative of the potential minimum amounts that can be achieved with the investments that were proposed
- provide a 'photo' of what your character could look like at endgame during quite a few lives of their 'TR hamster wheel' journey
- show the 'foundations' to be built upon, if a player decides to embark on the 'TR hamster wheel' and go out there to hunt for rare bonuses
- gear choices are NOT part of the core build, but rather one of the most important ways to invest in the key elements of the core build to make the aims work. It has been added here simply to suggest options/ inspire. No promises are being made towards keeping this updated upon the release of new content.
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. Insta-kill enemies (9 spells)
> AoE (3):
Necromancy
> 'Circle of Death'
> 'Wail of Banshee'
> vs undead: 'Undeath to death'
> Single target (6):
Illusion
> 'Phantasmal Killer' x3 on separate cooldowns!
Necromancy
> 'Finger of Death'
> 'Power Word: Kill'
Conjuration
> 'Trap the Soul'
Secondary aim(s):2. Crowd Control:
> AoE:
> Wizard spells:
Enchantment
> 'Mass Hold Monster'
> 'Otto's Dance Sphere'
> 'Symbol of Stunning'
> vs undead: 'Hault undead'
Conjuration
> 'Web'
> Magus of Eclipse:
NO Save
> 'Dark Moonlight: Nightwind [C4]'
> 'Time Stop [T5]'
> Deep Gnome:
Illusion
> 'Greater Color Spray [T2]'
> Dino crafting:
NO Save
> 'Salt effect'
> Single-target:
> Wizard spells:
Enchantment
> 'Otto's Irresistible Dance'
> 'Dominate Monster'
Transmutation
> 'Flesh to Stone'
> Magus of Eclipse:
Necromancy
> 'Gloomspear: Greater Beams [T4]'
3. Enemy de-buffs:
> Strip Negative energy immunity (for 20s):
> Pale Master's 'Unholy Avatar [T4]'
> Reduce Spell Resistance:
> Magus
> 'Gloomspear [T1]' {3 stacks of shattermantle}
> 'Flash of the Eclipse [T2]' {1 stack of shattermantle, every 5 secs}
> 'Nullmagic strike [T3]' {-4 SR: 15% chance on offensive spellcast}
> Inflict stacks of Vulnerability:
> Magus' 'Gloomspear: Lunar Imbuement [T3]'
4. Moderate offensive casting: Negative + Force + Cold + AcidKey stats & synergies
Key abilities toolbar (main rotation):
A. Main Spell DCs:
> Illusion (118+)
> Extra Illusion DCs:
> Deep Gnome [T3]
> Magus Eclipse [T2] (Phantasmal killer is a fear spell)
> Necromancy (117+)
> Enchantment (108+)
> Conjuration (107+)
B. Reduced spell cooldowns (faster killing!)
> -10%: Shadowdancer 'Shadowcaster [T3]'
(Potential for more, if you already have extra bonuses from past lives, etc.
by swapping 2x 'Inevitable Grave' filigrees + 2x 'Zarigan's' for 4x 'Dragonsoul' filigrees = -10% (set bonus)
C. High spell penetration:
> Pale Master cores (3-6)
> Archmage [T3]
> Magus Elicpse [T3 & C4]
D. Main Spell Powers:
> buffable:
> Metamagic feats
> +150 Spell Power: Maximise Spell
> +75 Spell Power: Empower Spell
E. Survivability (after all, soul stones do zero dps):
> Hit Points bonus = +10%:
Legendary bonus
> +10%: Winter set
> Strong self-healing:
> 3x 'Death Auras' (all stack)
> 'Negative Energy Burst' (spell)
> Evasion:
> Shadowdancer [C3]
> INT for Reflex saves: 'Insightful reflexes' (feat)
> MRR cap increase:
> Magus 'Lunar Studies [T4]'
> Concealment = 50%:
> 'Displacement' (spell)
The 'core elements' of the build
Class(es): Wizard (20)
Race: Deep Gnome
Alignment: Any
Main stat: Intelligence (level ups here)
Starting stats (34 pts): STR: 08/ DEX: 08/ CON: 18/ INT: 20/ WIS: 10/ CHA: 06
Skills: Spellcraft/ Heal / Use Magic Device/ Jump/ Tumble/ (any)
Feats:
Heroic enhancements: 83 = 80 + 2 (Racial tomes) + 1 (Universal tome)
N.B: Multi-selector choices (cores):
> Pale Master:
> C3: Beacon of Enchantment
> C4: Beacon of Necromancy
> C5: Deathly tough
> Archmage:
> Illusion
Epic Destinies: 65 = 61 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
N.B: ED multi-selector choices:
> Magus of the Eclipse:
> T1: Gloomspear
> T2: Flash of the Eclipse
> T2: Dark Light of the Moon
> T3: Necromancy DCs
> T3: Nullmagic Strike
> T5: Moon's Shadow
> Shadowdancer:
> T3: Shadowcaster
> T3: Illusion DCs
> Primal Avatar:
> T1: Spider of the Deeps
> T2: Spirit Boon: Mind
> T3: Conjuration DCs
Spells:
Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:
Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I
normally play in reaper mode 6-10 skulls).
Most important augments to slot:
+2 profane/ +1 except All Ability scores
+5 insight/ +2 festive Intelligence
+6 equip Illusion & Necromancy DCs
+2 enhanc Illusion; Necromancy; Conjuration & Enchantment DCs
+5% insight All Spell Critical chance
+261 enhanc/ +100 insight Spell Points
+19 Spellcraft & Heal skills
+2 festive Constitution
+32 Sheltering/ +10 resist All Saves
Meridiam Fragment / Crystal Drop of Tea
(Suggestions for where to slot them in the DDOBuilder file for this build).
+5 insight/ +2 festive Intelligence
+6 equip Illusion & Necromancy DCs
+2 enhanc Illusion; Necromancy; Conjuration & Enchantment DCs
+5% insight All Spell Critical chance
+261 enhanc/ +100 insight Spell Points
+19 Spellcraft & Heal skills
+2 festive Constitution
+32 Sheltering/ +10 resist All Saves
Meridiam Fragment / Crystal Drop of Tea
(Suggestions for where to slot them in the DDOBuilder file for this build).
Main Filigree Set bonuses:
Filigrees: 14 = 10 (weapon) + 4 (artefact)
Filigree master plan:
- Primarily invest in Spell DC and Intelligence.
- Spell Power goes as secondary aim, if/when possible to squeeze in
- other effects get the least priority
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
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