Punkpogoer2
New member
Forgive me if I overlooked this previously in the thread, but I was wondering what the bonus is of the Vampire shroud over the Lich shroud?
Hey there,Forgive me if I overlooked this previously in the thread, but I was wondering what the bonus is of the Vampire shroud over the Lich shroud?
Nickodeamus
This is very convenient! So, I am looking to actually run a CC/Instakill build when I am done with my alt and I found this one (Kali's Wizard Pale Master Insta-kill + CC Caster build), but I have wanted to do a few more caster lives first...and really the only caster lives I have left are:
My question is do you think any of the above will help out your pale master build? I feel like dark apostate would, and I guess it doesn't hurt to have the extra SP from from Stormsinger. Not so sure the breath DCs are completely needed if I am a DC caster.
- stormsinger for +5 elctric/sonic SP (3 to do)
- dark apostate for Neg healing amp +5 neg sp (3 to do)
- and maybe dragonlord for those last breath weapon DCs (3 to do)
As for the stormsinger/Dragonlord build, I would prob just be doing an iconic for the PL. I like tabaxi cause its fast. so what split would you do? Also, I assume SoS THF is the way to roll with this one .
Edit: just realized I can't do tabaxi trailblazer as it makes you a monk lev 1 and stormsinger requires any non-lawful. lol. ok, which iconic to use
Thanks!
Nic
Hey there
Happy to share some thoughts!
Ref the Wizard insta-kill build:
> As you mentioned, the Dark Apostate will definitely help a lot with self-healing and survival (Vampire form), so should be worth it, considering you need those for your TR project anyway
> Dragon Lord's Breath DCs won't help with this specific build, as it doesn't use any breath weapon attacks/spells
> Stormsinger won't actually be too useful, as I don't really use Electric nor Sonic spells. These are the key spellpowers I use:
- Negative is the main one, for most of the spells I cast on a DPS rotation, since this build strips negative energy immunity:> Magus: 'Dark Light of the Moon' / 'Gloomspear' / 'Moon's Shadow' / 'Mantle: Flash of the Eclipse'> Pale Master: 'Necrotic Blast & Bolt' / 'Embraced the Void'> Wizard spells: 'Rend the Soul' / 'Enervation' / 'Finger of Death (on successful saves)' / 'Necrotic Ray' / 'Greater & Lesser Death auras' / 'Negative Energy Burst'- Investment in Force was mainly driven by Magus' 'Unholy Pulse', which makes Arcane Pulse stack 7 times, but also because this spellpower is boosted by all the 3 EDs I use:> Magus: enhanced 'Arcane Pulse'> Archamage: 'Arcane Bolt'> Wizard spells: 'Arcane Tempest' / 'Phantasmal Killer (on successful saves)'- I invest in Conjuration for the Trap the Soul insta-kill, so it created synergy with Acid spellcasting, for some extra DPS options:> Primal Avatar: 'Shard Storm'> Wizard spells: 'Acid Well' / 'Cloudkill'- Cold is mostly there because of the Magus Mantle extra dmg on spellcast + passive spell power boost from Magus and Primal Avatar, so I picked a couple of NO save spells, for some extra DPS options:> Wizard spells: 'Polar Ray' / 'Niac's Biting Cold'I went thought all this detail basically to show there is plenty of DPS options which synergise strongly with the choices made for heroic and ED trees. I wouldn't recommend going for electric nor sonic spellcasting here, especially considering how this build did not invest in Evocation
... snip...
Hope this was helpful, and that you enjoy the builds if you decide to give them a go
Thanks for your input. A few comments, If I may:If you're planning to be off-DPS, why not invest more heavily in crit? It'll do good things for your damage (same for spellpower, I haven't statted out a DC wiz recently for SP, but 700 is achievable on a melee, so a wizard in caster Eds with archmage, tons of spell craft, etc. should be comfortably clearing 900 I think.
Otherwise, I'd get out of DPS entirely, respec to DC/tank or DC/support.
Swapping offhand to Stygian wraith would be a one-item change to increase your neg damage by like 8%+Thanks for your input. A few comments, If I may:
> An important thing to consider ref any numbers in any of my builds:
Preface to the build
This thread aims to provide the very 'core' of the build:
- show how it started: its key aims
- indicate the key decisions that can be made to achieve those aims: stats, skills, feats, heroic enhancements, epic destinies
- all numbers are based on what a first-lifer (or someone with minimal past lives) would have, unbuffed, outside of reaper mode (they do, however, include equipped gear and partially completed filigrees). They are real characters, and those are the numbers I can offer.
- numbers are indicative of the potential minimum amounts that can be achieved with the investments that were proposed
- provide a 'photo' of what your character could look like at endgame during quite a few lives of their 'TR hamster wheel' journey
- show the 'foundations' to be built upon, if a player decides to embark on the 'TR hamster wheel' and go out there to hunt for rare bonuses
- gear choices are NOT part of the core build, but rather one of the most important ways to invest in the key elements of the core build to make the aims work. It has been added here simply to suggest options/ inspire. No promises are being made towards keeping this updated upon the release of new content.
> Another thing to consider are the aims I set for the build:
It's mainly about insta-kills and CC, so heavy investment has been made towards that, at the detriment of anything else (inc DPS).
Though insta-kills and CC are useful for the majority of most quests, they are not useful 100% time (e.g. boss fights): for those occasions, enough investment has been made towards DPS, both in respect of spell options (which melee characters don't normally get) and ref numbers (it's unlikely melee characters, especially first lifers, can achieve 50% crit chance and 75% crit damage as easily as it might seem to some).
The spellpower numbers in that table are NOT inclusive of the 2 DPS metamagics which this build takes: it shows the spellpowers as per the character sheet display (which is perhaps more useful, since not everything accepts metamagics):
D. Main Spell Powers:
> buffable:
> Metamagic feats> +150 Spell Power: Maximise Spell> +75 Spell Power: Empower Spell
With past lives and a bunch of extra more rare investments, the only way for these numbers is up, so ya, these are the foundations
All in all, in my experience, this build has proven very useful towards making a valuable contribution towards DPS, when it's needed.
- numbers are indicative of the potential minimum amounts that can be achieved with the investments that were proposed
- show the 'foundations' to be built upon, if a player decides to embark on the 'TR hamster wheel' and go out there to hunt for rare bonuses
> I don't particularly feel that going towards DC/tanking would improve the playstyle I aimed for this build, especially when considering boss fights, when bringing some DPS becomes useful/valuable: but that's my personal take on it
I appreciate the suggestion , but losing the alchemical bonus to INT is not an option for me. When it comes to this build, DCs will always come first, no matter what. In the difficulties I like to run (reaper 6-10), every little bit counts towards reaching workable numbers. It might seem negligible, but when it comes to characters without all the past lives and rare bonuses, this is the kind of investment it takes to make them work.Swapping offhand to Stygian wraith would be a one-item change to increase your neg damage by like 8%+