Kalibano
Build Designer. Having fun since 2006!
Welcome to my build repository! I've been playing since 2006, and I play to have fun: I don't really care about 'the META'. I have 23 alts, so I actively play practically every class and race available in the game. I design all my builds fully from scratch. Hope you find them useful, and constructive comments/ suggestions are always welcome!
4. Kali's Favored Soul Healer + Insta-kill caster build
DDOBuilder file for this build. You can find and download Maetrim's DDOBuilder here.
Preface to the build
This thread aims to provide the very 'core' of the build:
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. Primary party Healer
Secondary aim(s):
2. Insta Kills:
Key abilities toolbar (main rotation):
A. Wisdom = high Heal skill (more healing)
B. Main Spell DCs:
C. Main Spell Powers:
D. Survivability (after all, a dead healer can't heal the party):
I share some strategies for general defensiveness and survival in this thread. Come visit if you feel it could be useful to you!
The 'core elements' of the build
Class(es): Favored Soul (20)
Race: Aasimar
Alignment: Any
Main stat: Wisdom (level ups here)
Starting stats (34 pts): STR: 08/ DEX: 08/ CON: 18/ INT: 10/ WIS: 20/ CHA: 08
Skills: Heal/ Spellcraft/ Use Magic Device/ Tumble (1 point)
Feats:
Heroic enhancements: 83 = 80 + 2 (Racial tomes) + 1 (Universal tome)
Epic Destinies: 65 = 61 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
N.B: ED multi-selector choices:
Spells:
Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:
Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).
Most important augments to slot:
Main Filigree Set bonuses:
Filigrees: 14 = 10 (weapon) + 4 (artefact)
Filigree master plan:
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
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If you would like to contribute towards this effort, any donations will be greatly appreciated. If not, please don't worry: sharing is caring! Just sit back and relax, and enjoy the builds! |
4. Kali's Favored Soul Healer + Insta-kill caster build
DDOBuilder file for this build. You can find and download Maetrim's DDOBuilder here.
Preface to the build
This thread aims to provide the very 'core' of the build:
- show how it started: its key aims
- indicate the key decisions that can be made to achieve those aims: stats, skills, feats, heroic enhancements, epic destinies
- all numbers are based on what a first-lifer (or someone with minimal past lives) would have, unbuffed, outside of reaper mode (they do, however, include equipped gear and partially completed filigrees). They are real characters, and those are the numbers I can offer.
- numbers are indicative of the potential minimum amounts that can be achieved with the investments that were proposed
- provide a 'photo' of what your character could look like at endgame during quite a few lives of their 'TR hamster wheel' journey
- show the 'foundations' to be built upon, if a player decides to embark on the 'TR hamster wheel' and go out there to hunt for rare bonuses
- gear choices are NOT part of the core build, but rather one of the most important ways to invest in the key elements of the core build to make the aims work. It has been added here simply to suggest options/ inspire. No promises are being made towards keeping this updated upon the release of new content.
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. Primary party Healer
> Beacon of Hope:
> 'Flame of the Favored [T5]'
> 'Beacons: Grace [C2] & Hope [C4]'
> SLAs: 'Heal [T5] & Close wounds [T2]' + 'Might's reward: WIS [T2]'
> Favored Soul (FvS) key spells:
> 'Divine Wrath'
> 'Heal'
> Exalted Angel:
> 'Angelic Form: Mantle [T2] & Holy Presence [T4]'
> SLA: 'Mass Cure Moderate Wounds [T3]'
> 'Angelic Charge: Heavenly Blessing [C4]'
> 'Ascendance [T5]'
> Primal Avatar:
> 'Spring to Summer [T1]'
> 'Reborn in Fire [T2]'
> 'Rejuvenation Cocoon [T1]'
> Aasimar:
> 'Healing Hands'
Secondary aim(s):
2. Insta Kills:
Evocation
> 'Implosion' (AoE)
Necromancy
> 'Destruction'
> 'Slay Living'
> vs undead: 'Undeath to Death'
3. Moderate offensive casting: Light + Fire spells> Preference to spells that heal while doing damage to enemies:
> FvS:
Evocation
> 'Divine Wrath' (spell)
> Primal Avatar
Evocation
> 'Spring to Summer [T1]'
NO Save
> 'Reborn in Fire [T2]'
> Other key offensive spells:
> Exalted Angel
Evocation
> 'Holy Fireball [T5]'
> Angel of Vengeance
Evocation (SLAs)
> 'Sunbolt [T3]
> 'Nimbus of Light [T1]'
> Favored Soul
Evocation
> 'Celestial Bombardment'
> 'Fire Storm'
> 'Flame Strike'
> 'Blade Barrier'
NO Save
> Searing Light'
> Passive dmg
> Angel of Vengenace
> 'Summon Archon [C4]' (1-3+caster level Light damage, every 2s, uses character's Spell Power and crit)
4. Some crowd control (CC):
Evocation
> 'Soundburst'
> 'Celestial Bombardment'
Enchantment
> 'Stand & Be Judged'
> 'Great Command'
5. De-buffs:
> Angel of Vengenace
> on being hit, 10% vulnerability to light/align damage; -10% reduces fortification; stacks 5 times
> 'Shield of Condemnation [C2]'
- can be transferred to another front-line character via 'Crown of Retribution [T4]'
> AoE, -2 saving throws, attack & AC
> 'Aura of Menace [C3]'
> FvS spells:
Necromancy
> 'Bestow Curse'
> 'Cackle Fever'
> 'Prayer' (no save)
Key stats & synergiesKey abilities toolbar (main rotation):
A. Wisdom = high Heal skill (more healing)
B. Main Spell DCs:
> Evocation (108+)
> Necromancy (106+)
> Enchantment (100+)
C. Main Spell Powers:
D. Survivability (after all, a dead healer can't heal the party):
> Extra Hit Points:
> 'Stout of Heart' FvS feat
> Hit Points bonus = +15-20%:
Sacred bonus
> +5% sacred: Aasimar [T4]
Legendary bonus
> +10% legendary: Winter set
Insightful bonus
> +5% insight: Primal Avatar [T4] (*after shrine)
> Energy absorptions: Fire; Cold, Electric
> FvS feats
The 'core elements' of the build
Class(es): Favored Soul (20)
Race: Aasimar
Alignment: Any
Main stat: Wisdom (level ups here)
Starting stats (34 pts): STR: 08/ DEX: 08/ CON: 18/ INT: 10/ WIS: 20/ CHA: 08
Skills: Heal/ Spellcraft/ Use Magic Device/ Tumble (1 point)
Feats:
Heroic enhancements: 83 = 80 + 2 (Racial tomes) + 1 (Universal tome)
Epic Destinies: 65 = 61 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
N.B: ED multi-selector choices:
> Exalted Angel
> C4: Heavenly Blessing
> T1: Angelic Form
> T3: Necromancy DCs
> T5: Holy Fireball
> Primal Avatar
> T1: Spring to Summer
> T2: Spirit Boon: Mind
> T2: Reborn in Fire
> T3: Evocation DCs
Spells:
Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:
Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).
Most important augments to slot:
(Suggestions for where to slot them in the DDOBuilder file for this build)
+2 profane/ +1 except All Ability scores
+5 insight/ +2 fest Wisdom
+2 festive Constitution
+6 equip Necromancy & Evocation DCs
+2 enhanc Necromancy, Evocation, Conjuration & Enchantment DCs
+5% insight All Spell Critical chance
+261 enhanc/ +100 insight Spell Points
Runic Revitalisation
+19 Heal skill
+32 Sheltering / +10 resist All Saves
(Suggestions for where to slot them in the DDOBuilder file for this build).
+2 profane/ +1 except All Ability scores
+5 insight/ +2 fest Wisdom
+2 festive Constitution
+6 equip Necromancy & Evocation DCs
+2 enhanc Necromancy, Evocation, Conjuration & Enchantment DCs
+5% insight All Spell Critical chance
+261 enhanc/ +100 insight Spell Points
Runic Revitalisation
+19 Heal skill
+32 Sheltering / +10 resist All Saves
(Suggestions for where to slot them in the DDOBuilder file for this build).
Main Filigree Set bonuses:
Filigrees: 14 = 10 (weapon) + 4 (artefact)
Filigree master plan:
- Primarily invest in Spell DC and Wisdom.
- Spell Power goes as secondary aim, if/when possible to squeeze in
- other effects get the least priority
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
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