All yall talking about how big of a nerf losing HE is, but I'm over here sat thinking, "Isn't that the point?" I imagine the devs think of Ranged, and don't see a high enough risk-reward ratio to justify letting them keep that much damage.
People keep talking about Adrenaline too, and I'm surprised it didnt take a bigger hit. I think as we gain more levels, we can expect to see Adrenaline get a similar nerf.
My guess is that the devs are trying to tone down the damage we do currently, to pave the way for adding more damage with more levels, without having to just keep inflating mob hp (although that will still happen to a degree).
As someone who loves bow builds in particular, I agree, I don't like the nerf (similarly, I don't like the nerf to Carrion Swarm for my Blightcasters). But it makes sense, and I think it's objectively more healthy for the game to tone down player power than to continue inflating everything. We saw some of that with the stat squish; I think the only reason we haven't seen more of that sooner is because, as has been evident with the u66 threads, people get riled up when you take things away.
It'd be nice if the devs cross pollinated their intentions with things like this instead of leaving it in dev streams, but a small team needs to do what makes sense.
All that being said, I do think it's time to remove the penalty to IPS, and perhaps add some additional Ranged damage in trees/EDs.
People keep talking about Adrenaline too, and I'm surprised it didnt take a bigger hit. I think as we gain more levels, we can expect to see Adrenaline get a similar nerf.
My guess is that the devs are trying to tone down the damage we do currently, to pave the way for adding more damage with more levels, without having to just keep inflating mob hp (although that will still happen to a degree).
As someone who loves bow builds in particular, I agree, I don't like the nerf (similarly, I don't like the nerf to Carrion Swarm for my Blightcasters). But it makes sense, and I think it's objectively more healthy for the game to tone down player power than to continue inflating everything. We saw some of that with the stat squish; I think the only reason we haven't seen more of that sooner is because, as has been evident with the u66 threads, people get riled up when you take things away.
It'd be nice if the devs cross pollinated their intentions with things like this instead of leaving it in dev streams, but a small team needs to do what makes sense.
All that being said, I do think it's time to remove the penalty to IPS, and perhaps add some additional Ranged damage in trees/EDs.