They "promised" no Leg TR's as "not to add to the PL creep"
Where was this promised? The only way legendary TR doesn't get added to the game is if it dies before we hit lvl 40.
They "promised" no Leg TR's as "not to add to the PL creep"
Legacy forums have been back online for a while. Any old links have to have their URLs updated to forums-old.ddo.com.That being said, all the old posts are "under maintainence", so there's always plausible deniability.
Legacy forums have been back online for a while. Any old links have to have their URLs updated to forums-old.ddo.com.
Nope. Sorc is overall the best DC caster in the game.Removing the Savant trees would make sorc unplayable. Unless the the new trees also add some sort of immunity stripper. How often do you see wizard nukers? Never. They are either palemasters relying on insta-kills or EKs.
That said, some kind of "firebrand" archetype for sorc could be a lot of fun.
Hey, good work, nice pics, lots of work.There are a few I would try (My exact ideas are too long for a post, so I'll provide a link.):
- An expanded AotS with chooseable patron (https://sites.google.com/view/myddo/archetype/acolyte-of-the-skin)
- A renewed Arcmage, "Red Wizard of Thay" (https://sites.google.com/view/myddo/diferent-version/arcmage)
- ...
- +1 chaotical Sorcerer "Wildmage" (https://sites.google.com/view/myddo/in-progress/wild-mage-v2)
There are a few I would try (My exact ideas are too long for a post, so I'll provide a link.):
- A weapon focus monk, "Kensei" ( https://sites.google.com/view/myddo/in-progress/weapon-dancer-v2
Pale and EK are great it is just that Archmage is so bad, if wiz gets an archetype then Archmage needs reworked in the same update. I would just like the wiz archetype to replace pale because pale is the default wiz tree atm and need an excuse to have wiz (archetype at least) running around without it without feeling gimped. I just wanna play force wiz without it sucking (1d6 arcane blast for a t5 in 2023, why) ;-;Personally I like the eldrich knight and pale tree's in combo, they're not useless at all. I wouldn't mind seeing some rogue stuff, hex blade or spell theif (which are rogue bits).
Besides they seem to have nerfed pale a bit in the last update. Neg absorb is now less than 200% and apparently I can be poisoned now. Who knows what else.
There are a lot of classes that still need and don't have any sort of special bit, they should focus on those before nerfing/breaking the ones in place.
Yeah, I keep looking at archmage and always leave it alone. It if gave universal spell power and crit it might be useful. . .I just can't seem to find anything I would find useful in that tree, ever.Pale and EK are great it is just that Archmage is so bad, if wiz gets an archetype then Archmage needs reworked in the same update. I would just like the wiz archetype to replace pale because pale is the default wiz tree atm and need an excuse to have wiz (archetype at least) running around without it without feeling gimped. I just wanna play force wiz without it sucking (1d6 arcane blast for a t5 in 2023, why) ;-;
His magic is indeed quite "chaotic", but I think this is the basis of the wild mage: it is unpredictable what he will conjure, and whether the resulting effect is useful in the given situation.However, the wildmage is too unpredictable to my taste, however, that's too many spells in one level that is random with some like Wail of the Banshee that is centered on caster while some others are targeted on the target. (e.g. Thunderstroke)
Small suggestion: Kensei is already a Fighter tree, and suited the weapon master archetype just fine.
However, there IS a monk-like class meant to be using weapons in obscure less-oft used sources: Sohei.
Might be just a naming thing, the class itself might inspire you to change what you granted the archetype.
To be fair, there is one good use case for archmage, thats the deepgnome wizard with the double PK sla's (21 points in archmage (illusion) and the one from the racial tree). Combine with feydark capstone and whatevers left thrown into the pm tree for some self heal. It can be a lot of fun, apart from that though theres really nothing else in the archmage tree worth going for.Pale and EK are great it is just that Archmage is so bad, if wiz gets an archetype then Archmage needs reworked in the same update. I would just like the wiz archetype to replace pale because pale is the default wiz tree atm and need an excuse to have wiz (archetype at least) running around without it without feeling gimped. I just wanna play force wiz without it sucking (1d6 arcane blast for a t5 in 2023, why) ;-;
I found one option: Mechanik (~creator/summoner) from 5E unearthed arcana. I named my version Master Creator.I believe I've said this before on the old forums, but I think that the Alchemist should have been an Artificer archetype to begin with.
https://www.dndbeyond.com/posts/854-artificer-101-a-beginners-guide-to-making-magical
The problem I see with any archetype for artificer is that quite a few of the options for the sub-classes is that some things are already in the 3 trees we currently have.
SSG would have to remake the trees, maybe.
At lower levels, Archmage gives the very few source of damaging SLAs a Wizard can get access to, and those help run through quests a lot.To be fair, there is one good use case for archmage, thats the deepgnome wizard with the double PK sla's (21 points in archmage (illusion) and the one from the racial tree). Combine with feydark capstone and whatevers left thrown into the pm tree for some self heal. It can be a lot of fun, apart from that though theres really nothing else in the archmage tree worth going for.