Any Bets On What Classes Will Get Next Archetypes?

PaleFox

Well-known member
My Bets:
Lawful Barbarian and/or Bard
Chaotic Paladin
Blood Sorc -> steals hp from party to cast spells, no blue bar Yikes!
Band of kobolds being rogue, Yeah
 

Desirdes

Well-known member
To be fair, there is one good use case for archmage, thats the deepgnome wizard with the double PK sla's (21 points in archmage (illusion) and the one from the racial tree). Combine with feydark capstone and whatevers left thrown into the pm tree for some self heal. It can be a lot of fun, apart from that though theres really nothing else in the archmage tree worth going for.
Also another use, though very niche, is using the best thing in the tree (Arcane Supremacy) with a ruin/greater ruin build for massive nukes. But while it feels good to hit so hard you miss out on a little too much in between by locking yourself to that T5. Really just adjusting the Ap costs of stuff in the tree, updating arcane bolt/blast damage dice, and maybe adding a small flavor enhancement related to either chosen spell school or meta-magics (other than cost reduction which it already has) would make it stand out a LOT better even without a massive rework of the tree.
 

Smokewolf

Well-known member
The reality is that it really doesn't matter which class gets an Archeotype next. Just looking back at what has already been released, calling the existing Archetypes lackluster would be overly generous, bordering on fanboy-hype. Thus any player speculation is just that, meaningless speculation. Might as well wish in one hand and (#2) in the other, for all the good it'll do.

Besides, the Dev's didn't use player feedback for any of the other Archetypes. What makes you think this would change?

-Smoke
 

FuzzyDuck81

Well-known member
My Bets:
Lawful Barbarian and/or Bard
Chaotic Paladin
Blood Sorc -> steals hp from party to cast spells, no blue bar Yikes!
Band of kobolds being rogue, Yeah
Blood sorcerer could be an interesting one, there's even already a few things that grant benefits in return for a penalty elsewhere, eg the twisted talisman that grants SP in return for HP damage, as well as things in the tainted scholar tree & aasimar scourges get an ability that grants extra power at the price of actually killing them if you don't shut it down in time... building some similar mechanics that combine those effects, including, say a buff that grants extra spellpower per stack at the cost of maximum HP or vulnerability could be pretty fun - ok, you're running at literally 5x as powerful as normal, but until you rest you're sitting at max 20% of your regular HP.. wanna take that gamble? :)
 

Ying

5000+ hours played
To me it doesn't matter which class is next. Archetypes have injected a welcomed dynamic into the game, and there's enough material to draw on to keep changing the meta for years to come. Blightcaster and Dark Hunter have been a blast to play on Hardcore.
 

PaleFox

Well-known member
Blood sorcerer could be an interesting one, there's even already a few things that grant benefits in return for a penalty elsewhere, eg the twisted talisman that grants SP in return for HP damage, as well as things in the tainted scholar tree & aasimar scourges get an ability that grants extra power at the price of actually killing them if you don't shut it down in time... building some similar mechanics that combine those effects, including, say a buff that grants extra spellpower per stack at the cost of maximum HP or vulnerability could be pretty fun - ok, you're running at literally 5x as powerful as normal, but until you rest you're sitting at max 20% of your regular HP.. wanna take that gamble? :)
ON HC not so much no. On any regular server... bloody damn I will! ;)
 

Desirdes

Well-known member
The reality is that it really doesn't matter which class gets an Archeotype next. Just looking back at what has already been released, calling the existing Archetypes lackluster would be overly generous, bordering on fanboy-hype. Thus any player speculation is just that, meaningless speculation. Might as well wish in one hand and (#2) in the other, for all the good it'll do.

Besides, the Dev's didn't use player feedback for any of the other Archetypes. What makes you think this would change?

-Smoke
I mean this thread was not really made with the intention of devs seeing it for player feedback/ideas and speculation is just for the fun of it so I don't think it can really be called meaningless if the fun of discussing possibilities, no matter how absurd/unlikely, is the main point of it. Less about hype and more just about community engagement that there is no expectation for the devs to be a part of. Besides, by now most people know the devs won't really read these threads thoroughly unless it's a bug/exploit post or a group doing a cool world first clear.
 

Scrag

Well-known member
Fighter enh trees just dont seem... interesting. Barbarian pools have barbarian sounding names with lots of gusto. Pretty much most of the enhancement trees out have a distinct flavor. Fighters are... more fighter? No pizazz. Rogue trees are like, we have to do _something_, so here are three trees that are very distinct in their own rights but probably should have been ATs with an extra tree thrown in. (Think assassin as a proper at, with the assassin tree, one specific to the at, and maybe mechanic as the third).

I am not even sure what you would have to throw at fighter or rogue to have them "pop" so to speak, and be less of a splash class.
 

Shambhala

Well-known member
I hope monk and barbarian.
Both are so outdated and need reworks.

Monk with a weapon user will be fun. Some Samurai stuff dunno or kung fu weapon stuffs

And Barbarian with some 2 weapon fighting syle... "Tornado of pain"
 

Smokewolf

Well-known member
Sorry but Monk should just be deleted from DDO. Can't think of a single person I know who plays one in Heroics or Epics. Which is testament to how bad they are for everything but maybe a staff build. Even then, they're painful to play, and even more so to group with as they offer nothing that can't be done better by another class.
 

droid327

Well-known member
Samurai armored longsword Monk, lose Evasion, drop Shintao for a defense/sword tree, and maybe drop Henshin for Kensei

Ranged focused Fighter, drop Vanguard for a general Ranged tree

But yeah Elementalist Wizard with a tuneup to Archmage would be my call, drop PM for a multi-element nuker tree
 
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Kobay

Kobold Union Specialist
I'm going to guess... Paladin.

I know it already has one. But SSG already stated that it is unlikely that every class gets one before some get extra.
 

Lotoc

Well-known member
Giving monks the kensei tree won't work without overhauling it or a lot of feat overhauls for monk as part of the archetype, considering the tree requires fighter exclusive feats, additionally it'd be kinda bad waiting until level 12 to be centered with whatever weapon you're building for.

I can see Fighter, Rogue and Wizard all getting Psionic Archetypes (Psychic Warrior, Soulknife and Psion) honestly, probably a bit more far in the future however.
A monk archetype will probably come some point after or with a monk pass.
I feel like Warlock and Paladin are both likely to get another archetype before every class has one, largely because they are probably the ones with the more unexplored thematics.
 

PaleFox

Well-known member
Hmn, a sonic based sorc. I think that one has been suggested in the past as well.

I guess Phasewalkers as an Iconic-race could do.
 

Smokewolf

Well-known member
Just saw on YouTube that the Dev's have outlined the reworking of the Wizard Enh-Tree Archmage. Stands to reason, that when this is done, a Archetype will be provided as well.

-Smoke
 
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