Onyxia2016
Well-known member
It is time to seriously think of doing a crafting revamp. This game has way to many crafting systems that all work differently and are a complicated mess.
https://ddowiki.com/page/Crafting
We have dozen or so alters, NPC's and the stone of change interface is just awful.
I suggest they boil all these down to a single system.
Base Item (if needed) + Ingredients = Crafted Item.
Roll it up under the Cannith Crafting interface for simplicity.
If that name is no good then create a new name "Super Fantastic Fun Time Crafting" or whatever and put is all under that interface.
As it is now, it looks like a dozen or so different attempts at create a crafting system, that all failed and were abandoned and left in the game.
I am curious what other have to say on this subject. If I am alone in my thinking fine, disregard.
https://ddowiki.com/page/Crafting
We have dozen or so alters, NPC's and the stone of change interface is just awful.
I suggest they boil all these down to a single system.
Base Item (if needed) + Ingredients = Crafted Item.
Roll it up under the Cannith Crafting interface for simplicity.
If that name is no good then create a new name "Super Fantastic Fun Time Crafting" or whatever and put is all under that interface.
As it is now, it looks like a dozen or so different attempts at create a crafting system, that all failed and were abandoned and left in the game.
I am curious what other have to say on this subject. If I am alone in my thinking fine, disregard.
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