Build 2.0.0.10 Now Available
This build sees many fixes applied to the source ans items. Item errors are down to around 4.2k. There is now also a Example Builds folder which only contains a file for my end game Monk build, but as of writing it matched all values for the active breakdowns with Builder V1.
---Item select drop combo tooltips will now show for the first item selected
---Item augment tooltips will no longer ASSERT in debug if there is no icon image field
---Augments that apply a set bonus (Such as Lost Purpose) will now have the correct icons
---Various augments such as "Lost Purpose" augments will no longer list the set bonus values twice
---Duplicate "Crystallized Unicorn Tear" augment removed
---Items with suppressed set bonuses due to a slotted augment will now say so in the set bonus info section
---The Favor pane now has a patron column for the quest list
---Patron column is now populated
---Sorting by Patron will then sort by quest level / name after
---Menu for favor level selected added
---The wiki item download processor will now process all but item effects for files with the NoAutoUpdate flag
---"Cure Light/Moderate/Serious Wounds" is now correctly a level 2/3/4 Dark Hunter spells
---Enhancement trees "Dark Apostate" and "Radiant Servant (Pal)" are no longer mutually exclusive (Reported by zilgabex)
---"Eldritch Knight: Spellsword" now correctly awards 1 Imbue dice at level 3 also [Wiz and Sorc versions] (Reported by Mummykiller)
---"Eldritch Knight: Knight's Transformation" "Knight's Strike" is now on a separate stance toggle (Reported by keluynn)
---Feat "Combat Archery" now correctly only requires 17 Dex (Reported by Orbalus)
---Eldritch Knight (Sorcerer) active attacks updated
---Sorcerer element tree SLA's text updated
---Henshin Mystic tree updated to match live
---Fury of the Wild: Speed or Strength updated
---Fury of the Wild: The Great Leveler updated
---Latest items downloaded and icons set
---"Max Dex Bonus" is now only shown once in armor tooltips
---"Dex Bonus" to armor is only shown is its not cloth armor
---Additional TOD set bonuses marked for parse ignore to get items to parse correctly
---Natures warrior tree updated to match live
---Item effects with roman numerals such as "Spell Lore VI" will now parse better from the wiki
---Many item errors fixed
---Dragontouched armors now work (with crafting)
---Set bonuses named "xxx (Legendary)" will now parse correctly
---Feats/Effects that substitute a different base ability for a save bonus now work (Reported by d3x-dt3)
---Ranger Favored Enemy feats damage reworked and descriptions updated
---Missing default "Favored Enemy (Passive)" feat added
---Cleric Domain feats renamed (Domain of ..., Improved, Greater and Master) and images updated
---Feat Starting World requirements now display correctly in tooltips
---Stance changes will now correctly filter through to weapon breakdowns
---Legacy "Special" feats that have since been renamed will now be correctly removed from the build when spotted
---Incorrect level parameters in some Requirement evaluations fixed
---"Grandmaster of Flowers: Epic Strike Upgrades" now has DC listings for each option
---Loaded files items and augment slots should now correctly upgrade to new versions
---Item upgrade slots should now upgrade correctly on load
---Column widths for breakdowns and items are now saved/restored
---Monks now has the correct save types per level for Reflex/Will
---Guild buffs are now loaded
---Guild level can now be set
---Guild buffs are now applied
---Class levels for classes "All" now work correctly
---Item buffs now support stances
---Copy breakdown data in the breakdowns view now works
---Celerity 3 pieces bonus changed to reflect the post
https://forums-old.ddo.com/forums/showthread.php/493571-Celerity?p=6064226#post6064226
---Armor bonuses are no longer erroneously added to Cloth/Robe armors
---Shintao monks will now correctly get their 25% competence bonus from enhancement tree when trained
---Monks now correctly get 10 maximum Ki per monk level
---Missing Fear Spell school DC added
---Augment "Draconic Soul Gem" now correctly affects Acid energy resistance
---Ninja Assassin 0.25[W] effect will now work
---Weapon Critical Threat range breakdown list will no longer show erroneous entries
---Critical Multiplier 19-20 breakdown will now correctly include the base Critical Multiplier amount
---Weapon DR effects bonuses are now of type "Weapon DR" and will always now correctly stack
Link in signature as always. But reports welcome.