always in support of stronger bongs... "Strongest bonds" when it probably should be "strong bonds" "stronger bongs" "strongest bonds." Also every core in unyielding sentinel is called "last hope" when only core 4 should be called "last hope"
This has been fixed internally, and will be in an upcoming patch. Thank you!The new alchemist bombardier change from U62 does not appear to be working:
The critical damage works in the apothecary tree
- Cores 2, 3, 4, 5, and 6 now grant +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage instead of their original Pyrite boosts.
Thanks
This is a separate bug! That being said, that bug has now been fixed internally, and will be in an upcoming patch. Thank you!Really hoping this and Sacred Fist's "Sacred Flame Empowerment" bane damage on crit are being fixed as part of the patch note for u63 saying that on crit damage effects will benefit from doubleshot
Actually on that topic, is the aforementioned note only for ranged or will doublestrike be getting the same fix?
what about fatesinger epic strike for melee and ranged not scaling with doublestrike?This is a separate bug! That being said, that bug has now been fixed internally, and will be in an upcoming patch. Thank you!
That is the same bug - there was a problem in the combat code where we tell any on-hit effects how many "hits" were applied in that strike. The replication was missing for certain types of on-hit effect categories (such as OnCrit versus OnVorpal). I connected the two halves, so now all melee and ranged strikes should multiply all of their damaging components correctly.what about fatesinger epic strike for melee and ranged not scaling with doublestrike?
this thread just meant for random weirdo bugs that tonquin might be able to fix, it might get fixed, might not, but better to speak about it then be silentIs this the right place to post this? This has been a bug for a long time. Zombie Wizards in The Black Loch are typed as Humanoid, not Undead. They cannot be turned. It's not a matter of lack of conviction, it's that they're not undead and Turn Undead comes up with the failed action that there are no targets in range.
1 out of those 6 I linked already fixed. =) I'll take those numbers any day.i have a lot too, but not sure tonquin can fix them, and some of these bugs he probably cant fix either, but not sure
This has been fixed internally, and will be in an upcoming patch. Thank you!Is this the right place to post this? This has been a bug for a long time. Zombie Wizards in The Black Loch are typed as Humanoid, not Undead. They cannot be turned. It's not a matter of lack of conviction, it's that they're not undead and Turn Undead comes up with the failed action that there are no targets in range.
These typos have been fixed internally, and will be in an upcoming patch. Thank you!Last Morninglord dialogue w/Elminster: "Aumanator simle on you, Elminster."
Text "On the Religions of Eberron" says "Bood" of Vol in the Blood of Vol desc
It's how I pass the time while waiting for my code to compile!Tonquin on the prowl for bugs like a gargoyle on a ledge.
It's how I pass the time while waiting for my code to compile!