TeamScorpioRI
Well-known member
Seems the monk forum is getting no love, so lets start some discussions. We all know monks need a rework. The devs admitted that they want to do a monk pass in the future. Lets throw out some ideas that us monk players would like to see! There is a good discussion about this in general chat, but I thought we could start something here. Here is my list:
- Light Monk Buffs: The duration of these need to be increased as the monk levels. Some of the monk buffs are very nice (blur, reduction in spell point cost, stun immunity) but they need to last longer at end game. Add 30 second per monk level to the buff (similar to spells). With this in mind, I would also reduce the benefit if the spell point cost reduction from 25% to 10%. I would also modify the fire finisher to also add +2 to damage as well as attack
- @FaustianBargain made a good point in general. Add some imbue damage to the other monk trees, like Henshin has (fire). Shintao would get law or light, Ninja Spy could get negative/cold. Increase the imbue die with core enhancements (benefiting pure monks)
- Re-examine the monk specific feats Diamond Body, Diamond Soul, and Perfect Self. I would add the DR from Perfect self to diamond body, MRR increase to diamond soul (your prr/mrr cap increases as if you were wearing light armor), and Perfect Self... no idea.. Is being a lawful outsider that useful? I think if the above changes were made, Perfect Self could become something like "You obtain perfect enlightenment. You no longer get uncentered from level drain. +1 imbue die and passive ki regeneration".
I would also like to see them do a monk Archtype as well. Drunken Master is an obvious choice (various bonuses for drinking potions??). I'd love to see something like a "Mystic Monk", which would build on the mechanics of the sacred fist spells but expanded a bit, that takes on a type of caster monk build. There could be a case to make for a Samurai as well. Monks that are able to wear medium armor and fight with bladed weapons (similar to kensai tree).
Thoughts? Add to the list
- Light Monk Buffs: The duration of these need to be increased as the monk levels. Some of the monk buffs are very nice (blur, reduction in spell point cost, stun immunity) but they need to last longer at end game. Add 30 second per monk level to the buff (similar to spells). With this in mind, I would also reduce the benefit if the spell point cost reduction from 25% to 10%. I would also modify the fire finisher to also add +2 to damage as well as attack
- @FaustianBargain made a good point in general. Add some imbue damage to the other monk trees, like Henshin has (fire). Shintao would get law or light, Ninja Spy could get negative/cold. Increase the imbue die with core enhancements (benefiting pure monks)
- Re-examine the monk specific feats Diamond Body, Diamond Soul, and Perfect Self. I would add the DR from Perfect self to diamond body, MRR increase to diamond soul (your prr/mrr cap increases as if you were wearing light armor), and Perfect Self... no idea.. Is being a lawful outsider that useful? I think if the above changes were made, Perfect Self could become something like "You obtain perfect enlightenment. You no longer get uncentered from level drain. +1 imbue die and passive ki regeneration".
I would also like to see them do a monk Archtype as well. Drunken Master is an obvious choice (various bonuses for drinking potions??). I'd love to see something like a "Mystic Monk", which would build on the mechanics of the sacred fist spells but expanded a bit, that takes on a type of caster monk build. There could be a case to make for a Samurai as well. Monks that are able to wear medium armor and fight with bladed weapons (similar to kensai tree).
Thoughts? Add to the list