Fisto Mk I
Well-known member
> T4: 'Primal Force' (3 ranks) - "Image not found". 
Thanks for letting me know: hopefully it's fixed now> T4: 'Primal Force' (3 ranks) - "Image not found".![]()
Yea, it works! 8)Thanks for letting me know: hopefully it's fixed now![]()
Hey there, happy to helpHi, as always love your write ups, im having some issues with the build, i keep getting(Ability score to low to use spells) and was wondering how you solved this issue and do you use sneak at all cuase i looked at your bar layout and no sneak, maybe im just missing things lol
You will only need a wisdom 14 to be able to cast all spells up to the highest level a Dark Hunter can cast (level 4).im having some issues with the build, i keep getting(Ability score to low to use spells) and was wondering how you solved this issue
I don't actively sneak at all. The build does benefit from a LOT of sneak damage, but there are several ways to dish that out without having to actively sneak:do you use sneak at all cuase i looked at your bar layout and no sneak, maybe im just missing things lol
Sun and Moon Augments / Set Bonuses:
In Update 69, there are no traditional Set Bonuses. Instead, items in this pack (both Heroic and Legendary) have Sun and Moon Augment Slots!
Sun and Moon Augments work exactly like Chromatic (Red, Blue, Colorless, etc) Augments. They are slotted the same way, removed with Jeweler's Toolkits, and can be replaced by slotting a new Sun or Moon Augment in an existing one's place. Sun Augment Slots only accept Sun Augments, and Moon Augment Slots only accept Moon Augments. The Sun and Moon Augments in this pack are currently intended to be unbound, though this may change before release. Sun and Moon Augment Slots can (and do!) appear on items in addition to the expected number/type of Chromatic Augment Slots (so an item may have Yellow, Green and Sun slots simultaneously).
- One Sun Augment Slot appears on Armor, Helm, Cloak, Goggle, and Trinket slot items.
- One Moon Augment Slot appears on Glove, Bracer, Belt, Necklace, and Boot slot items.
- Sun and Moon Augment Slots do not appear on Ring, Rune Arm, Quiver, Ammunition, or Weapon/Shield slot items, and we intend to keep it that way in future updates.
- Sun Augments replace Primary sets in this pack, meaning their Effect Bonus Type is usually Artifact.
- Moon Augments replace Secondary sets in this pack, meaning their Effect Bonus Type is usually Profane.
I have a good day today and I actually feel like helping you and not just give u the ddovault treatmentEpic Destinies: 73 = 69 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
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Prior to Myth Drannor's level cap raise (total 65 Destiny Points) ?
Hey there,I have a good day today and I actually feel like helping you and not just give u the ddovault treatment
The SD Epic strike is a terrible choice or more specifically the shadow imbue is terrible due to its ICD
So if u allready go SD strike please just grab the 10% dodge over the awful imbue
2. I would really recommend trying out quick cutter/adrenaline instead which saves you Points in SD maybe also try to get down to 38-39 pts by only taking 1 Point into greater leveler which should open up LD mantle (Fury mantle being the most terrible mantle ive ever seen)
Not taking threat reduction in SD is a big Nono and your every tank will hate you and perma shield spell is neat
Not going SD strike also means u can ignore Assasinate dcs ----> 3 Points to spend on threat reduce
And yes I do understand the value of 5Prr/mrr from the Epic strike but the damage advantage the FOTW Strikes will easily be more damage especially since the SD strike dc is fort based ---> u need a really High one (lul)
would Kinda be the visualisation of the advice (and the usual meta approach lol)
this should mean 6 DS 1W 5MP 15PRR more at the loss of 5% dodge from SD strike
Beside having a better Damage Epic strike as a whole
Very good advice, really.Not taking threat reduction in SD is a big Nono and your every tank will hate you and perma shield spell is neat
Very good advice, really.
I and Ronkocatgirl about Treat Reduction mostly. If you play only solo it's irrelevant, but for all other cases Treat Reduction must be as high as possible. But perma-shield good too, of course. 8)These (shared in my thread with tips for defensiveness) are also excellent sources of the shield spell (for magic missile immunity), and they save action/destiny points too.
ayo dont leak my Ingame kekwI and Ronkocatgirl about Treat Reduction mostly. If you play only solo it's irrelevant, but for all other cases Treat Reduction must be as high as possible. But perma-shield good too, of course. 8)
Also can i suggest save old pre-MD gear sets too? Not all have MD currently.![]()
okok, sorry, 8)ayo dont leak my Ingame kekw
Not that its a secret lmao
Threat reduction is an interesting one. I do get your point, my perspective (which I have shared with the devs) is that:If you play only solo it's irrelevant, but for all other cases Treat Reduction must be as high as possible. But perma-shield good too, of course. 8)
I have not made any final decisions ref gear, but what I indicated so far seems very much in line with your suggestion (i.e. I suggested I am likely to use at least 8 pieces/2 set bonuses from pre-MD) ? :Also can i suggest save old pre-MD gear sets too? Not all have MD currently.![]()
Considering the values granted by the artifact and profane types of bonus have not increased, the current gear sets will make do just fine in the meantime. At the moment, I foresee my alts potentially wearing:
Once I get started on the gear tetris this plan could change completely: these are just some general plans based on what I've had a chance to read/learn about the new loot.
- a 3-piece artifact 'set bonus' from one of the previous packs
- possibly Sharn's Part of the Family, since it uses necklace and gloves, as a way to 'stretch' my gain of artifact bonuses to two slots that would otherwise have Moon slots (profane bonuses), and get extra options of Sun artifact bonuses on the helm and cloak?
- a 5-piece profane 'set bonus' from one of the previous packs
- very likely to use weapon, off-hand and one ring slot, since those slots will not be getting any Sun/Moon augments
- possibly Dread, since the Dino weapons are very strong
- maybe a Minor Artefact from Myth Drannor (I heard they have 5 filigree slots, not fully sure at this point)
- most likely a ring, since rings don't get Sun/Moon augments
- all other gear slots hopefully from Myth Drannor, so they can each have a Sun/Moon augment in them
- 3+5+1 above = 9 gear slots used, out of a possible 13/14 (w off-hand)
- so 4/5 extra Myth Drannor slots would mean the option of slotting one 3-piece augment set in 3 of those items, since they won't supress the Sun/Moon augments (as confirmed by Steelstar, they don't count as a 'set bonus', just an augment that gives the bonus)
Just saw a different meaning from this suggestion, and a great suggestion, thanksAlso can i suggest save old pre-MD gear sets too? Not all have MD currently.![]()