Kalibano
Build Designer. Having fun since 2006!
Can't say I'm an expert on this, but I have found the following effective when making traps and using them in combat:Ok, figured as much. But as a whole, what dictates your trap dc? Your int on creating a trap?
- High INT, or at least equipping an INT item before setting up traps
- Disable device skill maxed
- Disable device item/augment, or at least equipping an item before setting up traps (inc different bonuses such as competence, insightful, exceptional INT skills, etc.)
- Investing in the Improved Traps enhancement (Rogues and Dark Hunters), as it allows you to benefit from 100% of your disable device skill, instead of the standard 50%
Improved Traps: +[1/2/3] to the save DC's of Alchemical Trap Attacks and Magical Traps. Elemental Traps that you place now have a DC equal to [65/80/100]% of your Disable Device Skill instead of 50% |
Here's some info from the wiki about what dictates your trap DC when Trapmaking:
Hope this was helpful