Kalibano
Build Designer. Having fun since 2006!
Welcome to my build repository! I've been playing since 2006, and I play to have fun: I don't really care about 'the META'. I have 23 alts, so I actively play practically every class and race available in the game. I design all my builds fully from scratch. Hope you find them useful, and constructive comments/ suggestions are always welcome!
10. Kali's Monk Henshin Mystic THF WIS Melee DPS build
DDOBuilder (v2) file for this build. You can find and download Maetrim's DDOBuilder (v2) here.
N.B.: Image shows current race (Aasimar): when time allows, I will TR to Tabaxi Trailblazer, which is the build below.
Preface to the build
This thread aims to provide the very 'core' of the build:
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. AoE Melee DPS:
4. Enemy de-buffs:
My preferred Quickbar layout (in case it's useful):
A. Wisdom for melee combat:
Strikethrough breakdown:
C. Attack speed bonus = +20%:
> Attack speed boost = +20% (total 40%)
D. Doublestrike = 75%
Doublestrike breakdown:
> Crit damage multiplier boosts = +3 (16-18/ x4, 19-20/ x7):
F. 12 imbue die: Fire dmg {on hit}/Force dmg {on crits} (scales Melee Power):
G. 10 Sneak Attack die
SA die breakdown:
+1 dice Racial enhancements+1 Tabaxi Trailblazer (Tier 1)
H. Fortification bypass = 111%
I. Dodge bypass = 11%
J. Helpless damage = +103%
K. Extra damage:
N. Survivability & Defenses (after all, soul stones do zero dps):
Some info on how incorporeality (e.g. Ghostly) and concealment (e.g. Blur and Displacement) are reduced in reaper mode.
My understanding is that this info is based on player testing, not officially from the Devs. Info below (inc link) from the DDO Wiki:
I share some strategies for general defensiveness and survival in this thread. Come visit if you feel it could be useful to you!
The 'core elements' of the build
Class(es): Monk (20)
Race: Tabaxi Trailblazer
Alignment: Lawful Good (Monk req)
Main stat: Wisdom (level ups here)
Starting stats (36 pts): STR: 12*/ DEX: 15/ CON: 16/ INT: 09/ WIS: 18/ CHA: 08
Weapon type(s): Quarterstaff & Shurikens
Feats:
Heroic enhancements: 84 = 80 + 3 (Racial tomes) + 1 (Universal tome)
Note: this will be the first character who will get a Universal Tome (Vecna) once it becomes available in the store, and goes on sale, and I buy points on double-point sale! . Then, the Vistani 'Haste Boost [T2]' will go to rank 3, for its full 30% bonus.
Epic Destinies: 73 = 69 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
N.B: Multi-selector choices:
Prior to Myth Drannor's level cap raise (total 65 Destiny Points)
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:
Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).
Monk Henshin Mystic DPS gear planner spreadsheet above is available to download too.
Main Filigree Set bonuses:
Filigrees: 14 = 10 (weapon) + 4 (artefact)
Filigree master plan:
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
If you would like to contribute towards this effort, any donations will be greatly appreciated. If not, please don't worry: sharing is caring! Just sit back and relax, and enjoy the builds! |
10. Kali's Monk Henshin Mystic THF WIS Melee DPS build
DDOBuilder (v2) file for this build. You can find and download Maetrim's DDOBuilder (v2) here.
N.B.: Image shows current race (Aasimar): when time allows, I will TR to Tabaxi Trailblazer, which is the build below.
Preface to the build
This thread aims to provide the very 'core' of the build:
- show how it started: its key aims
- indicate the key decisions that can be made to achieve those aims: stats, skills, feats, heroic enhancements, epic destinies
- all numbers are based on what a first-lifer (or someone with minimal past lives) would have, unbuffed, outside of reaper mode (they do, however, include equipped gear and partially completed filigrees). They are real characters, and those are the numbers I can offer.
- numbers are indicative of the potential minimum amounts that can be achieved with the investments that were proposed
- provide a 'photo' of what your character could look like at endgame during quite a few lives of their 'TR hamster wheel' journey
- show the 'foundations' to be built upon, if a player decides to embark on the 'TR hamster wheel' and go out there to hunt for rare bonuses
- gear choices are NOT part of the core build, but rather one of the most important ways to invest in the key elements of the core build to make the aims work. It has been added here simply to suggest options/ inspire. No promises are being made towards keeping this updated upon the release of new content.
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. AoE Melee DPS:
> strikethrough [always attacks 2 targets (if in range), with a 90% chance to attack 3]
> Grandmaster of Flower (GMoF)'s 'Drifting Lotus [T2]'
> {+30% dmg +3 crit range & Multiplier} + Force dmg per char level, doubled vs Tainted creatures}
> 'Whirlwind Attack' (feat):
> {+20% dmg}: Attacks twice all enemies in a 360 degree arc around you
> Falconry's 'Coordinated Strike [T4]'
> {+20% dmg} + extra dmg, scales Melee Power}: Cleaves all enemies near you
> Henshin Mystic's 'Every Light Casts a Shadow [T5]'
> {+20% dmg}: AoE with strikethrough
> Henshin AoE Ki-spells Fire/Force damage (scales Melee Power):
> 'Incinerating Wave [C4]'
> {Fire & Force per caster level, every 2s}
> 'Cauldron of Flame [C5]'
> {Fire dmg per monk level every 2s, dmg increases every 2s}
2. interweaved with Crowd Control:> AoE abilities:
> GMoF
> 'Drifting Lotus: Lotus Bloom [T4]'
> 'Legendary Fury of Blows [T5]' (Guardbreaking on vorpals)
> 'Everything is Nothing [T5]' (on failed save, 6s paralysis)
> Falconry
> 'Coordinated Strike [T4]' (blindness + helpless)
> Single-target abilities:
> Falconry
> 'Strike for the Eyes [T3]' (blindness + helpless, on failed save, also slowed by 30%, no save)
3. and with Insta-kills:> AoE:
> GMoF
> 'Everything is Nothing [T5]'
> 'Split the Soul (Dark) [T5]' (5% chance, no save, for 30s, every 5 minutes)
> Single target:
> Monk
> 'Quivering Palm' (auto-granted feat)
> Henshin Mystic
> 'Void Strike [T5]' (on vorpal strikes, no save)
Secondary aim(s):4. Enemy de-buffs:
> Henshin Mystic:
> AoE Negative levels:
> 'Every Light Casts a Shadow [T5]'
> 10% extra elemental damage + 2 stacks vulnerability:
Fire: 'All Consuming Flame [Tiers 1-4]'
Ice: 'Winter's Touch [Tiers 1-4]'
Electric: 'Static Charge [Tiers 1-4]'
Acid: 'Porous Soul [Tiers 1-4]'
> Fire resistance penalties vs Henshin spells:
> '[Cores 1-6]'
> Saves:
> 'Ki Bolt [C2]' (up to 5 stacks)
5. some useful AoE Party buffs/heals:
> Henshin Mystic
> 'Focus [T4]'
> Monk finishing moves:
> Immunity to daze, stun and sleep:
> 'Grasp the Earth Dragon' (Earth-Light-Earth)
> 25% reduction in spell point costs:
> 'Aligning the Heavens' (Water-Light-Water)
> To hit + saves + skills:
> 'Walk of the Sun' (Fire-Light-Fire)
> To-hit + skills:
> 'Moment of Clarity' (Void-Light-Void)
> Mass healing:
> 'Healing Ki' (Light-Light-Light)
Key stats & synergiesMy preferred Quickbar layout (in case it's useful):
A. Wisdom for melee combat:
> To hit via Falconry's 'Killer Instinct I [T2]'
> To dmg via Falconry's 'Killer Instinct II [T3]'
> insightful bonus from Falconry's 'Deadly Instinct [T4]'
> To dmg
> tactics bonus
> base ability for Tactical DC formulas of several attacks/enhancements:
> Monk (e.g. Quivering palm)
> Henshin Mystic (e.g. Ki-spells)
> GmoF (e.g. Lotus and Everything is Nothing)
> Falconry attacks
> Defense boosts:
> via synergy with 'Ultimate Ocean Stance' (auto-granted Monk feats)
> Monk's 'AC Bonus' (auto-granted class feat)
B. Strikethrough = 190% [always attacks 2 targets (if in range), with a 90% chance to attack 3]Strikethrough breakdown:
Base bonus
> +20%
Feats
> +60%: Two-handed Fighting
> +30%: Improved Two-handed Fighting
> +30%: Greater Two-handed Fighting
> +30%: Perfect Two-handed Fighting
Epic Destinies
> +10%: Grandmaster of Flowers' 'Hail of Blows [T2]'
> +10%: Grandmaster of Flowers' 'Legendary Flurry of Blows [T5]'
C. Attack speed bonus = +20%:
Feats
> -10%: 'Patience'
Enhancement bonus
> +15%: Gear/ Augment/ Haste spell
Heroic
> +15%: Henshin Mystic's 'Serenity [C6]' (image below: right)
> Attack speed boost = +20% (total 40%)
[Vistani's 'Haste Action Boost [T2]']
> 12 Charges:
Base charges
> 5
Epic Destinies
> +3: Legendary Dreadnought's 'Extra Action Boost [T2]'
Augment
> +3: 'Legendary Moment to Legendary Moment'
Airship buffs
> +1: 'Concert Hall'
D. Doublestrike = 75%
Doublestrike breakdown:
Feats
> +3%: 'Past Life - Martial Sphere: Doublestrike'
> +5%: 'Doublestrike'
> +8%: 'Scion of the Astral Plane' (bonus +4 doubled while centered)
Epic Destinies
> +3%: GMoF 'Hail of Blows [T2]'
> +3%: GMoF 'Legendary Flurry of Blows [T5]'
> +2%: Legendary Dreadnought 'Strike Twice [T3]'
> +5%: Shadowdancer 'Shadowstriker [T3]'
Gear bonuses (inc Set bonuses)
> +15% artifact bonus (set bonus)
> +15% enhancement bonus
> +6% insightful bonus
> +3% quality bonus
Filigrees (inc Set bonuses)
> +2%: 'Celerity' (2-piece set bonus)
> +2%: 'Shadowstrike' (single filigree x2)
> +1%: 'The Abiding Path' (single filigree)
Unknown source
> +2%: ???
> buffable to 100% {for 10s, every 12s}
> +25% morale bonus: Henshin Mystic's 'Quick Strike [T2]'
E. Weapon Critical profile 16-20/ x4:→ Critical threat range
Base
> 20: Quarterstaff
Feats
> +1 feat bonus: 'Improved Critical: Bludgeoning'
> +2 morale bonus: 'Swords to Ploughshares'
Heroic enhancements/spells
> +1 competence bonus: Henshin Mystic's 'Staff Specialization [T5]'
= 16-20
→ Critical damage multiplier
Base
> x2: Quarterstaff
Feats
> +1 feat bonus: 'Patience'
Heroic enhancements/spells
> +1 competence bonus: Henshin Mystic's 'Staff Specialization [T5]'
= x4
→ Average extra damage from weapon crit profile = +78%:
Overall Critical Profile Multiplier = 19 + 'Crit Units' / 19
'Crit Units' = (threat range) x (multiplier -1)
Critical threat range 16-20 = 5
Critical damage multiplier = 4
'Crit units' = (5) * (4-1) = 15
Overall Critical Profile Multiplier = 19 + 15 / 19 = 1.78 = 178% (100% base damage + 78% extra from crit profile)
N.B. with thanks to @Hammatimes for providing the formulas and explanations
> Crit damage multiplier boosts = +3 (16-18/ x4, 19-20/ x7):
Heroic
> +1 while in Cauldron of Flame wielding a staff: Henshin Mystic's 'Serenity [C6]'
N.B. the bug where it only applied on 19-20 rolls was fixed in U64 (Nov 2023)
Feats
> +1 on 19-20 rolls: 'Overwhelming Critical'
Epic Destinies
> +1 on 19-20 rolls: GMoF's 'Imposing Force [T5]'
→ Average total extra damage from weapon crit profile on 19-20 rolls (while inside the Cauldron) = +110%:
Overall Critical Profile Multiplier = 19 + 'Crit Units' / 19
'Crit Units' = (threat range) x (multiplier -1) + 2 * (19-20 bonuses)
Critical threat range 16-20 = 5
Critical damage multiplier = 4
19-20 bonuses (inc inside Cauldron) = 3
'Crit units' = (5) * (4-1) + 2 * (3)= 21
Overall Critical Profile Multiplier = 19 + 21 / 19 = 2.10 = 210% (100% base damage + 110% extra from crit profile)
N.B. with thanks to @Hammatimes for providing the formulas and explanations
F. 12 imbue die: Fire dmg {on hit}/Force dmg {on crits} (scales Melee Power):
> Henshin Mystic's 'Lighting the Candle [T3]' lets imbue die proc on:
> melee attacks
> Ki spells (no other imbue does that!)
Imbue die breakdown:
+2 die Feats
+2 Embodiment of Law
+6 die Heroic enhancements
+6 Henshin Mystic (Cores 1-6)
+1 dice Epic Destinies
+1 Legendary Dreadnought (Tier 2)
+2 die Filigrees
+2 The Long Shadow (set bonus: 3 pieces)
+1 dice Augment
+1 Emerald of Arcane Empowerment
= total 12 die, sustainable 100% of the time
G. 10 Sneak Attack die
SA die breakdown:
+2 dice Heroic enhancements
+1 Ninja Spy (Tiers 1-2)
+7 dice Epic Destinies
+6 Shadowdancer (C1-4 + T2)
+1 dice Filigrees
+1 Treachery (set bonus: 3 pieces)
= total 10 die, sustainable 100% of the time
H. Fortification bypass = 111%
Feats
> +25%: 'Precision'
Epic Destinies
> +15%: Shadowdancer's 'Grim Precision [T3]'
> +3%: Shadowdancer's 'Cut to the Soul [C4]'
Gear bonuses (inc Set bonuses)
> +30%: Legendary Part of the Family set bonus
> +23%: enhancement bonus
> +10%: insightful bonus
Airship Buffs
> +5%: 'Trapsmith's Workshop'
I. Dodge bypass = 11%
Epic Destinies
> +3%: GMoF's 'Philosophy: light [C4]'
> +3%: Shadowdancer's 'Cut to the Soul [C4]'
Gear bonuses (inc Set bonuses)
> +5%: enhancement bonus
J. Helpless damage = +103%
Base bonus
> +50%
Feats
> +15%: 'Crush Weakness'
Epic Destinies
> +15%: GMoF 'Serene Mercy [T3]'
> +3%: Shadowdancer's 'Cut to the Soul [C4]'
Gear bonuses (inc Set bonuses)
> +15%: Legendary Part of the Family set bonus
Airship Buffs
> +5%: 'Game Hunter'
K. Extra damage:
> Ability modifier to dmg = 2.5x:
> Full THF combat style line of feats
> Extra Weapon dmg = +1.75[W]:
Feats
> +0.5[W]: 'Improved Martial Arts'
Epic Destinies
> +1[W]: GMoF's 'A Dance of Flowers [T2]'
Airship Buffs
> +0.25[W]: 'Ninja Assassin'
> large Insightful bonus to damage:
> Falconry 'Deadly Instincts [T4]'
L. Strong Ki generation + passive regeneration:
> Monk
> 'Ultimate Ocean Stance' (auto-granted class feat)
> Henshin Mystic
> 'Sounding Staff [C3]'
> 'Serenity [C6]'
> GMoF
> 'Enlightenment [T1]'
> Items
>'Visions of Precision' googles
M. Fast movement speed:
> Monk: 'Fast Movement' (auto-granted class feat)
> GMoF: 'Serenity [T1]' (on all the time, Action Boost bonus)
N. Survivability & Defenses (after all, soul stones do zero dps):
> The image above includes:
> +8 CON Tome
> Temporary HPs: Dino weapon Brighthorn 'Affirmation'
> Values @ lvl 33, out of reaper mode
> Toughness feats: Heroic + Epic
> % Hit Point bonus = +30%
Competence bonus
> 25%: Henshin Mystic 'Self Defence [T5]'
Quality bonus
> 5%: Falconry's 'Conditioning [T3]'
> Damage Avoidance
> Dodge chance = 48% {capped @46%}
Feats
> +6%: Monk's 'Flurry of Blows' {2% at monk levels 1, 2, and 4, for a total of 6%}
> +12%: Monk's 'Ultimate Ocean Stance'
> +3%: 'Dodge'
> +2%: 'Mobility'
> +4%: 'Scion of the Astral Plane'
Heroic
> +1%: Tabaxi Trailblazer's 'Instinct I [C1]'
> +2%: Ninja Spy's 'Acrobatic [T1]'
Epic Destinies
> +3%: GMoF's 'Everything is Nothing: Emptiness [T5]' {for 5m, cooldown 3m}
Gear bonuses (inc Set bonuses)
> +14%: enhancement bonus
Filigrees (inc Set bonuses)
> +1%: 'Long Shadow' (4-piece set bonus)
> buffable:
> +15%, ignores cap: Henshin Mystic's 'Cauldron of Flame [C5]'
> +25%: GMoF's 'Split the Soul: Light [T5]'
> Dodge Cap = 46%
Base bonus
> 25%
Feats
> +8%: Monk's 'Ultimate Ocean Stance'
> +4%: 'Scion of the Astral Plane'
Heroic
> +3%: Henshin Mystic's 'Embrace the Void [T3]'
> +2%: Ninja Spy's 'Agility [T2]'
Epic Destinies
> +1%: GMoF's 'Everything is Nothing: Emptiness [T5]' {for 5m, cooldown 3m}
Filigrees
> +1%: 'Long Shadow' (4-piece set bonus)
Airship buffs
> +2%: 'Fencing Master'
> buffable:
Epic Destinies
> +25%: GMoF's 'Split the Soul: Light [T5]' {for 30s, every 5m}
> Extra chance to completely ignore damage = 5%
> Elusive Target (feat)
> buffable to 10% {for 5m, cooldown 3m}
> GMoF's 'Everything is Nothing: Emptiness [T5]'
> Incorporeality = 25%
> Ninja Spy 'Shadow Veil [C3]' {for 1m, 15 ki, cooldown 6s}
> Concealment = 50%
> Displacement scrolls {for 30s} {UMD 28}
Some info on how incorporeality (e.g. Ghostly) and concealment (e.g. Blur and Displacement) are reduced in reaper mode.
My understanding is that this info is based on player testing, not officially from the Devs. Info below (inc link) from the DDO Wiki:
> Improved Evasion
{on successful Reflex save: no dmg, instead of half dmg}
{on failed Reflex save: only half dmg, instead of full dmg}
> Monk (auto-granted class feat @lvl 9)
> No auto fail Reflex saves on rolling 1
> Shadowdancer's 'The Darkest Luck [C3]'
> Deflect Arrows (1 projectile every 6s)
> GMoF's 'Deflection [T2]'
> Damage Reduction
> Enhanced MRR Cap = 80
Base cap (outfits)
> 50
Heroic
> +5: Henshin Mystic's 'Self Defense [T5]'
Epic Destinies
> +10: GMoF's 'Disciple of Philosophy [C4]'
> +15: GMoF's 'Beyond the Center [T5]'
> Energy Absorption
Heroic Enhancements
> +25% {Negative}: Vistani's 'Mist Stalker I [T1]' {permanent}
Airship buffs
> +15% {Fire}: 'Sign of the Silver Flame' {permanent}
> +15% {Acid & Cold}: 'Shrine to the Devourer' {permanent}
> +15% {Electric & Sonic}: 'Stormreaver Memorial' {permanent}
> Spell Resistance = 69+
Feats
> +30: Monk's 'Diamond Soul' (auto-granted class feat)
Epic Destinies
> +4: GMoF's '[Cores 1-4]'
> +10: GMoF's 'Calm Before Storms [T2]'
Enhancement bonus
> +25: 'Mass Spell Resistance' scrolls (Caster level 13) {UMD 44}
> Monk's innate immunities/protections
> Natural diseases: 'Purity of Body' (feat auto-granted @ Monk lvl 5)
> Poisons: 'Diamond Body' (feat auto-granted @ Monk lvl 11)
> Spawn effect of most undead: 'Timeless Body' (feat auto-granted @ Monk lvl 17)
> 10/Epic DR: 'Perfect Self' (feat auto-granted @ Monk lvl 20)
> Slippery Surfaces & most forms of knockdown: GMoF's 'Serenity [T1]'
The 'core elements' of the build
Class(es): Monk (20)
Race: Tabaxi Trailblazer
Alignment: Lawful Good (Monk req)
Main stat: Wisdom (level ups here)
Starting stats (36 pts): STR: 12*/ DEX: 15/ CON: 16/ INT: 09/ WIS: 18/ CHA: 08
* +5 STR tome req for THF feats
Skills: Concentration/ Use Magic Device/ Jump/ Tumble (1 point)Weapon type(s): Quarterstaff & Shurikens
Feats:
Heroic enhancements: 84 = 80 + 3 (Racial tomes) + 1 (Universal tome)
Note: this will be the first character who will get a Universal Tome (Vecna) once it becomes available in the store, and goes on sale, and I buy points on double-point sale! . Then, the Vistani 'Haste Boost [T2]' will go to rank 3, for its full 30% bonus.
Epic Destinies: 73 = 69 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
N.B: Multi-selector choices:
> Grandmaster of Flowers
> C2: Silver
> C3: Good
> C4: Light Philosophy
> T1: Wholeness of Spirit
> T2: Drifting Lotus
> T2: Deflection
> T4: Lotus Bloom
> Shadowdancer
> T3: Shadowstriker
Prior to Myth Drannor's level cap raise (total 65 Destiny Points)
Suggestions for gear(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:
Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).
Monk Henshin Mystic DPS gear planner spreadsheet above is available to download too.
Main Filigree Set bonuses:
Filigrees: 14 = 10 (weapon) + 4 (artefact)
Filigree master plan:
- Primarily invest in Assassinate DCs and some Doublestrike.
- Melee Power and Wisdom go as secondary aims, if/when possible to squeeze in
- other effects get the least priority
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
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