I'm going out on a limb with 50K, back in it's hey-day, 10 ton Hammer said we had 1.5 ml. Most people here doubt that #.I am pretty sure DDO has about 50,000 players. I would love more players because I think its a great game, but I don't see how 10,000 is going to make much of a difference one way or the other.
No one but SSG cares how many accounts have been created. playeraudit.com has an accurate representation of server populations, and total active players each day combined doesn't break five figures. It's more like 1500-2000 active players/day.I am pretty sure DDO has about 500,000 players.
It's more like 1500-2000 active players/day.
Very few people run around multiboxing in my experience. It's too much of a hassle.After or before reducing the multiboxing accounts?
Fixing lag would sure help.How do we convert some of these folks to DDO? We only need like 10k for this game to be great again.
Multiboxing just means there are fewer total players so it's worse off than what's being observed by Player Audit. But like @rabidfox said, it's a PITA to multibox and it gets tiresome after a while. I've done it off and on for 18 months and I prefer to play the game on just one character.After or before reducing the multiboxing accounts?
Marketing, which is something I've never seen done for DDO in the 13 years I've been around it.How do we convert some of these folks to DDO?
BG3 has a dog; you can pet the dog, you can play fetch with the dog, with the right spell you can talk to the dog while petting it.How do we convert some of these folks to DDO?
BG3 has a dog; you can pet the dog, you can play fetch with the dog, with the right spell you can talk to the dog while petting it.
Take note Devs, more dogs please.
It's too much of a hassle.
it's a PITA to multibox
If we had (a lot of) role play 'things', I think SSG could attract a lot more players.
More world map exploration, player housing, keep defence, trades & more traditional crafting (blacksmithing, husbandry etc), interacting with npcs more than just a text popup or dialogue box.
Maybe they need to consider lateral progression that isn't just kill the boss after killing groups of trash.
I'm all for new content, especially with the fairly dead & boring level ranges, but there needs to be more carrots outside of the status quo.
So I think it's fair to say that there are less people here than there were at the end of 2020. I know that of the 7 or so players I played with regularly none of them play anymore and of the 40 or so people I played occasionally with only 2 still play so there's that.I am pretty sure DDO has about 500,000 players. I would love more players because I think its a great game, but I don't see how 10,000 is going to make much of a difference one way or the other.