The design and development process of a single dungeon from drawing board to completion made for an incredibly insightful and intriguing series. Being able to watch the process of quest/area layout, aesthetics and decor and mechanic sequencing in the Turbine Engine is incredibly enlightening. While arguably, the game engine is older, I find it's UI and accessibility really appealing. I'm typically using Unity or Unreal 5. I'd love to see another series like this made around class/enhancement/ability design/structure.Episode 8!
The series is available long-term in this YouTube Playlist: https://www.youtube.com/playlist?list=PLzPthfI5h0884ErzDCBtYMHE9xESGD24F