The Joy of Deving Discussion Thread

Aelonwy

DDO's Cosmetic Fashionista
I watched all of episode 6, it didn't seem the feedback on Lamannia was read or given thought. Admittedly there wasn't much feedback there but it was disappointing that it wasn't really mentioned.
 

Aelonwy

DDO's Cosmetic Fashionista
I got to watch the beginning of todays show before leaving to make supper; its interesting how the voice work is recorded. Neat. But I really want to gush over whomever is responsible for the set decoration... very well done! I still wish it had an unusable door/gate that indicated how or where its connected to Stormreach in general but over all the set decoration makes it feel like some obscure alley off the Marketplace or perhaps between the Marketplace and the Twelve.

I hope we see more of this sort of player/developer engagement in the future.
 

popejubal

Avatar of Jell-O
Every time I see these, I think it's "the Joy of Delving" and I think it's going to be about getting a first time bonus to XP in quests.
 

Eoin-1

Mage Hand: Eye Poke
Thank you for putting the series together! It has been neat getting to see some of the behind the scenes stuff that goes on.
 

Cordovan

Community Manager
The final episode of The Joy of Deving with Bob Hess will take place on Thursday, December 14th Thursday, December 21st at 5pm Eastern. The dungeon is live! We'll recap, get into the work that happens after it goes live, and have final thoughts on it.
 
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dur

Paladin. Disruptor. Since the 1970s
Thanks, Bob! This was great! I know that sounds rote but I really mean it. It's GOOD to hear (and hear) from you 'guys.'

*I loved the inventive quest (story) and the length!
 
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Cordovan

Community Manager
Looks like a couple of people decided to have an incredibly off-topic conversation in this official discussion thread. Unless you are talking about the archive of this show, don't litter this thread with off-topic discussion.
 

Willsave20

Indie Game Developer
Episode 8!


The series is available long-term in this YouTube Playlist: https://www.youtube.com/playlist?list=PLzPthfI5h0884ErzDCBtYMHE9xESGD24F
The design and development process of a single dungeon from drawing board to completion made for an incredibly insightful and intriguing series. Being able to watch the process of quest/area layout, aesthetics and decor and mechanic sequencing in the Turbine Engine is incredibly enlightening. While arguably, the game engine is older, I find it's UI and accessibility really appealing. I'm typically using Unity or Unreal 5. I'd love to see another series like this made around class/enhancement/ability design/structure.

Quest design is very intense work, but it pays off greatly in the end, keep that up devs!
 

Ramahtha

Well-known member
I am crafting a slide show to post. What format editor would you prefer?

The slide show: "We present a tour of The Twelve"
 

Chiefvisigoth

Well-known member
I am 67 years old and enjoy playing this game. However, since I did not grow up playing Mario Brothers jumping-style games I find it frustrating with the fascination for such things. Two quests I have never completed solo are Smash and Burn in the Cogs and Spies in the House from the Sentinels of Storm Reach. They require you to be able to jump. I have been playing for a long time now and can never do those quests due to not being able to figure out how to jump.

I do not understand why someone like me who does not get the keyboard jump mechanic that was honed by younger players who played video games has no issues with it.

When I graduated from high school Personal computers did not exist and video console games did not exist until after my son was born. I never played any of them after they were released. Too busy with work.

So could you consider an alternative for using jump-adverse players like you did with a quest a while back? Forget the exact name but you added an underwater swim to drop the ladder instead of the massive amounts of jumps required. Same mechanic in one of the Archon's quests where you can get to the end doing an alternate route that does not involve jumping.

I know I am not the only one with this issue. As a VIP player, it would be nice to not have to skip a quest just because of a mechanic that not every player is capable of doing.

Just a little rant about something that would be a quality-of-life issue. Yes, I know it would take some coding time to do. I did a bit of database programming when I was working and had to deal with other people's code. Spent 8 hours figuring out the old code, and half an hour fixing it
 
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