Cordovan
Community Manager
Update 60 Preview 1: Macrotechnic
Welcome to the first preview of Update 60 on Lamannia! This preview focuses on the Macrotechnic and more, details of which are below. This preview is scheduled to run until 3pm Eastern on Thursday, June 22nd. Further Lamannia previews are scheduled.
Note that this is not the full list of features that will be in Update 60. Expect further adjustments and additions to the release notes.
We have created preview threads to discuss the following features, other feedback can take place in this thread.
Macrotechnic Epic Destiny
Experience System Adjustments:
Enemy AI Adjustments:
Dungeons Alert Adjustments:
Other Changes:
Balance and Gameplay Changes:
Welcome to the first preview of Update 60 on Lamannia! This preview focuses on the Macrotechnic and more, details of which are below. This preview is scheduled to run until 3pm Eastern on Thursday, June 22nd. Further Lamannia previews are scheduled.
Note that this is not the full list of features that will be in Update 60. Expect further adjustments and additions to the release notes.
We have created preview threads to discuss the following features, other feedback can take place in this thread.
- Macrotechnic Epic Destiny
- Rune Arm Changes
- Experience System Adjustments
- Enemy AI Adjustments
- Dungeon Alert Adjustments
- Harbor Tavern Vector Questing
Macrotechnic Epic Destiny
- Update 60 introduces a new Epic Destiny, the Macrotechnic! See details and give feedback here:
Experience System Adjustments:
Enemy AI Adjustments:
Dungeons Alert Adjustments:
Other Changes:
Balance and Gameplay Changes:
- The Legendary Curse of Agony now has a maximum duration of 60 seconds.
- The pause at the end of tumbling with the Experimental Tumble Controls has been removed, allowing for a seamless dodge experience.
- Titania's Glory now references the correct helmet in its description.
- Corrected a misspelled Tiefling in Devil Assault.
- Removed bad tooltip info from an Enlightened Spirit ability.
- Heroic and epic ancient Vulkoorim dagger now has its proper material.
- Fixed a typo in When There's Smoke's objective text.
- Pack Aptitude now properly grants its +6 bonus, fixed its tooltip.
- Fixed tooltip in Morninglord enhancements for Sunburst.
- Flurry of Blows now grants its dodge bonus at the correct levels.
- If you gained Flurry of Blows via Sacred Fist levels, the dodge bonus is now correctly based off your Paladin level and not monk level.
- Fixed set bonus effect of the Menachterun Scavenger set.
- Fixed descriptions from a few collectable turn-in NPCs.
- Fixed description of Thorn Blade spell.
- Vile Eruption now deals its correct damage through Earthquake.
- Maiming found on randomly generated and named items now correctly only triggers on-crit.
- Metalline Bond now displays on your weapon properly.
- Mutillate now correctly applies its Cha damage and Bane damage.
- Laughter's Melee Power now applies more reliably.
- Druid's Improved Dodge now has a % sign in its tooltip.
- The exit in Haverdasher is now named The Harbor instead of The Marketplace.
- Consecration now properly heals hirelings.
- Corrected a text error in Lightning the Candle's buff.
- The Power Word spells are now correctly listed as Enchantment spells.
- Fixed description on Grandmaster of Oceans.
- Fixed typos in Olyn Araphyr's dialogue.
- Fixed name of Rakhat's Trifle and other miscellaneous Rakhat's text.
- The description of Heal, Mass has been fixed.
- Diplomacy is now slightly less buggy!
- Acid Bolt is now properly a conjuration spell.
- Arcane Tempest is less likely to get stuck on enemies forever.
- Fixed a number of CC abilities that were not being properly counted as crowd control.
- The Storm Giant walking around Gianthold has remembered how to use his legs again and will no longer hop along his path at a jaunty angle.
- Uncanny Balance now has the correct prerequisites.
- Hallowed items are now correctly Enhancement typed bonuses and not Sacred typed bonuses and also boost the correct stat.
- Stormsinger's Electrocution now correctly triggers from Cold spells and boosts cold spell power.
- Distraction from Feydark Illusionist may now properly be used without breaking stealth.
- Kelas' Volatile Mixture is no longer secretly acting like a throwing dagger instead of an Orb.
- Transcend Darkness may now be properly trained.
- Fixed the names of Transcend Darkness and Transcend Light to better match the abilities granted.
- You can now right click a party member in the party UI to send them a tell.
- You can now move the Rune Arm Charge UI element.
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