Zvdegor
Melee Artificer Freak
No. But True Globe gives +1 to all of your stats while dino one gives +2 to a single stat (of your choice).Naive question: does the true globe exceptional bonus stuck with the dino exceptional one...?
No. But True Globe gives +1 to all of your stats while dino one gives +2 to a single stat (of your choice).Naive question: does the true globe exceptional bonus stuck with the dino exceptional one...?
No, because bonuses of the same type do not stack.Naive question: does the true globe exceptional bonus stuck with the dino exceptional one...?
No. But True Globe gives +1 to all of your stats while dino one gives +2 to a single stat (of your choice).
Thanks, I was indeed puzzled due to them being of the same type but nevertheless posted all under bonus to "int" - and I clearly failed basic math when not noticing that adding 23 to 5 is indeed not equal to 27.No, because bonuses of the same type do not stack.
Bad too. Ranged monks not use it at all, melee monks have better stuff.Monk one: don't know, don't play monks
This. If I care at all about a stat I will aug at least an 11.I couldn't care less about dump stats. CON and my primary stat get priority for itemization. You've missed the mark with this augment.
This. Lore augments are desperately needed especially if you want multiple element casting to be a thing. My druid needs 3 and it's a pita to fit them, if I needed more lollololSteelstar, many have already asked for spell lore & insightful spell power augs. Please add these into the game.
That it has!OMG the sheer number of responses about that one augment
A shame as it has created a huge distraction from giving feedback about the rest of the gear
That it has!
We're updating the Globe of Cursed Blood to +8 Enhancement Bonus to Each Ability Score. We've heard the feedback for other potential changes to that item, but do not plan to change it further at this time.
That said, we'd absolutely love more feedback on the other items.
This is all great feedback! The only thing I would say in addition to making the Facet of Coalesced Impacts Superior vs. Greater is to make the augment a non-weapon augment (green/blue/clear).- Legendary Ring of Telepathic Seeking could arguably have Quality Deception +3 instead of Quality Deception +2 (all ML29 items with Quality Deception up to this point have Quality Deception +2, except for Bloodsigil Ring, which is a ML29 Minor Artifact with Quality Deception +3 - should a ML29 Minor Artifact have similar power to a ML32 item? you decide).
- Legendary Pearl of Uncanny Protection should have Parrying +6 instead of Riposte +6 (they are the exact same effect, except Riposte is used on weapons and Parrying is used on everything else).
- Legendary Ring of the Transformed Voice is missing its 4th effect (Enchantment Resistance +11).
- Facet of Coalesced Impacts should arguably grant Superior Reinforced Fists instead of Greater Reinforced Fists.
- Facet of Psionic Intrusion should be Red and not Orange if left unchanged, due to reasons already stated in this thread.
- Globe of Cursed Blood should be +8/+10 enhancement IMO (given you are commited to keeping its current form).
Thanks.
If not giving them their own set then they should put an extra augment slot on them that only takes the set augments made from raid items (like https://ddowiki.com/page/Item:Set_Augment:_Alluring_Elocution for example). Then at least they're not losing a base augment slot in order to get a set bonus.As for the other items - would you care to explain how you expect those to compete when they have no set bonus? Would suggesting a set bonus be within the parameters or would that be deemed too good?
You've put cologne on a pile of trash. Underneath the cologne is the stench of trash.That it has!
We're updating the Globe of Cursed Blood to +8 Enhancement Bonus to Each Ability Score. We've heard the feedback for other potential changes to that item, but do not plan to change it further at this time.
That said, we'd absolutely love more feedback on the other items.
Maybe allow dual slot raid augments to better compete with GoMF - tech dependant of course.If not giving them their own set then they should put an extra augment slot on them that only takes the set augments made from raid items (like https://ddowiki.com/page/Item:Set_Augment:_Alluring_Elocution for example). Then at least they're not losing a base augment slot in order to get a set bonus.
Still absolutely unusable obviously because still too weak.Alright, still weak but obviously better.