Let me tell you about my early days of playing D&D. Not DDO, D&D basic, expert and advanced. Our party would be exploring dungeons and eventually get into a big challenging fight. Casters were limited to how many spells they could cast. You had to specifically memorize/prepare them. That meant the Cleric has only a couple heal spells he could use each day. So after any tough fight. ANY tough fight...... we had to camp out in the dungeon for days, weeks... etc. just so we could heal back up and be ready to continue our adventure. ........ a couple of years ago, some of those original players wanted to start up a new game. My killer DM friend was of the opinion that 5E's decision to let players buy healing potions was wrong, and overpowered. This caused quite a rift between us old friends. While this was just one of the reasons, our game eventually dies off. As people stopped playing. No end to arguments, all of us cranky old men now. I've played many D&D games over the years. Always starting as wimpy level 1 farm boys with no resources what so ever. Rarely did any of those games last above level 5. Then along comes DDO. Wow! D&D on speed! I could see Kobolds! Watch them be burned by Fireballs! I loved this game. We used to just be able to recall out, heal up and reenter. Not fun, but we could at least finish the quest. Then came lockouts to prevent that. (also I think we used to be able to reuse rest shrines for any difficulty, but hard to remember for sure.) There have been quests where I ran out of spell points, heal pots, raise scrolls, etc. And in fact, the was the only reason we could not complete. After spending all of that time and effort, to have to give up..... not fun at all. Then there is that "trinity" and "role" thing you WOWers brought with you here..... no thanks. I belong to the group of players that have been making self-sufficient toons for 18 years now. I remember when I joined a "No Healers" Tower of Despair raid, back when that was the end game. I think we ended up with just ten people, all self-sufficient, but all healing each other too. I play most of this game with just one or two friends. One of those friends is not self-sufficient, but two of us are. We are not the highest DPS toons, or bags of mostly HPs, but we are able to complete most 6man quests on R1-R4 or R6. We can complete hard or elite on several raids. We are loving this game right now! .... but you want to take that from us for some reason. Reasons not even explained except that you don't like it. ..... I do join PUGs. And the average PUG is overpowered for the content they run. Some of them have the healing aura, most do not. Some of them use Dragon Breath, most do not. Yet they clear rooms with a single cast or swing of their axes. And I feel useless........ occasional, I join a PUG that is not very powerful. Easy to see that they are newer players, or just not that good. My Cleric..... gets expected to heal, heal heal. I have finally found a build I like that feels powerful to me. But I have to spend all of my SP, all of my time in a quest..... putting band aids on people who can't be bothered to carry a healing potion. That healing aura made things so much more fun for me. All I have to do now is be part of the group. And I can cast my offensive spells and not babysit people all the time. if they really want heals, they no longer demand them from me... they go stand next to me. But you want to return me to babysitting duty for some reason. I don't want to play a support nanny-bot. My SPs are for me to use to have fun with. I don't want to play a stupid undead death aura evil character either. I want to play the shining good guy. The agent of the angels of good and light. How nice it would be to keep being able to do that. (despite the fact that every nice item in the game has "taint of evil" on it.) You are killing my fun. Every nerf kill someone's fun. But nerfs that remove something from the game are a major big deal. But hey, we can't have things in this game that the designers just don't personally like being there...