... and start another toonGive them a medal that says "You won DDO!"
Elite and all difficulty are easier nowdays because we have better loot at level and got mythic and reaper bonuses too on items what did not exist beforeThat's my view too; it's always silly easier to do when I do pop into an elite. R1 is easy already for me so it's not like it matters, but elite is still easier and safer.
Helldivers 2
Shirley you mean to say, "After I hit 200 on each, I will then look at these other games until DDO finds a way for me to put my additional points to use."Helldivers 2
Last Epoch
Halls of Torment
Pacific Drive
V Rising
Baldur's Gate 3
Alan Wake 2
I'd die from asphyxiation after holding my breath that long.Shirley you mean to say, "After I hit 200 on each, I will then look at these other games until DDO finds a way for me to put my additional points to use."
Shirley you mean to say, "After I hit 200 on each, I will then look at these other games until DDO finds a way for me to put my additional points to use."
Nah.All SSG will do is squeeze the current reaper power level into more levels (and hurting all the players who don't have 200+ points). So your points above 156 will seem like you are earning something, but they will just be giving you back the power you currently have. They can't keep giving more reaper power because it would trivialize their content.
Reaper was created because part of the playerbase needed a challenge. Since then, the playerbase of reaper has grown significantly. Players get 20 points during a hardcore season. Getting reaper XP on live servers has never been easier.All SSG will do is squeeze the current reaper power level into more levels (and hurting all the players who don't have 200+ points). So your points above 156 will seem like you are earning something, but they will just be giving you back the power you currently have. They can't keep giving more reaper power because it would trivialize their content.
They didn't nerf tumble because of new players. They nerfed tumble because people were literally rolling through dungeons like circus clowns. The Devs worried that someone seeing a video of DDO would think poorly of the game because it looked ridiculous. If people had simply controlled themselves and ran when it was appropriate and tumbled when it was appropriate there never would have been a change.They will nerf 90% of the players to appease you forum warriors that rarely ever play the game. Congratulations on running new players off. Oh, wait, lets nerf tumble because "new players"!!
That part pleaseReaper was created because part of the playerbase needed a challenge. Since then, the playerbase of reaper has grown significantly. Players get 20 points during a hardcore season. Getting reaper XP on live servers has never been easier.
Players that have achieved max reaper points need another reward to chase. Whether that's a revamp/expansion of the reaper system or some new system doesn't matter.
This is the newest hottest take I've heard and it's hilarious that "because players who used it enjoyed it" could be thought to be the devs reasoning.They didn't nerf tumble because of new players. They nerfed tumble because people were literally rolling through dungeons like circus clowns. The Devs worried that someone seeing a video of DDO would think poorly of the game because it looked ridiculous. If people had simply controlled themselves and ran when it was appropriate and tumbled when it was appropriate there never would have been a change.
Total thread drift, but...They didn't nerf tumble because of new players. They nerfed tumble because people were literally rolling through dungeons like circus clowns. The Devs worried that someone seeing a video of DDO would think poorly of the game because it looked ridiculous. If people had simply controlled themselves and ran when it was appropriate and tumbled when it was appropriate there never would have been a change.
As I recall, that was quite literally what a developer said in one of those regular online interviews. So not the newest hot take, but one of the older ones. Though obviously, your spin on it, "because players who used it enjoyed it" was said by no one, including me in the quote you made of me. Horses don't belong in taverns, so they put a stop to it. Tumble is a form of dodging attacks and traps, not fast travel, so they put a stop to it.This is the newest hottest take I've heard and it's hilarious that "because players who used it enjoyed it" could be thought to be the devs reasoning.
I use tumble the exact same way I used it before the change and the change did absolutely nothing to discourage people from using it for movement. Just like you say how I'm painting your words one way - seems you're painting an entire character functionality by your own description.As I recall, that was quite literally what a developer said in one of those regular online interviews. So not the newest hot take, but one of the older ones. Though obviously, your spin on it, "because players who used it enjoyed it" was said by no one, including me in the quote you made of me. Horses don't belong in taverns, so they put a stop to it. Tumble is a form of dodging attacks and traps, not fast travel, so they put a stop to it.
I never even implied that tumbling constantly for offensive purposes was inappropriate. I specifically motioned using it for travel and that was what has now been prevented (since we have so few charges).I use tumble the exact same way I used it before the change and the change did absolutely nothing to discourage people from using it for movement. Just like you say how I'm painting your words one way - seems you're painting an entire character functionality by your own description.
The Thief Acrobat rogue enhancement encourages tumbling constantly for offensive purposes, which would be counter to your point. But I'm just here to comment, not argue! What you think is fine, just don't make me or others play the game by your opinions