Short quests. Sorrowdusk, tangleroot, sharn syndicate. Once in a while you want to log in and do one long exploration quest with all the optionals but most of the time short quests are the most enjoyable.
But I almost always do ravenloft in heroic usually with all the optionals - even amber temple. It's just too well made.
Perfectly sums it up for me. I think I tend to enjoy actually playing through a lot of the older content because it's less involved. But so much of the new content is so well-made and interesting (and beautiful, btw), and also high-xp if you dare to learn it, so. I think it's a nice balance.
Also, my gosh, how cool would it frickin be if we could design our own dungeons. Obviously this idea has been floating around since DDO's conception, and there is *basically* no way in hell? But. There's this dreamlike world in which DDO has a useable make-your-own-dungeons server, and Twitch streamers all check it out and go wild and stuff.
Okay but a way more feasible version would be like, what if there was some sort of dungeon-making competition? Like an off-world event. Or like... Ooh. Or like, they release a dungeon in a super super prototype state, and have an NPC where you can leave like, 200 characters of feedback, max. And then the dungeon goes through like 3 rounds of development (or it's a challenge or something with rewards).
Idk man, player feedback is like Valve's secret weapon, and it's invaluable in DDO, obviously, too; I think it could be SO cool if devs somehow orchestrated a little player-feedback event. (Not just opening Lamannia after content has been quite fleshed out), but a purely like, "bottom-up" sort of dungeon design, with mechanics and gameplay honed before even a theme is announced.