What's the point of crafting if you can only make the same seemingly random combinations as on looted items?

Yulrem

Well-known member
I´m not sure I understand correctly, but how is crafting random ?
Loot items have random combinations of features. Meaning I haven't found one that eg is made for specifically fire-based action/resistance by combining only those related features. I just started to get familiar with crafting and it seems that it's designed in a way that makes it impossible to make such specialised items.
 

Hobgoblin

Well-known member
i dont get what you mean?

I can loot a +8 str of repair or i can craft the boots i want of +8 str +3 ins str of ff?

what would you rather do?
 

Redtalktree

Well-known member
i dont get what you mean?

I can loot a +8 str of repair or i can craft the boots i want of +8 str +3 ins str of ff?

what would you rather do?
Probably means certain prefix/suffix/insightful can only be certain items, ie trinkets (the master of all pre/suff/insig) but having said that, the games contains too much obsolete crafting and cannith crafting is kinda meh at end game, named loot sets supersede and obsolete cannith (looking @you Dread bone crafting)
 

Lacci

Well-known member
Loot items have random combinations of features. Meaning I haven't found one that eg is made for specifically fire-based action/resistance by combining only those related features. I just started to get familiar with crafting and it seems that it's designed in a way that makes it impossible to make such specialised items.
Oh, you don´t have to find a specific item for that.
With Cannith crafting, you take any item you find and turn that into a blank item, it loses any combination it has. Then you apply whatever bonus you want on that blank item through crafted shards.
That´s why I was confused as that process isn´t random. If you want fire resistance on your item, craft a fire resistance shard and put the shard into the blank.
 
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Lyrin

Eberron Scholar
Cannith crafting is, like many things in this game, a bit confusing at first but overall solid in implementation. The problem isn't cannith crafting, so much as how OP named gear is.

That said, at end game I tend to use one or two CC items. It's most useful for filling in gear slots in leveling gear sets.

*fixed typo
 

TedSandyman

Well-known member
Loot items have random combinations of features. Meaning I haven't found one that eg is made for specifically fire-based action/resistance by combining only those related features. I just started to get familiar with crafting and it seems that it's designed in a way that makes it impossible to make such specialised items.
It is designed that way. It isn't a free for all where you can just put any effect on any item. Many of the stacking effects wont fit on the same item. Trinkets are pretty flexible, but everything else is limited.

Crafting has a few niche effects that can be crafted at low levels. And there is a chance that if you have a free gear slot that you might be able to put something useful on one of those items.

If you ONLY use crafted gear, you can build some decent items but you will limit the named gear you can wear.

So for the most part, those few low level items and filling an empty gear slot if you're luck is the only real reasons to craft at this point.

I use it for leveling. As I try different races and classes I don't always have the best named items, so the crafted things help fill some gaps. If you are an end gamer I would think the uses of crafting are really limited.
 

erethizon1

Well-known member
It was unfortunate that they made the system so you cannot craft spellpower, insightful spellpower, and lore onto one item. Instead you need two items just to finish one element. I use a ring and an orb to get those 3 for my force spellpower at levels 20 and 25, but since that leaves 3 other spots to put features on those two items, I also added parrying, sheltering, and insightful physical sheltering. I'd would have much rather had one item that had all 3 force features, but at least I was forced to add all this valuable defense since there was nothing better to add.

I made these items long before Borderland sceptres came out, but I keep using them because they are already a part of my item sets and all that extra defense is helpful. I definitely would not craft them again though, now that Borderlands has level 20 sceptres. At this point I am just waiting for the next Cannith Crafting update so they will once again make it useful (like the last Cannith Crafting update did at the time).
 

l_remmie

Well-known member
Cannith crafting isn't random. It's limited.
100% versatility is simply deemed to good. That is never going to happen.

You really want to use a crafting planner to see what your options are within the possible combinations.

It's really worth it too have basic good gear for TR's. Even at end game i usually end up with 1 or 2 cannith crafted items.
 

Lazuli

Well-known member
Cannith craffing needs the flexible shards, like it had in the old system. I think it is the biggest loss we suffered when changing systems. In general the system is better now, simpler and clearer, but flexible shards are needed. Enchantment slots are currently too limited.

I also miss that we can't craft things like Striding. And that the new enchantments are only unbound. Why do they have to be only unbound?

Adding metal type to weapons, such as blueshine, would also be desirable. Currently metal blanks are too rare (unlike augment slots, which are not frequent but have an acceptable drop)
 

Ying

5000+ hours played
Cannith Crafting while leveling is useful to fill in any dead spots in gear you have. Whether that's because you don't own an expansion, don't want to farm up the gear, or it's just easier for you to craft. At end game, Cannith Crafting is commonly used with the Legendary Gem of Many Facets to shore up any missing mechanics from gear. Most commonly, it's a great slot to put Fortification if you're using 3pc Dread sets. If you're a nuker, it's a great slot for Insightful spellpower and/or spell critical chance.

I have a complete leveling gearset from 1-32 that uses named items. I still use ML1 Cannith Crafted goggles with Persuasion and True Sight, slotted with a Master's Gift. It's that good.
 

erethizon1

Well-known member
I have a complete leveling gearset from 1-32 that uses named items. I still use ML1 Cannith Crafted goggles with Persuasion and True Sight, slotted with a Master's Gift. It's that good.
Yeah, I use those exact goggles from level 1 to 9. Once I hit 10 I put the Master's Gift in the Ravenloft goggles, but still keep the crafted goggles on me for the rest of my life if I need True Sight (mostly for lower level secret doors).
 

Kiany

Well-known member
Besides really low level, what is the point of making crafted items then? Once I hit fey, I'm going to mostly just use named gear the rest of the way to 20. I get you can splash in some goggles for disable or search and what not, but that's about it?
Or are there cool items you can make that I'm not seeing?
I do see most people make a fearsome robe at lvl 1. That seems interesting. Also the true seeing/masters gift goggles.
What other items would you suggest looking into if you are just doing lives 1-20 and TR'ing?
 
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Br4d

Well-known member
Cannith crafting is, like many things in this game, a bit confusing at first but overall solid in implementation. The problem isn't cannith crafting, so much as how OP named gear is.

That said, at end game I tend to use one or two CC items. It's most useful for filling in gear slots in leveling gear sets.

*fixed typo

Exactly. Cannith Crafting is for filling in holes in your gear that other stuff doesn't provide reliably.

I have several sets of gloves with Nullification, Insightful Nullification, Negative Healing amp and festive diamonds of Int.

Another combination that I build and largely use are necklaces with Constitution, Insightful Constitution, Sheltering and festive diamonds of Con.

Also, bracers with Fortification, Insightful Fortification, Protection and festive diamonds of Dex.

Before I started doing this I would stick with sets until their drop dead level and then move on to the next set. Now I get the key factors from Cannith Crafting and layer in set bonuses as I see fit.
 
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