What's the point of crafting if you can only make the same seemingly random combinations as on looted items?

erethizon1

Well-known member
Besides really low level, what is the point of making crafted items then? Once I hit fey, I'm going to mostly just use named gear the rest of the way to 20. I get you can splash in some goggles for disable or search and what not, but that's about it?
Or are there cool items you can make that I'm not seeing?
I do see most people make a fearsome robe at lvl 1. That seems interesting. Also the true seeing/masters gift goggles.
What other items would you suggest looking into if you are just doing lives 1-20 and TR'ing?
Cannith crafting has a shelf-life. It is useful when first added, then gets weaker and weaker. Then it was good again when updated, and gets weaker and weaker with each patch (especially ever since they added gear set bonuses). At this point we just have to hope they update it again to make it on par with named loot once again. For now it is just good for low level gear or gear levels you never bothered to farm (like level 3 Saltmarsh).
 

Br4d

Well-known member
Before level 8 or so gear is largely irrelevant as long as you are supporting whatever your main focus is. By level 10 it becomes relevant but that's the point at which Ravenloft and Demon Sands begin providing OP loot.
 

dur

aka Cybersquirt
Loot items have random combinations of features. Meaning I haven't found one that eg is made for specifically fire-based action/resistance by combining only those related features. I just started to get familiar with crafting and it seems that it's designed in a way that makes it impossible to make such specialised items.
You're on the right track. Now you need http://ccplanner.byethost14.com/?i=3
Prefix/Suffix can be hard to suss, but for me, it always starts with a specific hole/item in my gearset missing or not up to par. Finally got my L32 sorted.. until another minor artifact/Legendary item drops and (potentially) screws everything up again. :p

Cannith crafting has a shelf-life. It is useful when first added, then gets weaker and weaker. Then it was good again when updated, and gets weaker and weaker with each patch (especially ever since they added gear set bonuses). At this point we just have to hope they update it again to make it on par with named loot once again.
It seems to get weaker as SSG continues to introduce Expansions with OP loot drops to draw $$$$ - then they rebalance those items. Crafting shouldn't be on-par with Named loot, though IMO.
 

erethizon1

Well-known member
You're on the right track. Now you need http://ccplanner.byethost14.com/?i=3
Prefix/Suffix can be hard to suss, but for me, it always starts with a specific hole/item in my gearset missing or not up to par. Finally got my L32 sorted.. until another minor artifact/Legendary item drops and (potentially) screws everything up again. :p


It seems to get weaker as SSG continues to introduce Expansions with OP loot drops to draw $$$$ - then they rebalance those items. Crafting shouldn't be on-par with Named loot, though IMO.
Ideally, crafting would be on par with named loot to give people a different grind to get gear. Good games have a long grind for crafting (as this one does) or a long grind by questing, and they both give equally great gear.
 

Blunt Hackett

Well-known member
An item with the stats you need is better than even a good named item with stats that you don't really need.

For example, as a blight caster I needed acid and force spell power. I crafted gloves and a trinket just for those. They are more important than any of the named items I'm wearing, and I never would have gotten 3 stats each that are exactly what I needed without Cannith crafting.

However, I agree with others. It needs an update. It has its uses, but it is dated.
 

nenetteblackmoor

Well-known member
If you're a melee, you should head to the crafting hall right away and make a Lv1 True Seeing Goggles and Lv1 Invulnerability Full Plate Armor.
 

festasha

Well-known member
As mention GoMF maybe something that you plan to use later in high end content, crafting absorption items for high end content can also be very useful. I have a few con rings crafted on for leveling containing either a masters gift, death block or vitality, these are great for passing around alts.
 

Dendrix Deathblade

Well-known member
Cannith crafting is very helpful for all kinds of things for fixing what you need.
For my artificer lives I have made heavy repeating xbows with red/orange slots with bludgeon of force effects on (at level 4, 8, 10, 12, 16) (and vampiric from 10+). Through heroic those simply way outstrip any drops that you can get in terms of the damage they do. All the named xbows are simply crap in heroic compared to these.
With my gear sets at various levels I occasionally have a missing stat or effect and cannith fills that in for me. At level 10 I wear a +6 Int helmet that I would find hard to fit in from named items maintaining 2 set bonus' from ravenloft. Again there is a suffix and extra effect and 2 augment slots on the helmet.

Cannith crafting can help make that insoluable gear Tetris problem solvable.
 
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Lazuli

Well-known member
Cannith crafting is very helpful for all kinds of things for fixing what you need.
For my artificer lives I have made heavy repeating xbows with red/orange slots with bludgeon of force effects on (at level 4, 8, 10, 12, 16) (and vampiric from 10+). Through heroic those simply way outstrip any drops that you can get in terms of the damage they do. All the named xbows are simply crap in heroic compared to these.
With my gear sets at various levels I occasionally have a missing stat or effect and cannith fills that in for me. At level 10 I wear a +6 Int helmet that I would find hard to fit in from named items maintaining 2 set bonus' from ravenloft. Again there is a suffix and extra effect and 2 augment slots on the helmet.

Cannith crafting can help make that insoluable gear Tetris problem solvable.
Yes and no. It would be if we could build the stats in any item slot. But it is not like that. When the slot you have free does not match the stats you want, cannith crafting is useless. If you are lucky and they match, it's useful.

Flexible shards, devs. We need the flexible shads back so that the CC can fulfill its function of filling in gaps.
 

erethizon1

Well-known member
An item with the stats you need is better than even a good named item with stats that you don't really need.

For example, as a blight caster I needed acid and force spell power. I crafted gloves and a trinket just for those. They are more important than any of the named items I'm wearing, and I never would have gotten 3 stats each that are exactly what I needed without Cannith crafting.

However, I agree with others. It needs an update. It has its uses, but it is dated.
Sharn docks has a great set for acid and force. I use it from 17 to end game (upgrading to the level 29 version when I get to that level). The level 12 sceptres in The Peril of the Planar Eyes chain cover 12 to 17. But yeah, I still use my level 20 and 25 force crafted items, but mostly because I made them before borderlands sceptres came out and my crafted items have extra defense.
 

Zavina

Ms Stabby Stabby
Cannith crafting has a shelf-life. It is useful when first added, then gets weaker and weaker. Then it was good again when updated, and gets weaker and weaker with each patch (especially ever since they added gear set bonuses). At this point we just have to hope they update it again to make it on par with named loot once again. For now it is just good for low level gear or gear levels you never bothered to farm (like level 3 Saltmarsh).
I have about 11 regular clients who come to me for their crafting requirements, and they are hitting it up at cap, and don't do anything under R10. I've been doing CC for others since around 2017.

Note: It's all about effectiveness of arcane/divine, nothing melee.
 

Br4d

Well-known member
There's nothing wrong with Cannith Crafting in my opinion. I've been using it to fill needed gaps since the switchover from the old system.

The only thing I don't like is that some components for the advanced recipes don't drop anywhere in the world or with such rarity that I have never seen them.

The Mystical Bands are the most obvious non-drop absent from the loot tables.
 

erethizon1

Well-known member
There's nothing wrong with Cannith Crafting in my opinion. I've been using it to fill needed gaps since the switchover from the old system.

The only thing I don't like is that some components for the advanced recipes don't drop anywhere in the world or with such rarity that I have never seen them.

The Mystical Bands are the most obvious non-drop absent from the loot tables.
The main problem with it is that it is inferior enough to named loot that there is no point in forgoing named loot for a fully crafted set. The addition of gear set bonuses in Ravenloft pretty much ended the ability of crafted gear to compete. I used to craft all the time and now never bother. I just focus on collecting every gear set in the game instead.
 
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Elminster

Well-known member
The main problem with it is that it is inferior enough to named loot that there is no point in forgoing named loot for a fully crafted set. The addition of gear set bonuses in Ravenloft pretty much ended the ability of crafted gear to compete. I used to craft all the time and now never bother. I just focus on collecting every gear set in the game instead.
Myth Drannor will shake all that up. They are doing something pretty radical in terms of gear. An insane level of customization marrying previous crafting systems to it as well to not make them irrelevant. It's going to change how we play this game completely.
 

erethizon1

Well-known member
Myth Drannor will shake all that up. They are doing something pretty radical in terms of gear. An insane level of customization marrying previous crafting systems to it as well to not make them irrelevant. It's going to change how we play this game completely.
I guess that's good? Though really, I'm not looking for yet more added content you have to run to get gear. What made cannith crafting so great, back when it was roughly equal in power, was that it eliminated farming gear and having dozens of mules to hold everything.
 

Br4d

Well-known member
I guess that's good? Though really, I'm not looking for yet more added content you have to run to get gear. What made cannith crafting so great, back when it was roughly equal in power, was that it eliminated farming gear and having dozens of mules to hold everything.

Cannith crafted weapons would be closer to named loot if the special Cannith enchants were enabled instead of just waved in front of us.

Armor Destroying in one slot would go a long way towards fixing the difference.
 

kmoustakas

Scourge of Xaos
Cannith crafting has a shelf-life. It is useful when first added, then gets weaker and weaker. Then it was good again when updated, and gets weaker and weaker with each patch (especially ever since they added gear set bonuses). At this point we just have to hope they update it again to make it on par with named loot once again. For now it is just good for low level gear or gear levels you never bothered to farm (like level 3 Saltmarsh).
Customization. I can make +6/+6/+2 item at level 10 with two slots or one slot and two sets (gomf) or one slot and one set (mysterious ring)
 

Jack Jarvis Esquire

Well-known member
Myth Drannor will shake all that up. They are doing something pretty radical in terms of gear. An insane level of customization marrying previous crafting systems to it as well to not make them irrelevant. It's going to change how we play this game completely.
You'll forgive me if I'm skeptical of any "scoops" you're claiming about unreleased content without a verifiable reference.

So "screenshot or it didn't happen" please. 👍
 
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