U would be suprised but I know How the "average player" feels (assuming yourself to be the average player is quiet interesting but lets just accept that for the sake of it) I myself had 90 dcs in u47ish Pre stat squish on sorcerer and yes I lacked past Lives and partially some raid gear but that was Only half the story I also simply had an inferior Build both feats enhancements etc as well as gearing so I know how its Like to struggle with r1 but I also know that it was simply the fact that my build wasnt as good as it could be ....
Here we go assuming you know about other people and then focusing on builds. I promise you can't tell me what I did "wrong" because YOU KNOW NOTHING ABOUT MY BUILD, MY CHARACTER, OR THE SITUATION. And that's the problem. Just because I am not you and disagree with you, then I must be wrong. But when I use my own character's numbers you respond with made up paper ones because you don't know what you're talking about. Paper math is great. It's another thing when it's your character.
20 Base
+8 Levelup
+8 tome
+2 Guild buffs
+14 enhancement item
+6 Insightful
+3 Quality
+2 festive
+10 from enhancement tree? (aasimar cores+shintao capstone and wis+falc/vkf stuff so round about 10
+1 Reaper core
+4 Ocean stance
+2 Profane
+4 filis (this depends from person to person but usually everyone runs 2 2+ raid filis wisdom)
+2 Exceptional (dino weapon Or +1 from augments)
thats 86 Wisdom standing outside No buffs No reaper
13 is the typical, and 14 is the higher end. That might change with the latest gear drop, but in general 13 is what more people who haven't completed all their dino are going to have.
Mine was more like
20 base
8 level
8 tome
13 enhancement
4 Ocean
2 profane
1 exceptional
2 guild
2 filis (no everyone doesn't run X whatever on filis. Because I can't control what filis drop, and the economy on them is absurd)
3 Insightful (do you actually know how few items have insightful +6 wisdom on them? Again this is why people are so out of touch. If you just go by whatever the highest stat is without bothering to actually think for a second what the average person has access to and where it's at and on what pieces, it gets really really hard to have a real conversation).
So that's around 63 and then I had +9 from enhancements. (2 aasimar, 2 shintao, 4 capstone, 2 falconry)
72 was my standing wisdom. Which is about what I would put an average player at.
So Old QP:
10+10(half monk)+31(wisdom)+4scion,+3FighterPL,+2Fallen Aasimar,+15 Trance,+3 LD Destiny,+6 Tactics Stance,+2 tactician feat
86 DC before the change.
Now it's what 15/7/3 on assassinate I think? So that's 25 bonus DC. But we lost 28 in the switch over. But we gained 10 from the base. So we have 35 vs 28 (I don't know if guild buffs or combat mastery on gear worked before, but the gear one is rather rare to begin with so not counting that)
So now if I CAN manage to get the item perfectly, I gain a slightly better topend for pure monk of 7 more DC, but ONLY if I have a perfect endgame item. Which is hard to get. So I lose access to 8 DC that is always available to me, and a battle stance that I now have to try and force a recovery on my gear to get. For an ability that was already kinda weak and only available to me at 16+. Awesome. Such a good, warranted, and feels great change. I love having my choices and grinds invalidated on a whim. Because at least before when I chose to prioritize the fighter past lives for DCs it was because I wanted to be a monk as much as possible. When I focused on the new trance past life it was the same reason. When I take the tactics feat it's for the same reason. When I spec those enhancements and make the decision on my race, it's the same reason. Things that are not RNG loot fests. Things that as a new player OR a veteran I would have access to simply by virtue of playing the game. That's the problem.
This is a change that makes no sense and actively nerfs all current monks and FORCES them to have to go find a stat that was never useful to them before to RECOVER. That's the problem. It's that instead of it being "Hey, you can get better by hunting these stats" it's "Hey, we made you worse go find this stat somewhere to fix it".
It's just a bad change. It's tone deaf, leaves less control in the player's hands, and forces people to go hunt down even more gear for a very small part of their character. It doesn't make sense. Everything else monk's use is tactics based. Now we have QP scaling off assassinate? At least for rogues there's a lot of other stats typically on those items that you wanted already. Hide, Move Silently, things that made sense for that character and that ability. Monk gear has stunning, which granted never worked with QP either, but you also could layer on all tactics. And focus your feat and enhancement focus on it. Now the natural way monks want to go doesn't affect their QP at all, and they now have to go out of their way to get a new stat on gear. It's bad. It's frustrating. And it doesn't make sense.