Resolve the lag.
How can anyone recommend a game to anyone else that has unmanaged lag, regardless of the types or reasons for the lag.
DDO is a great game with excellent game mechanics with the D&D theme.. but the Lag....
This. This is the only major criticism in this entire thread I agree with.
First and foremost the game is awesome at it's core. Unlike a lot of people I am super glad you are not longer sticking 100% to PnP rules like you did in the early years. PnP is a great system for table top but it has some serious shortcomings in video games.
I disagree with the concept of "catch up mechanics" like a lot of other MMOs have. It's a terrible way to onboard new players because it forces them into content that should really be learned over the course of leveling. Plus DDO really doesn't have anything that needs to be "caught up" to. DDO is a loot based game where 90% of your power can be achieved without ever TRing, raiding, or running reaper, and in less than 30 days. TBH there really is no "end game" content to speak of.
There are really only 3 things this game needs for new players to stay.
1)
Fix the lag.
Nothing else will have as big of an impact on player retention than the lag. Yes, I understand that will require recoding how the database is structured from the ground up to resolve, but this is not a negotiable component to retaining new players. This is the number one complaint I hear from all players, new or old. And has even caused me, a player since pre-f2p, to quit for 6 years.
2)
New players have to find parties.
MMOs are not nearly as fun solo as they are in groups. It's time to migrate all servers to a single mega server. DDO's reincarnation mechanic is fantastic for keeping gameplay alive but it makes it exceptionally hard to find a group in the correct level range to play with, and also naturally attracts an XP/minute playstyle that is not newbie friendly. This gives new players the unnecessary choice to run elite/reaper content with veterans who are running full speed through the content, bring your own party of friends, or play solo. One of the largest appeals for the hardcore server is this exact solution. Lots of groups, lots of people in your level range, and lots of variance in how players want to run the quests, not just veteran full zerg where xp/min is king.
3)
New players struggle with the harder difficulties that veterans run.
Part of this is due to not being able to find non-veteran groups at level and could be resolved with point 2 above, but it would be nice to add a couple new dungeons that explain the champion mechanic and the reaper mechanics with in game tutorials.
There are more issues that I've heard from new players I've onboarded, such as inventory management, but they aren't the core reasons why they stop playing. Fix those 3 issues and I will guarantee you'll retain and attract more new players.
EDIT: What Rabidfox said here is also a good point. I helped other people set up their system directly but I could totally see how this could cull new players before they even got into the game.
^ all this. Here's the ever growing list of things some people need to do just to get into the game to see if they like it...
https://forums.ddo.com/index.php?th...-as-crowdsourced-by-many-players-advice.1666/ and that's just a tiny bit of the ice berg people have to deal with when new.