Either the game has reopened or it has not. It's pretty simple. If something went wrong then they should tell us.Give it a minute ppl
Either the game has reopened or it has not. It's pretty simple. If something went wrong then they should tell us.Give it a minute ppl
Just from a role play perspective:
Icon always on:
DM: You enter a new room.
Rogue: I look around what do I see.
DM: You see a crumbling floor/pit fall trap.
Party: DM told us there is a trap so lets wait. (This completely removes the action of what the rogue should do)
Icon not existing: (How it should be)
DM: You enter a new room.
Rogue: I look around what do I see.
DM: You see a crumbling floor/pit fall trap.
Rogue: I take action to warn the party of trap and look for ways to disable.
The rogue/trapper should have to take/use that action just like a healer has to actually use his ability to heal. Passive nonsense hurts the real role play aspect.
Not to mention for a dev team that constantly says they are a small team and can only do so much. This was just such a waste of time for a 17 year old game that already had an effective way to quick type out trap/secret doors. (alias's)
Coz you're in a team?If my skills are high enough to detect traps and hidden doors why should you be able to use my skills to see that door or trap... I have worked hard and spent my time and money to be able to do so why should anyone be able to see anything because of my skills, they are my skills after all.
The worlds may be open somewhere internally, but I still can't hit the patch server so that doesn't help. =/UPDTE: The game worlds have reopened.
The DDO game worlds will be unavailable on Thursday, May 25th from 9:00 AM - 1:00 PM Eastern (-4 GMT) to release Update 59.2. Read the release notes on DDO.com. Thank you for your patience and we'll see you back in the game soon!
No they didn'tThe game worlds have reopened.
But the launcher isn't. LOLUPDTE: The game worlds have reopened.
Not on my computer.The game worlds have reopened.
Give it a minute ppl
But that's exactly what happens, isn't it? A partymember spotting a secret door has the icon over her head, but my dumb barbarian does not. A party of dumb barbarians wouldn't get an icon over anyone's head then.[...]
FWIW I'd agree if NOBODY in the party has requisite detection skills, it shouldn't flag to anyone. ?
Same Game Launcher wont openThe game worlds have reopened.
*insert ray liotta laughing goodfellas gif*We have all been shadow banned.
Nah you didn't read the release notes. It's smaller and more original.rogueish subterfuge skills - dont need those
im sure youl have a massive loud annoying capcom style icon over your head on approach
I agree such a waste when the feature is RIGHT THERE!This was just such a waste of time for a 17 year old game that already had an effective way to quick type out trap/secret doors. (alias's)
All you had to do was wait >.>I had to restart my PC to get the launcher to work
Wrong...just wrong.Your argument is selfish and ill-thought out; if you solo a quest, then nobody else benefits (and they don't need to) but if you are in a party, then your reasoning flies in the face of the concept of multi-player cooperation, which you have agreed to participate in by being in a group. Sure, they are your skills, but conversely if you are dying in a party, you would want help such as healing... imagine if the healer let you die and then wrote in chat "tough, these healing abilities are my abilities after all". That wouldn't be very nice, would it? DnD and DDO promote group questing for a reason. Being selfish about it does you no credit.
EDIT: in a purely RP context, if the party trapper spotted a danger, they would [normally] alert the group; the idea of being useful. The new icons/sounds enables such party communication.