Give it a minute ppl![]()
Give it a minute ppl![]()
But that's exactly what happens, isn't it? A partymember spotting a secret door has the icon over her head, but my dumb barbarian does not. A party of dumb barbarians wouldn't get an icon over anyone's head then.[...]
FWIW I'd agree if NOBODY in the party has requisite detection skills, it shouldn't flag to anyone. ?
Same Game Launcher wont openThe game worlds have reopened.
Nah you didn't read the release notes. It's smaller and more original.rogueish subterfuge skills - dont need those
im sure youl have a massive loud annoying capcom style icon over your head on approach
I agree such a waste when the feature is RIGHT THERE!This was just such a waste of time for a 17 year old game that already had an effective way to quick type out trap/secret doors. (alias's)
All you had to do was wait >.>I had to restart my PC to get the launcher to work
Wrong...just wrong.Your argument is selfish and ill-thought out; if you solo a quest, then nobody else benefits (and they don't need to) but if you are in a party, then your reasoning flies in the face of the concept of multi-player cooperation, which you have agreed to participate in by being in a group. Sure, they are your skills, but conversely if you are dying in a party, you would want help such as healing... imagine if the healer let you die and then wrote in chat "tough, these healing abilities are my abilities after all". That wouldn't be very nice, would it? DnD and DDO promote group questing for a reason. Being selfish about it does you no credit.
EDIT: in a purely RP context, if the party trapper spotted a danger, they would [normally] alert the group; the idea of being useful. The new icons/sounds enables such party communication.
You could always do something like <Enter> <W> 'Wait' or <H> 'Hold' or just stop and search, that in and of itself is notification and requires no more than .5 seconds to do.I have to agree with the other guy on this one.
Unless a player is a complete jerk who is trying to get people killed, it makes complete sense.
ANY thief who is working for the good of the party would immediately tell all of the group of a trap. This just keeps you from having to physically type or say something.
The icon makes MORE sense than an area trap being set off because I type slowly. How does my slow typing play into the idea of immersion. "DM: You run into the trap and set it off killing everyone in your party. If only the thief had taken a typing class."
We took the boss fight apart, and built it different!"The boss fight in the quest "Friends in Low Places" has been rebuilt."
What does this even mean?
So, Thrill of the Hunt.We took the boss fight apart, and built it different!
As others noted above, this quest's end fight was a frequent perpetrator of Instant Red Alert, especially if you rushed down the boss. In many cases, you could end up with 25-30 mobs in the room.
This was awful for server performance, made it difficult to avoid the Red Alert, and just wasn't good gameplay in any form. We shouldn't (and generally don't) build boss fights like this anymore. It'd be a slightly different story if the game smoothly handled that many monsters, but even then it just wasn't an interesting fight to just rushdown the boss and move on.
The new version has significantly fewer monsters, but you need to deal with them to deal with the boss. I'd encourage people to actually give it a spin before passing judgement. I'll be the first to say the new version isn't a perfect fight either, if I were making it from full scratch and with plenty of time I'd do things differently. It's ultimately a small mid-arc boss fight in a small mid-arc quest. But! This version should be a smoother gameplay experience and should not incur instant Red Alert, which is most of the goal here.
I can add it to the running list of quests to investigate. Our hit-list right now largely consists of unavoidable, instant red alert situations. Many of those are bad for server performance, and the 'unavoidable' bit means you can't avoid the situation with more cautious play patterns, so they need to be corrected as time allows.So, Thrill of the Hunt.
Gonna do something about THAT end fight, where (what seems like) a gazillion hounds all get released at once and almost immediately stun everyone with that sonic howling thing they do?
Not to concerned about A Lesson in Deception, that one already has a mechanic (knock the ladders down) to avoid red alert.
Improvise, Adapt, Overcome.So, Thrill of the Hunt.
Gonna do something about THAT end fight, where (what seems like) a gazillion hounds all get released at once and almost immediately stun everyone with that sonic howling thing they do?
Not to concerned about A Lesson in Deception, that one already has a mechanic (knock the ladders down) to avoid red alert.
If my skills are high enough to detect traps and hidden doors why should you be able to use my skills to see that door or trap... I have worked hard and spent my time and money to be able to do so why should anyone be able to see anything because of my skills, they are my skills after all.
So, Thrill of the Hunt.
Gonna do something about THAT end fight, where (what seems like) a gazillion hounds all get released at once and almost immediately stun everyone with that sonic howling thing they do?