Disregard, I misunderstood what these are.So with these new augments. I basically need 3 of them slotted at the same time for the set bonus?
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Disregard, I misunderstood what these are.So with these new augments. I basically need 3 of them slotted at the same time for the set bonus?
Yup - same for me. Cordovan - can you take a look? I think we've had this one before.Yes my game will go to begin loading and before it gets to the character screen it crashes to desktop
We are investigating this! EDIT: We have fixed this bug internally, it will be in an upcoming patch.Spell points aren't increasing when entering reaper, just took core 1 dire thaum and it has zero effect.
The intended behavior is that your Maximum and Current HP/SP will both increase - so gaining 100 HP from Reaper will cause both your current and max HP to increase by 100 upon entering a Reaper Mode dungeon.Entering a quest on Reaper no longer tops your HP/MP? (One more reason to not do wilderness on the way to quests if this is working as intended.)
Thx for heads-up for the Blessing perk; that worked. Knowing is half the battle!I don't think this is a new bug, my characters seem to lose this buff every so often too. Thankfully you can talk to the Silver Flame Patron and reacquire the reward (just log out and back in after you talk to her).
Dang, I really thought I had this one - in my testing I was able to log in and out and end up with exactly the same HP regardless of where I was (public space, dungeon, etc) or what character I was playing. The missing 135 HP - would that happen to be equal to your Base Bonus HP from combat styles modifying your base HP? There's a new part of the HP breakdown hover-over on your character sheet so you can find that value outright. When investigating this, we found that there were two major culprits to HP loss - the bonuses your character gets to HP from Fate Points and the bonuses they got from Combat Styles. 135 being an odd number makes me think it's the latter.HP still decreasing.
In market at full HP.
658 HP
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523 HP. Pretty close to 25%. Vigor of Life?
SP is full though.
Just zoned in to a quest (Finding the Path, if that matters at all) , hp is increasing and being topped, sp max is increasing (due to casting stat increasing from "Reaper's Source of Focus") but is not filled. Not sure if this is related to the issue with Cores or something elseWe are investigating this!
The intended behavior is that your Maximum and Current HP/SP will both increase - so gaining 100 HP from Reaper will cause both your current and max HP to increase by 100 upon entering a Reaper Mode dungeon.
The old (before today) entry into a reaper quest gave full HP & SP which was great for quickly recovering from a wipe when restarting a quest. If this is going to be the new standard, can we get new food & drinks that restore larger amounts (or up the values bacon and broccoli by several times) so I don't have to sit around for ages before questing again after a death/release? The current values for food and drinks just don't keep up with modern stats well.The intended behavior is that your Maximum and Current HP/SP will both increase - so gaining 100 HP from Reaper will cause both your current and max HP to increase by 100 upon entering a Reaper Mode dungeon.
Tavern food has definitely fallen behind! I wonder if it would be faster to bind to some place like the Lobster, then run out to Cerulean Hills and use the shrine right by the entrance, then go back to the quest you were doing.The old (before today) entry into a reaper quest gave full HP & SP which was great for quickly recovering from a wipe when restarting a quest. If this is going to be the new standard, can we get new food & drinks that restore larger amounts (or up the values bacon and broccoli by several times) so I don't have to sit around for ages before questing again after a death/release? The current values for food and drinks just don't keep up with modern stats well.
I'd rather they update the values on the current food/drink items than add new ones. There's way too many already. And maybe increase their cost to drain some plat out of the economy.The old (before today) entry into a reaper quest gave full HP & SP which was great for quickly recovering from a wipe when restarting a quest. If this is going to be the new standard, can we get new food & drinks that restore larger amounts (or up the values bacon and broccoli by several times) so I don't have to sit around for ages before questing again after a death/release? The current values for food and drinks just don't keep up with modern stats well.
All in all I think it would have been wiser to extend it to all difficulties, rather than "fixing" it for reaper.
I recall hearing that about some filigree from U37, that we're still waiting on. ?... it will be in an upcoming patch.
Here's my in-game HP breakdown
Difference in HP was 503.
I don't have anything that is listed as 135 hp.Dang, I really thought I had this one - in my testing I was able to log in and out and end up with exactly the same HP regardless of where I was (public space, dungeon, etc) or what character I was playing. The missing 135 HP - would that happen to be equal to your Base Bonus HP from combat styles modifying your base HP? There's a new part of the HP breakdown hover-over on your character sheet so you can find that value outright. When investigating this, we found that there were two major culprits to HP loss - the bonuses your character gets to HP from Fate Points and the bonuses they got from Combat Styles. 135 being an odd number makes me think it's the latter.