Kalibano
Build Designer. Having fun since 2006!
Welcome to my build repository! I've been playing since 2006, and I play to have fun: I don't really care about 'the META'. I have 23 alts, so I actively play practically every class and race available in the game. I design all my builds fully from scratch. Hope you find them useful, and constructive comments/ suggestions are always welcome!
14. Kali's Stormsinger Warchanter/Dragon Lord HYBRID Melee/CC+ Insta-kill Caster build
DDOBuilder file for this build. You can find and download Maetrim's DDOBuilder here.
Preface to the build
This thread aims to provide the very 'core' of the build:
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. Area of Effect (AoE) melee DPS:
2. interweaved with Crowd Control:
3. and with occasional AoE Insta-kills:
4. Moderate offensive casting:
5. combined with some Enemy de-buffs:
6. Strong Party buffs via enhanced 'Bardic Inspiration' & 'Bardic Ballad':
Key stats & synergies
Key abilities toolbar (main rotation):
A. Charisma for melee combat:
B. Strikethrough chance = 200% [always attacks 3 targets (if in range)]
Strikethrough breakdown:
> Attack speed boost = +30% (total 45%)
D. Doublestrike = 47%
Doublestrike breakdown:
E. Weapon Critical profile = 15-20/ x2
F. 13 imbue die: Cold dmg (scales Cold Spell Power)
G. Fortification bypass = 76%
H. Helpless damage = +70%
I. Extra damage:
J. Burst damage:
K. Main Spell DCs:
> buffable:
M. Survivability (after all, soul stones do zero dps):
I share some strategies for general defensiveness and survival in this thread. Come visit if you feel it could be useful to you!
The 'core elements' of the build
Class(es): Stormsinger (17)/ Dragon Lord (3)
Race: Dragonborn
Alignment: Neutral Good
Main stat: Charisma (level ups here)
Starting stats (34 pts): STR: 16*/ DEX: 06/ CON: 16/ INT: 10/ WIS: 08/ CHA: 20
Feats:
Heroic enhancements: 83 = 80 + 2 (Racial tomes) + 1 (Universal tome)
Epic Destinies: 65 = 61 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
N.B: ED multi-selector choices:
Spells:
Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:
Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).
Stormsinger Warchanter DPS hybrid gear planner spreadsheet above is available to download too. More on DPS gear sets in this thread.
Main Filigree Set bonuses:
Filigrees: 14 = 4 (artefact) + 10 (weapon)
Filigree master plan:
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
If you would like to contribute towards this effort, any donations will be greatly appreciated. If not, please don't worry: sharing is caring! Just sit back and relax, and enjoy the builds! |
14. Kali's Stormsinger Warchanter/Dragon Lord HYBRID Melee/CC+ Insta-kill Caster build
DDOBuilder file for this build. You can find and download Maetrim's DDOBuilder here.
Preface to the build
This thread aims to provide the very 'core' of the build:
- show how it started: its key aims
- indicate the key decisions that can be made to achieve those aims: stats, skills, feats, heroic enhancements, epic destinies
- all numbers are based on what a first-lifer (or someone with minimal past lives) would have, unbuffed, outside of reaper mode (they do, however, include equipped gear and partially completed filigrees). They are real characters, and those are the numbers I can offer.
- numbers are indicative of the potential minimum amounts that can be achieved with the investments that were proposed
- provide a 'photo' of what your character could look like at endgame during quite a few lives of their 'TR hamster wheel' journey
- show the 'foundations' to be built upon, if a player decides to embark on the 'TR hamster wheel' and go out there to hunt for rare bonuses
- gear choices are NOT part of the core build, but rather one of the most important ways to invest in the key elements of the core build to make the aims work. It has been added here simply to suggest options/ inspire. No promises are being made towards keeping this updated upon the release of new content.
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. Area of Effect (AoE) melee DPS:
> strikethrough [always attacks 3 targets (if in range)] (inc. Imbue dmg)
> Warchanter's
> 'Spinning Ice [T5]':
> {+50% dmg}: cleave attack
> 'The Frozen Fury [T3]':
> {+30% dmg}: multiple targets via strikethrough
> Fatesinger's
No save
> 'Mantle of Sound and Fury [T2]' {weapon attacks: chance for AoE Sonic damage per Char Level to all nearby foes}
> 'The Rythm to Reign [T3]' {On Vorpal Strikes, unleash a thunderclap, dealing Electric and Sonic dmg}
> Stormsinger's
No save
> 'Stormsinger's Inspiration [T4]' {Bardic Inspiration grants self + allies around 2% chance to proc Lightning Strike on melee/ranged attacks}
2. interweaved with Crowd Control:
> AoE attacks:
> Warchanter
> 'Spinning Ice [T5]'
> 'The Frozen Fury [T3]' (AoE via strikethrough)
> ‘Northwind [T4]’ {On vorpal hit, enemies briefly frozen, no save, triggers at most once every 18s}
> AoE spells/abilities:
> Dragon Lord
> 'Dragon's Roar [T3]' {cone effect, Daze on failed save, 25% chance to be broken out of the Daze on taking damage}
> Draconic Incarnation
> 'Daunting Roar [T3]' (25% chance to paralyze for 6s, no save) via:
> Draconic Incarnation's 'Energy Vortex [T4]'
> Dragon Lord's 'Dragon's Roar [T3]' {?, unconfirmed at the time this was posted}
> Epic feat
Evocation
> 'Burst of Glacial Wrath'
> Fatesinger
Enchantment
> 'Cut the Strings [T5]'
Evocation
> SLA: 'Greatest Shout [T4]'
> Stormsinger spells
Enchantment
> 'Otto's Sphere of Dancing'
Evocation
> 'Greater Shout'
Perform skill
> 'Fascinate'
No Save
> 'Sleet Storm' {Attackers are Blinded, slowed by 25%, and it creates slippery icy surface, preventing tumbling or jumping}
> Single-target spells/abilities:
> Stormsinger spells
NO save
> 'Otto's Irresistible Dance'
> 'Guard' effects on being hit:
> Fatesinger
> 'Intoxicating presence [C2]' {on being hit, 5% chance for enemies to become Fascinated for 12s, no save}
3. and with occasional AoE Insta-kills:
> Fatesinger
Enchantment
> 'Cut the Strings [T5]'
Secondary aim(s):4. Moderate offensive casting:
- Mostly Cold & Sonic to proc Stormsinger's 'Lightning Strike {C2}', but some Electric spells too:
Your Sonic and Cold spells have a 20% chance to cause a massive Lightning Strike whenever they hit an enemy
> AoE spells/abilities:
> Draconic Incarnation
Evocation
> 'Dragon Breath: Energy Vortex [T4]'
> Fatesinger:
No save vs dmg
> 'Echoes of Discord [T2]' [Sonic]
> 'Mantle of Sound and Fury [T2]' {spells: chance for AoE Sonic damage per Char Level to all nearby foes}
Evocation
> SLA: 'Greatest Shout [T4]' [Sonic]
> Stormsinger tree & spells:
Evocation
> 'Greater Shout' [Sonic]
> 'Shout' [Sonic]
> SLA: 'Snowball Swarm' [T3]' [Cold]
> 'Sleet Storm' [Cold]
Despite dealing no damage, it's considered a Cold Spell, and will proc effects accordingly, e.g. Lighting Strikes
> 'Chain Lightning' [Electric]
> Single-target spells/abilities:
> Stormsinger tree & spells:
No save
> SLA: 'Niac's Biting Cold [T2]'
> 'Thunderstroke' [Electric]
5. combined with some Enemy de-buffs:
> Stormsinger spells:
Enchantment
> 'Crushing Despair' {-2 attack, saves, skill checks and weapon dmg. Also applies Weaken Will (-5 to Will Saves for 15s)}
> 'Sleet Storm' {Attackers are Blinded, slowed by 25%, and it creates slippery icy surface, preventing tumbling or jumping}
> 'Mind Fog' {while in the fog, -10 Will Saves even on successful save}
> 'Scare' {applies Shaken (-2 attack rolls, saves, skill checks, and ability checks) even on successful save}
> Stormsinger tree:
> 'Enhanced Bolt II [C4]' {Lightning Strike inflicts 1d3 stacks of Vulnerability when it goes off}
> Fatesinger:
> 'Harmonic Resonance [T1]' {weapon attacks & offensive spells: 20% chance stack Harmonic Resonance (each stack increases Sonic damage vulnerability by 10% and inflicts -5 AC; stacks up to 3 times, lasts up to 20s}
6. Strong Party buffs via enhanced 'Bardic Inspiration' & 'Bardic Ballad':
enhanced 'Bardic Inspiration' (active song)
> Epic feat
> 'Inspiration Melody: Excellence' {+2 competence bonus to all stats}
> Stormsinger
> 'Stormsinger's Inspiration [T4]' {grants self + allies around 2% chance to proc Lightning Strike on melee/ranged attacks}
enhanced 'Bardic Ballad' (passive 'aura')
> Warchanter
> 'Weapon Training [C2]' {Inspire Courage: +1 damage}
> 'Song of Heroism [C3]' {Inspire Courage: +1 damage / Bardic Heroism: +2 untyped bonus to Attack and saves & immunity to fear}
> 'Fighting Spirit [C4]' {Inspire Courage: +1 damage}
> 'Inspired Bravery [T1]' {Inspire Courage: +3 attack rolls and saving throws vs. Fear}
> 'Ballad Melody: Ironskin [T3]' {DR 6/-}
> 'Ballad Melody: Recklessness [T4]' {+6 Music bonus Doublestrike & Doubleshot / Inspire Courage: +9 Universal Spell Power}
> 'Chant of power [T5]' {+6 Music bonus melee damage, ranged damage, and spell critical chance}
> Stormsinger
> 'Weapon Training [C2]' {Inspire Courage: +6 Universal Spell Power; +2 to-hit}
> Fatesinger
> 'Inspire Transcendence [T5]' {+1 all Spell DCs, +1 DC of all Tactical Feats, and True Seeing}
7. Moderate support healing the frontline:
> Fatesinger:
> 'Hear my Voice Friend [C4]'
{Greatest Shout, Greater Shout, Shout, and Echoes of Discord spells now target allies inside their areas of effect and heal them for 10% of the damage potential of the spell}
> 'Majesty [T4]'
{When you play any Bardic Song while using the Mantle of Sound & Fury, you heal yourself & nearby allies for 1d2 Hit Points per Character Level (scaling with Positive Spellpower) and apply the Restoration spell}
> Stormsinger:
> 'Mass Cure Moderate & Light Wounds' (spells)
Key stats & synergies
Key abilities toolbar (main rotation):
A. Charisma for melee combat:
> To- hit via Feydark Illusionist's 'Familiar Flourish [T1]'
> To damage via Feydark Illusionist's 'Familiar Flourish II [T2]'
> Dragon Lord
> insightful bonus from 'Draconic Conviction [T3]'
> To hit + dmg
> tactics bonus
> base ability for Tactical DC formulas of some key attacks/enhancements:
> Warchanter (e.g. Spinning Ice [T5] & Frozen Fury [T2])
> Dragon Lord (e.g. Dragon's Roar)
> Fatesinger (e.g. Cut the Strings [T5])
> Draconic Incarnation (e.g. Dragon Breath: Energy Vortex)
B. Strikethrough chance = 200% [always attacks 3 targets (if in range)]
Strikethrough breakdown:
Base Bonus
> +20%
Feats
> +60%: Two-handed Fighting
> +30%: Improved Two-handed Fighting
> +30%: Greater Two-handed Fighting
> +30%: Perfect Two-handed Fighting
Heroic
> +20%: Dragon Lord 'Improved Second Strikes [T1]'
Epic Destinies
> +10%: Grandmaster of Flowers' 'Hail of Blows [T2]'
C. Attack speed = 15%
Enhancement bonus
> +15%: Gear/ Augment/ Haste spell
[Fighter Kensei 'Haste Action Boost [T1]']
> 9 Charges:
Base charges
> 5
Augment
> +3: 'Legendary Moment to Legendary Moment'
Airship buffs
> +1: 'Concert Hall'
D. Doublestrike = 47%
Doublestrike breakdown:
Heroic
> +6%: Warchanter 'Ballad Melody: Reckless [T4]'
Epic Destinies
> +3%: Grandmaster of Flowers 'Hail of Blows [T2]'
Gear bonuses (inc Set bonuses)
> +15% artifact bonus (set bonus)
> +15% enhancement bonus
> +6% insightful bonus
Unknown source
> +2%: ???
> buffable to 77% in reaper mode
[Dread Adversary's 'Reaper Strike [T1]']
E. Weapon Critical profile = 15-20/ x2
→ Critical threat range
Base
> 18-20: Falchions
Feats
> +3 feat bonus: 'Improved Critical: Slashing' (feat)
= 15-20
→ Critical damage multiplier
Base
= x2: Falchions
→ Average additional base damage = +30%:
Critical threat range 15-20 = 6
Critical damage multiplier x2 (-1 to remove base) = 1
> 6 x 1 = 6
> Each point = 5% more average base damage
> 6 x 5% = 30%
> Crit damage multiplier boosts = +2 (15-20/x4):
Heroic enhancements
> +1 on 19-20 rolls: Warchanter's 'Howl of the North [T5]'
Epic Destinies
> +1 on 19-20 rolls: Fatesinger's 'Blade Song [T5]'
15-20/x4 = 6 x 3 = 18
18 x 5% = +90% more average base damage
F. 13 imbue die: Cold dmg (scales Cold Spell Power)
> Warchanter's toggle 'Iced Edges [T2]'
Imbue die breakdown:
+3 die Feats
+3 Scion of Water (@lvl 30)
+3 die Heroic enhancements
+3 Warchanter (Cores 2-4)
+3 die Epic Destinies
+3 Draconic Incarnation (Tier 3)
+1 dice Augment
+1 Emerald of Arcane Empowerment
+2 die Filigrees
+2 Reverberation (set bonus: 2 pieces)
+1 dice Unknown source
???
= total 13 die, sustainable 100% of the time
G. Fortification bypass = 76%
Epic Destinies
> +9%: Fatesinger's 'The Sonata to Serve [T3]'
Gear bonuses (inc Set bonuses)
> +30%: Part of the Family set bonus
> +21%: enhancement bonus
> +10%: insightful bonus
Airship Buffs
> +5%: 'Trapsmith's Workshop'
Unknown source
> +1%: ???
H. Helpless damage = +70%
Base bonus
> +50%
Gear bonuses (inc Set bonuses)
> +15% artifact bonus: Part of the Family set bonus
Airship buffs
> +5%: 'Game Hunter' (Airship buff)
I. Extra damage:
> Ability modifier to dmg = 2.5x:
> Full THF combat style line of feats
> Extra Weapon dmg = +0.25{W]:
Airship Buffs
> +0.25[W]: 'Ninja Assassin'
> AoE Sonic damage per Char Level to all nearby foes, scales Spell Power, on weapon attacks & spells
> 'Mantle of Sound and Fury [T2]'
> Thunderclap, dealing Electric and Sonic dmg, scales Spell Power, on Vorpal Strikes
> 'The Rythm to Reign [T3]'
> Lightning Strike on melee/ranged attacks, scales Spell Power, around 2% chance to proc (self + allies)
> 'Stormsinger's Inspiration [T4]'
> Lightning Strike on Sonic and Cold spells, scales Spell Power, around 20% chance to proc
> 'Lightining Strike [C2-4]'
J. Burst damage:
> Fatesinger's 'Turn the Tide [T5]'
K. Main Spell DCs:
> Evocation (102+)
> Enchantment (101+)
L. Main Spell Powers:> buffable:
> Metamagic feats
> +150 Spell Power: Maximise Spell
M. Survivability (after all, soul stones do zero dps):
> Max DEX bonus to armor: = 12 / Dodge cap = 12%
> Dodge = 12%
> Concealment = 50%:
> 'Displacement' (spell)
> Incorporeality = 10%:
> Ghostly (item/augment)
> Hit Points bonus = +20%
Competence bonus
> +20%: Warchanter's 'Howl of the North [T5]'
The 'core elements' of the build
Class(es): Stormsinger (17)/ Dragon Lord (3)
Race: Dragonborn
Alignment: Neutral Good
Main stat: Charisma (level ups here)
Starting stats (34 pts): STR: 16*/ DEX: 06/ CON: 16/ INT: 10/ WIS: 08/ CHA: 20
* +1 STR tome req for THF feats (if +5 tome available, reduce STR and increase INT for extra skills)
Skills: Perform/ Spellcraft/ Heal / Use Magic Device/ Jump (10)/ Tumble (at least 1 point)> Other suggestions: Balance/ Haggle/ Diplomacy/ Bluff
Weapon type(s): Falchions mainly (crit profile)Feats:
Heroic enhancements: 83 = 80 + 2 (Racial tomes) + 1 (Universal tome)
Epic Destinies: 65 = 61 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
N.B: ED multi-selector choices:
> Fatesinger
> T1: 'Strike a Chord'
> T2: 'Echoes of Discord'
> T3: 'Enchantment DCs'
> T4: 'Arcane Resonance'
> T4: 'Greatest Shout SLA'
> T4: 'Enlarge Spell'
> Draconic Incarnation
> T1: 'Draconic Bloodline: White'
> T3: 'Evocation DCs'
> T4: 'Energy Vortex'
Spells:
Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:
Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).
Stormsinger Warchanter DPS hybrid gear planner spreadsheet above is available to download too. More on DPS gear sets in this thread.
Main Filigree Set bonuses:
Filigrees: 14 = 4 (artefact) + 10 (weapon)
Filigree master plan:
- Primarily invest in Spell DC and Charisma.
- Spell Power goes as secondary aim, if/when possible to squeeze in
- other effects get the least priority
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
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