I am not a member of the perma-death guild but know a few folk that were. They explained it as a last ditch effort to have fun. They were getting bored. Sadly none of them are active anymore. Still keep in contact with a couple of them. I try to get them to start playing again but so far no luck.If people think a Hardcore server will succeed why aren’t Permadeath Guild succeeding?
I am a member of multiple permadeath guilds going as far back as the original permadeath guild Sublime on the xoriat server, and i can tell you the some of biggest failings of permadeath guilds are rulesets and concerns of cheating or of course the number one is death exceptions/rule changing for death exceptions.I am not a member of the perma-death guild but know a few folk that were. They explained it as a last ditch effort to have fun. They were getting bored. Sadly none of them are active anymore. Still keep in contact with a couple of them. I try to get them to start playing again but so far no luck.
Hmm or...a more complex re-engineering solution would be to add a hardcore checkbox to every quest entry dialog. anyone checking the H/C checkbox knows this is a "one life" experienceNo one would play this. I’ve got years of development in a toon that could be deleted because of lag? If you love this idea, you could just delete your toons and start over randomly without a single update by SSG. Call it your own personal R11.
A checkbox at first life character creation would be better!Hmm or...a more complex re-engineering solution would be to add a hardcore checkbox to every quest entry dialog. anyone checking the H/C checkbox knows this is a "one life" experience
from an engineering perspective that's a more complex solution because it requires flagging such characters as hardcore THEN...every quest the gamer chooses would need to additionally check whether the character is hardcore.A checkbox at first life character creation would be better!
Because hardcore characters shouldnt be running with non hardcore characters, simple otherwise you would see even more cheesier use of multiboxing!!from an engineering perspective that's a more complex solution because it requires flagging such characters as hardcore THEN...every quest the gamer chooses would need to additionally check whether the character is hardcore.
Furthermore...how is the quest supposed to deal with situations inwhich there is a mixed team of hardcore and non-hardcore characters? or...a hardcore characater decides to join an LFM non-hardcore quest?
Hence a checkbox on quest entry dialogbox is the simpler solution.
By offering a hardcore checkbox, if such quests are also LFMed, gamers can decide whether they want to join...since the tab will also display such quests as hardcoreBecause hardcore characters shouldnt be running with non hardcore characters, simple otherwise you would see even more cheesier use of multiboxing!!
Lol you cant split an already split population, people that want a hardcore server dont care about grouping with end gamers nor grinding out all the past lives to run the same old content on R10. They want to run with like minded players that see death as a bad thing and respect that, i hazard a guess that if they actually did a permanent non-reward/leaderboard hardcore server it would contend with the activity of orien. So you would have two main servers to play on with lots of population, playing two different playstyles filled with like minded players.no thank you. just tanking the population for every season, so temporary seasons can exist, seems like a bad idea overall & I hope they do away with it completely.
like just add quality events & content to the game that everyone can enjoy & stop trying to split the population.
I am a member of multiple permadeath guilds going as far back as the original permadeath guild Sublime on the xoriat server, and i can tell you the some of biggest failings of permadeath guilds are rulesets and concerns of cheating or of course the number one is death exceptions/rule changing for death exceptions.
I will try and cover this in short:
Rulesets have always been a challenge for permadeath guilds because they want to limit loot to try and control monty haul/power creep, they also want to limit pay to win, buffs available and challenge level of quests to be run note: the hard part for a hardcore permanent server is that alot of these issues cant be meet by SSG because they would be handicapping their income stream.
A hardcore server does immediately cover the issue of concerns for cheating, dead is dead, and i fully support this result from having a hardcore server, as a matter of fact i feel it is likely that there would be a small handful of permadeathers that wouldnt go to the server because it would steal that ability from them.
And finally as for exceptions/rule changing, i can specifically speak of a recent example in a permadeath guild where members were wiped in a raid and felt they all deserved a new rule to make an exception as to why they all shouldnt be dead, note this wasnt because of some lengthy lag spike it was a legitimate death and should have been the end of their toons.
Hobestly the most common thing inhear from players who say they dont think permadeath guilds are legit, is the statement “how do you know people arent cheating” and the only answer to that is “you dont”. But with a permanent server you could make evry thing legit and maybe there would be a large population interested in getting that origibal feeling of ddo back and not slogging thru past lives or maxing out gear sets.
And this would be the one most single reason why a permanent hardcore server would be welcome!!The reason HC worked in WoW before official release was that various add-ons created the HC effect of not being able to resurrect among other things.
The reason HC works in DDO is that resurrection is not possible except under exceptional rulesets (new life at 8/16/etc.)
You'll never get a HC system to work when it relies on the honor system because frankly a lot of game players are not honorable.
This post reminds me of my post, I think it's an excellent idea; there's no real reason NOT to add a checkbox on character creation that makes a toon as hardcore; or just straight up add a hardcore server for folks who want to play on it. I don't get why people would be so against an idea that doesn't truly hurt anything. Imagine this discussion before hardcore league ever existed most of you would be arguing the exact same thing but DDO devs took a dive at something great and people loved it.Do I really need to explain... lol
Worth a shot.
Love yall,
GOD bless
Protip: we have mentioned how there are people that lack the honor to do that, having an actual server that enforces it is the actual draw to the server.protip: delete your toon everytime you die = now you have permanent hardcore.