Build 1.0.0.190 Now Available
This release brings us compatible with the changes for U61, but still missing the new items and set bonuses.
Fix: "Fury of the Wild: Sense Weakness" can now correctly have all ranks trained for a single rank of "Mantle of Fury"
Fix: "Human: Greater Heroism" now correctly requires 15 AP spent in the tree to train (Reported in game by ....)
Fix: "Combat Style" bonuses no longer erroneously stack (Reported by Bjond)
Fix: Fury of the Wild: Lore of the Wilds now grants 0.5% Quality Hitpoints per Wilderness Lore feat you have (Reported by Bjond)
---Percentage bonuses to values are now shown to 1dp when appropriate
Fix: Item "Dinosaur Bone Buckler" now only counts once to the Dread Isle set bonus (Reported by Bjond)
Fix: Set bonus "Legendary Dreadkeeper" now grants +4 INT (Reported by Bjond)
Fix: Item "Epic Hyena Claw Necklace" now has its missing green augment slot (Reported by Bjond)
Fix: Item "Epic Cape of the Roc" now has its correct augment slots (Reported by Bjond)
Fix: Feat "Scion of the Astral Plane" should now only grant the additonal +4 doublestrike/shot if you are centered (Reported by Bjond)
Fix: Enhancement "Thief-Acrobat: Spinning Staff Wall" no longer erroneously grants +20% Competence bonus to HP (Reported by Bjond)
Fix: "Reset tree" actions should now work correctly after a reference to a variable going out of scope was fixed (Reported by Bjond)
Fix: "Barbarian DR" % from all sources should now correctly stack (Reported by Bjond)
Fix: "Unyielding Sentinel: Deific Resilience" effects now work correctly (Reported by Bjond)
Fix: Granted feats and effects should behave better as the applied list and the feat list are now kept in the same order
New: Right clicking a selected feat will now clear that feat selection in the class and level view
New: Universal enhancement trees are no longer auto assigned to enhancement tree slots in the enhancements view
U61 Changes:
---Harper Agent
------Cores 1, 6, and 18 now give +1 To-hit and Damage and not just hit/damage versus Evil.
------Core 20 now gives +2 to all ability scores, +1 hit/damage, +5 hit/damage vs Evil, and +20 Universal Spell Power.
------Weathered Traveler Tier 1 now gives 2/4/6 Energy Resistance.
---Swashbuckler
------Battering Barrage cost reduced from 2/rank to 1/rank.
------Thread the Needle now gives +5% to-hit (percentage bonus based on precision) while Precision is toggled on.
---Warchanter
------Spinning Ice, Frozen Fury, and Skaldic Scream now use the highest of Dexterity, Charisma, or Strength for their DCs.
------Their DCs are now (0x bard level / 1/2 bard level / 1x bard level) and (10/12/14) (Skaldic Scream is 1x bard level and 14.)
------Spinning Ice is now a 3/4/5[W] Cleave.
------Northwind's cost has been reduced from 2/rank to 1/rank.
---Sorcerer Savant
------Tier 5 Actives scale with highest of Charisma or Constitution, and not just Constitution.
------Earthen Armor (Tier 4 Earth Savant) is now +3/+6 Armor Class.
---Ninja Spy
------Tier 2 and Tier 4 Dark Ki upgrades now grant +1 to hit and +2 to damage to match similar enhancement lines.
------Tier 5 Touch of Despair now grants +3 To-hit and +3 to damage to match similar enhancement lines.
---Shintao
------Tier 2 and Tier 4 Light Ki upgrades now grant +1 To-hit and +2 to damage to match similar enhancement lines.
---Henshin Mystic
------Lighting the Candle now applies the fire portion of its imbue to Ki Spells.
---Class: Monk
------Quivering Palm has a new DC formula: DC 10 + monk level + highest of Dex or Wis mod + assassinate bonuses.
------It also now gains +2 DC on a failed saving throw.
---Assassin
------All of the active poison attacks up the line are now +3W, use full rogue level for their DCs instead of half, factor in assassinate bonuses for their DC, and now make certain enemies that would be immune to poison, weak to poison.
---------Ice Chill = Undead
---------Heartseeker = Elementals
---------Soulshatter = Outsiders
---Vistani
------Kukris now function with this tree, with the exception of the core 12, which only gives +1 multiplier (this keeps them in parity crit-wise with daggers as they naturally have +1 threat range over them.)
---Archmage
------Master of Magic (Core 20) now also grants +20 Universal Spell Power, and increases from +2 Intelligence to +4 Intelligence.
------Efficient Metamagics have their Action Point cost reduced from 2 to 1, since AM having metamagics be good seems flavorful.
------Spell Penetration has its AP cost reduced from 2 to 1.
------Energy of the Scholar has its AP cost reduced from 2 to 1, matching other trees.
------Cores 12 and 18 now grant a generic +1 to caster level and max caster level.
---Vanguard
------Stunning Shield cooldown reduced to 45/30/15 seconds.
------Shield Rush cooldown reduced to 40/30/20 seconds.
---Morgrave University now has its 3rd Favor tier (+2 saves versus magical beasts)
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