I'm gearing up, running a round of reaps, and getting comfy on it. I'll let you know my progress.
I think these sorts of things are interesting personally, not all the back and forth of course.
I love Wizard builds, I am very proud of the following gear set if this helps you. I have been pushing my solo ability.
Slot
Head Dino (20/10/5 Acid,+2 Sacred,Walking)
Eye Legendary Dusk Lenses
Armor Dino (Voidscale,Voidfang,+5 Cold,Resistance,Walking)
Wrist Legendary Kopru Bracers (+20 Force, Dread)
Ring1 Bound Elemental Ring of Acid (Chained)
Ring2 Bound Elemental Ring of Frost (Chained)
Boots Osfield's Lightning Boots (Dread)
Gloves Dino Artifact (Int +15, 10/5 Force,Ghostly,Dread)
Cloak Legendary Walking Ancestor's Shroud (Walking)
Belt Legendary Black Satin Waist
Trinket Epic Gem of Many Facets (Void Lore,Con +14,Ins. Intelligence,Elders)
Necklace Elder's Focus (Elders)
Weapon Attuned Dino Weapon (Shadowscale, Meltfang, Brightclaw, Flamehorn, Dread)
Weapon Legendary Powder-Packed Barrel (Dread)
This packs in Walking, Dread, Chained elements, and Elders.
With this setup you can get standing ~900-1000 spell power across all elements pre-meta.
The critical chance is going to be around 50-65% depending on the elements but you cover Acid, Lightning, Sonic, Cold, Fire, Force, Fire, Void
The biggest downside is critical damage, the range is 40-100, but you can only really choose 2 to really push. Acid is the main one, the other chosen here is Force. That can vary on preference. Acid/Force can get up to 80-100 range, the other elements are going to be around 40-50.
If you take Ruin/Gruin and Draconic Ruin Intensified with Acid, I can solo Iron Golem-heavy quests like Reach for the Sky or Best Laid Plans on R6 with very reasonable completion times. I am not claiming to be the best player, I am sure someone could solo at least some quests on R10.
It does sacrifice some DC, if you run Fatesinger and use the IOD staff that gets you another +4 DC to all schools.
Reaper Int: 116
DCs (No Boost):
Illusion: 129
Necro: 126
Enchant: 124
Conjuration: 118
Evocation: 118
Enhancements (98)
Archmage 41
Racial 17
Palemaster 23
Falconry 8
Feydark 9
Epic Destiny DC (75)
Draconic 35
Primal 24
Magus 16
Feats: (7 + 5WB)
1-Quicken
1-(WB) Maximize
3-Arcane Initiate
5-(WB) Empower
6-Extend swap Enlarge
9-SF Conjuration
10-(WB) SF Illusion
12-Insightful Reflexes
15-(WB) SF Necromancy
15-GSF Necromancy
18-GSF Illusion
20-(WB) Heighten
21-Epic SF Necromancy
22-Epic Spellpower Acid
24-Embolden
25-Epic Spell Power Force
27-Ruin
28-Epic Spell Power Cold
30-Scion of Feywild
30-Greater Ruin
31-Spell Specialty Enchantment
Augments
Topaz of Enchantment Power
Topaz of Conjuration Power
Topaz of Evocation Power
Topaz of Greater Enchantment
Topaz of Greater Necromancy
Topaz of Greater Illusion
Topaz of Greater Conjuration
Topaz of Greater Evocation
Saphire of Heavy Fortification
Saphire of Defense
Saphire of False Life
Saphire of Dodge
Pomura's Momento
Ravil's Book of Legendary Recipes
Diamond of Spellcraft
Diamond of Heal
Legendary Moment to Legendary Moment
Diamond of Insightful Constitution
Festive Int
Festive Con
Globe of Imperial Blood
The Blackstone Liturgy
Ruby of Devotion
Diamond of Perform