I really struggle to see a massive inconvenience
.
Hey there,
Thanks for sharing how you see this change. Some comments below, if I may:
I really struggle to see a massive inconvenience
.
Forgive me, but it does feel like you can actually see, as you pointed some of them out quite clearly
:
...item swap (the Necklace of Glib Tongue)...
For Charisma, just an augment or a slotted scale in dino gear...
...an augment slot for Intimidate.
To further clarify, and to add to your list:
- this is a CON-based build, which means it used CON for...
> all the things CON are normally used for (HPs, Fort saves, etc.)
> to determine dmg with Great axes = DPS
> Visage DCs
... so there was ZERO inconvenience investing in Visage DCs: it was fully and highly synergistic, especially considering Barbarian rage and how CON can be substantially boosted synergistically.
- now it's no longer fully synergistic, and is inconvenient
- apart from Visage, intimidate is pretty much useless for this build (T2 Fear Me! does not require any points in intimidate to apply the de-buff):
it is an inconvenience to invest in things that have very limited utility/synergy for the class
- the same might not be the case with STR-based builds, which might have considered pushing CON for DCs (to the detriment of STR and DPS) an inconvenience: since mine is not STR-based, it's irrelevant considering/ comparing with it
- the fact that is doesn't feel inconvenient to some doesn't stop making it inconvenient
: it will be very hard to discuss if this is a massive inconvenience or not, as our arguments would be based on subjective viewpoints. To some the glass is half-empty, to some half-full.
To expound further on the
inconvenience:
The new formula for this ability is:
1d20+intimidate score
and I have 136 DC on Visage without any particular investment, using a single item swap (the Necklace of Glib Tongue). Without the swap, I have 118 standing... which is still no fail in most content. And this is without considering the coffee giving +10.
- since I am uncertain, I will assume the 1d20 is not being factored into the numbers above (so assuming the 1d20 is added at the time Visage is cast). It might be otherwise, but for the sake of argument, assuming it isn't
- forgive me for using your own words, but
I really struggle to see how 118 points in intimidate come by
"without any particular investment"
Without any investment/ no inconvenience:
+06 Ravager cores 4-6 (to get to Visage, basically)
+12 Epic skills (auto-granted feats)
= 18 intimidate
With significant investment and varying degrees of inconvenience:
+20 competence bonus to Intimidate skill (augment, only @ lvl 32)
+07 from 14 points in CHA (augment, only @ lvl 32)
{inconvenience by means of using 2 augment slots in a world with an ever-increasing number of highly competitive augment options, or, even worse, sacrificing a precious Dino slot}
+23 ranks in intimidate (by level 20)
{incovenience by means if a lesser TR, and less investment in another skill, in an class that is INT + skill points starved}
= 68
+1d20
= 69-88 (not quite workable at endgame, despite being Will save)
then +?? from several trees, with the inconvenience from all the AP changes in order to go out of the way to get more intimidate
unlikely to find 30 extra intimidate from trees to reach the 'magical' 118, and whatever is found might still not bring it to a reasonable DC
- item swaps to get basic abilities work in the first place are just a massive nuisance: they might appeal to some, but I am of the opinion they should vanish completely from the game. I won't be constantly swapping to use Visage, so I won't count the bonuses from Glib, unless I can fit it in my gear tetris (ah yeah, highly incovenient too
)
- those with a ton of past lives and all rare bonuses under the sun might be taking for granted quite a bit ref the investment that is needed?
- for many (possibly the vast majority), the investment is highly likely to be more substantial that what it appears at first glance
All in all, my opinion ref this change, which I shared with the Devs in the Lama thread, remains unchanged:
Hi Steelstar,
Dragon Lord is looking amazing! Looking forward to using it on one of my alts.
I do appreciate the likely challenge to find the right thing to boost the
Visage DC, especially considering how people have previously expressed a dislike towards some options that have been proposed. I just wanted to share some thoughts on this:
- Visage and intimidate have a solid potential to work well with Dragon Lord, since the archetype utilises and supports CHA
- CHA trance
- base ability for Sunder Soul and Dragon’s Roar DCs
- ability multi-selector for CHA
- So, investment in intimidate, though still a nuisance, would be less of a 'tangent', and slightly more synergistic/obvious
Achievable vs viable (Intimidate DCs)
- Stackable bonuses for intimidate (item/augment, insightful, exceptional, quality, morale, alchemical, festive) while gearing for DPS is highly likely to be a challenge. Likely achievable, but how likely to be viable (and to whom? just for the completionist minority?)
- It might be worth considering that, even with this level of synergy, the likely scenario here is for a minority to simply swap into a full sentient gem filled with CHA-based bonuses + an item like the Necklace of Glib Tongue (28) prior to using Visage, which is a very annoying style of play that does not appeal to everyone. Any ability that makes these annoying swaps as a 'requirement' for them to work should be avoided at all costs really.
Barbarian Ravager could use a nice boost, as it is full of potential, but seem quite underpowered compared to FB.
Visage is the enhancement with the most potential to become highly desirable, so it offers a viable alternative/incentive to go full Ravager, rather then FB.
Perhaps its formula could differ from Dragon Lord's?
- Intimidate is potentially one of the worst options, because:
- Unlike Dragon Lord, the tree and class does not utilise, neither supports CHA, and is unable to acquire a CHA trance, since multi-classing would eliminate the use of Visage of Terror. There aren't really any attacks/abilities in universal trees that use intimidate or CHA for their DCs, to stretch the utility of such investment (unlike with Assassinate, as I argue further below)
- Intimidate draws agro, so having a capstone that incentivizes pilling up on CON to make it work, helps absorb the damage. Remove CON from the capstone, and the ‘beefy’ Ravager builds disappear, and so agro becomes highly undesirable
- Ravager’s ‘Fear Me’ in fact incentivises having the lowest CHA and intimidate possible, as it de-buffs enemies (shaken) upon using the skill, even if unsuccessful, so without drawing agro. Make intimi high, and DPS builds are unlikely to want to use this
- Intimidate bonuses are mostly found on items that support tank builds, rather than DPS, so wearing items all the items (as opposed to being forced to swap to make it work) is likely to be a challenge for many DPS Ravager builds
- Barbarian tanks (which don’t seem to be as prolific these days) will invest in Intimidate anyway (as this is what tanks do), and are highly unlikely to go Ravager capstone, so any benefit intimidate can grant those tanks are fully unrelated to Visage.
- Any skill based on STR or CON would be likely to be more useful and suitable. Concentration would be one of my personal suggestions.
- Intimidate requires a slight stretch of imagination to make some thematic sense for an inta-kill ("you intimidate someone to death!"). Concentration would be in a similar vein: “you concentrate so hard on your rage, or on the creation of a Visage of Terror, that you kill someone?” )
- Though there would be limited utility to the use of the skill (UMD scrolls, mostly, come to mind), this alone already offers more utility than intimidate, which draws agro, so it reduces dmg output, and also survival
- Being based on CON is what creates the real synergy and utility, as it would help preserve the ‘beefy’ DPS style of build that Ravager currently supports
- Concentration bonuses are commonly found on DPS-useful items, so likely to be far less of a challenge ref gear tetris for DPS builds
- Assassinate would be another option with far more utility potential:
- more thematic than intimidate ref insta-kills
- potential for further investments and utility in falconry, Shadowdancer and filigrees (not only DC increases, but acquiring attacks that use assassinate DCs)
- potential to still tie CON to the DC formula (CON + Assassinate DCs, ala Dark Hunter Snap Trap, for example), rather than add a ton of assassinate bonuses to the tree (ala Ninja Spy), so CON remains important, and the current style of builds is preserved
- Assassinate bonuses are commonly found on DPS-useful items, so likely to be far less of a challenge ref gear tetris for DPS builds
- Tactical DCs, with Trip being a potentially synergistic option with excellent utility
- it seems to synergise with the primal classes (e.g wolf form and trip, and Fury of the Wild)
- based on a key Ravager ability (STR), but also CON (e.g. Fury of the Wild)
- tactics often causes helplessness, and are also a very useful way to improve survival for melees
- Tactical DC (inc trip) bonuses are commonly found on DPS-useful items, so likely to be far less of a challenge ref gear tetris for DPS builds
Apologies for the lengthy message, and thank you for considering these thoughts.
We might need to agree to disagree on this, but one fact remains: there's a massive inconvenience to be dealt with to update the build and get Visage to work with it. Since the damage has already been done, just gotta crack on with it