Do you use Accelerated Metabolism? I don't recall this being particularly strong when my Ravager was a FB T5 (long ago). Besides, many who go all in for damage don't take it at all.the self heals
i am mostly limited to the rage heal from fury. its nice but not the greatest
that is the whole reason i want ravager!Do you use Accelerated Metabolism? I don;t recall this being particularly strong when my Ravager was a FB T5 (long ago).
Ravagers get slightly better self-heals:
Blood Strength: Each time you land a hit there is a 12% chance you heal positive damage equal to half your Barbarian level. Each time you kill an opponent you are healed for 20 hit points. This healing scales with 100% Melee Power. Blood Strength has a one-second cooldown when you kill an enemy.
Sure thing. I feel what you got there, in broad terms, seem fine.i more wanted to see other peoples perspectives
Thanks for sharing your opinion, I don't feel criticised, so worries at alland im not critizing your posting style and only responding cause you asked - i liked the original version you had without the spoiler tags. i kinda like being able to just scroll
For melee power (and for lack of a better option).Just out of curiosity, why 'Weapon Focus: Bludgeoning'?
As long as they aren't sharing a CDT with anything else you use as a primary action then I would think you WOULD want them back in the rotationFor melee power (and for lack of a better option).
Both weapon focus feats replaced Cleave and Greater Cleave, though with the recent changes to +[W], I wonder if it will be worth swapping them back in
Thanks for your suggestionAs long as they aren't sharing a CDT with anything else you use as a primary action then I would think you WOULD want them back in the rotation
Yeah... that 20% and 40% boost as an AOE should be looking pretty tasty right about now... especially if alternate dmg procs aren't getting limited or nuked from orbit....Now that they do actual +% damage, I would also think it might be worth having them. My understanding was that one of the reasons to implement the change was exactly to incentivize use of +[W] attacks, so I should feel incentivized lol
I found Tronko’s comment very helpful because I know that melee has HUGE potential, but a ton of that potential comes from squeezing every ounce of power out of multiple moving parts to get the big increases from synergies. I think there are neat ideas in here, but knowing that this is a nicely constructed flavor build is very helpful information.Hi Tronko, nice of you to stop by! Glad you liked the picture
Ravager is what it is: I wasn't the one wo designed it! Not to everyone's taste, I get it, but that's completely fine. Such is the nature of life: not everything is everyone's cup of tea!
Luckily for me (and a large number of players) there's a big wide world out there, outside of what's 'meta' and what is considered 'acceptable/ viable' by some groups. There are plenty of:
- first life characters (like some of mine)
- people who detest TRs (like me!)
- people who love TR and do it all the time
- people who play a ton of alts and can't physically achieve completionists, in one lifetime, on all of them (like me!)
- people who play only one character
- people who want to play to have fun (like me!)
- people who stress about DDO and treat it like a job
- people who hate reaper mode
- people only play reaper mode (like me!)
- people who only play casters
- people who hate playing melees
- people who hate raids
- people who only play in groups
- the list goes on and on
It is very possible to have a lot of fun times and make very meaningful contributions in quests (even at high end difficulties like the ones I personally play: reaper 6-10), with characters who are first life and/or have min past lives, and for many of the types of players listed above. I can personally attest to that, as I've been around for quite some time (since 2006).
This build is not for you? No worries! It probably means you already got one that works great and lets you have fun! It's a win win. I am fairly certain this build will do just fine for some people: after all "One man's trash is another man's treasure". Some call it 'flavor', some call it 'Ravager': To me, it just is what it is really!
If you do happen to have specific constructive comments about specific aspects of the build, and the suggestions help achieve the aims I have set for the build, I'm sure myself and others would appreciate (and if you have the time, and don't mind helping/ sharing some of your experience and wisdom, of course!).
The more specific the better (e.g. this enhancement in this tree, this feat, etc.)
"maybe you could..."
".... is perhaps a little bit low. Perhaps you should try..."
"Have you considered....?"
Not everyone wants/can contribute constructively and/or meaningfully, so no worries if you don't want/can't!
Hopefully we quest again in our server sometime soon, cheers!
Can i suggest change for solo play?filigrees fully updated in the live game
Great suggestion, love it, as I do solo quite a bit, and the de-buff will certainly be useful in groups too!Can i suggest change for solo play?
- 2 Long Shadow +5MP ( you use only 2 so not get +2 ID)
+2 One Against Many +5MP
You tradeoff 5 MP for 5% Strikethrough and very nice debuff: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds. It's good for solo survivability. 8)