Kalibano
Build Designer. Having fun since 2006!
Welcome to my build repository! I've been playing since 2006, and I play to have fun: I don't really care about 'the META'. I have 23 alts, so I actively play practically every class and race available in the game. I design all my builds fully from scratch. Hope you find them useful, and constructive comments/ suggestions are always welcome!
2. Kali's Barbarian Ravager THF CON Melee DPS build
DDOBuilder (v2) file for this build. You can find and download Maetrim's DDOBuilder (v2) here.
Preface to the build
This thread aims to provide the very 'core' of the build:
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. AoE melee DPS:
Secondary aim(s):
2. AoE Insta Kills:
3. Enemy de-buffs:
4. some Crowd control:
Key stats & synergies
My preferred Quickbar layout (in case it's useful):
A. Constitution for melee combat:
Strikethrough breakdown:
C. Attack speed bonus = +15%
> Attack speed boost = +30% (total 45%)
Doublestrike breakdown:
E. Weapon Critical profile = 17-20/ x3
F. 5 imbue die: Bane dmg (scales Melee Power):
G. DR bypass (on main weapon)
Note: DR breaker weapon also available via swap
H. Fortification bypass = 83%
I. Dodge bypass = 10% {+5%, for 20s while any Action Boost is active = +15%}
J. Helpless damage = +110%
K. Extra damage:
Some info on how incorporeality (e.g. Ghostly) and concealment (e.g. Blur and Displacement) are reduced in reaper mode.
My understanding is that this info is based on player testing, not officially from the Devs. Info below (inc link) from the DDO Wiki:
I share some strategies for general defensiveness and survival in this thread. Come visit if you feel it could be useful to you!
M. Moderate self-healing:
The 'core elements' of the build
Class(es): Barbarian (20)
Race: Dwarf
Alignment: Chaotic Good because of 'Harbinger of Chaos' feat, but can be Any non-lawful
Main stat: Constitution (level ups here)
Starting stats (34 pts): STR: 16*/ DEX: 08/ CON: 20/ INT: 10/ WIS: 08/ CHA: 12
Weapon type(s): Greataxes
Feats:
Heroic enhancements: 85 = 80 + 3 (Racial tomes) + 2 (Universal tome)
Epic Destinies: 73 = 69 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
N.B: Multi-selector choices:
Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:
Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).
Barbarian Ravager Gear planner spreadsheet above is available to download too. More Gear Set suggestions & planners in this thread.
Main Filigree Set bonuses:
Filigrees: 14 = 4 (Minor Artifact) + 10 (Weapon sentient gem)
Filigree master plan:
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
If you would like to contribute towards this effort, any donations will be greatly appreciated. If not, please don't worry: sharing is caring! Just sit back and relax, and enjoy the builds! |
2. Kali's Barbarian Ravager THF CON Melee DPS build
DDOBuilder (v2) file for this build. You can find and download Maetrim's DDOBuilder (v2) here.

Preface to the build
This thread aims to provide the very 'core' of the build:
- show how it started: its key aims
- indicate the key decisions that can be made to achieve those aims: stats, skills, feats, heroic enhancements, epic destinies
- all numbers are based on what a first-lifer (or someone with minimal past lives) would have, unbuffed, outside of reaper mode (they do, however, include equipped gear and partially completed filigrees). They are real characters, and those are the numbers I can offer.
- numbers are indicative of the potential minimum amounts that can be achieved with the investments that were proposed
- provide a 'photo' of what your character could look like at endgame during quite a few lives of their 'TR hamster wheel' journey
- show the 'foundations' to be built upon, if a player decides to embark on the 'TR hamster wheel' and go out there to hunt for rare bonuses
- gear choices are NOT part of the core build, but rather one of the most important ways to invest in the key elements of the core build to make the aims work. It has been added here simply to suggest options/ inspire. No promises are being made towards keeping this updated upon the release of new content.
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. AoE melee DPS:
> strikethrough [always attacks 3 targets (if in range), with a 5% chance to attack 4]
> Fury of the Wild (FotW)'s
> 'Boulder's Might [T2]':
> {+50% dmg +2 crit Multiplier}: hits all enemies in a short line
> 'The Great Leveler [T5]':
> {+60% dmg +16 crit range}: hits all enemies in a short line
> Feats:
> 'Cleave':
> {+20% dmg}: Attacks in an arc in front of you
Secondary aim(s):
2. AoE Insta Kills:
> Ravager
> 'Visage of Terror [C6]' {every 30s}
108+1d20 {Intimidate skill + 1d20}

Intimidate breakdown:
Trained skill ranks
> +23: Intimidate skill points from levelling up
Ability Scores
> +14: Charisma Modifier (inc +2 tome, and +2 Yugoloth potion /// starting CHA = 12)
Tome: skill
> +4: inherent bonus to Intimidate skill
Favor
> +2: 'House Deneith: skill bonus' [75 favor]
> +2: 'Coin Lords: skill bonus' [400 favor]
Feats
> +10: 'Epic skills' (auto-granted @ each epic level)
> +5: 'Epic Reputation'
Heroic
> +6: Ravager's 'Cores 4-6' (+2 per core)
> +3: Ravager 'Ritual Scarring [T1]'
Epic Destinies
> +3: Grandmaster of Flowers 'Disciple's Studies [T1]'
Gear bonuses (inc Set bonuses)
> +20 competence bonus
Augments
> +7: 'Legendary Brightbane Emerald [green]'
> +2: luck bonus 'Good Luck +2 [blue]'
Spells/scrolls/buffs
> +4: morale bonus [Greater Heroism scroll]
Airship buffs
> +3: 'Throne Room'
3. Enemy de-buffs:
> Ravager
> Crushing Despair (low save) + Vulnerable Will (-5 Will), for 15s, regardless of save; on vorpals, AoE
'Demoralizing Success [C3]'
> -10 AC (60% chance); on being hit
'Do You Like Pain [T1]'
> CON damage; vs damaged enemies
'Cruel Cut [T2]'
> -50% healing, for 5s; vs damaged enemies
'Festering Wound [T3]'
> chance for -50% movement, for 5s; vs damaged enemies OR
'Dismember [T4]'
> Frenzied Berzerker
> -3 AC & -20% Fortification, for 20s, on hit
'Cracking Attack [T1]'
> Fury of the Wild
> Shaken {-2 attack rolls, saves & skill checks}, for 30s every 30s
'Primal Scream [T1]'
> Legendary Dreadnought
> Terror {-1 Melee and Ranged Power, -3 Spell Power, -1 AC}, stacks up to 15 times; on weapon attacks (0.1 second cooldown)
'Dread Mantle [T1]'
> Filigrees
> chance to inflict -10 PRR and MRR, for 10s; on Melee and Ranged attacks
Shattered Device (4 pieces)
> -20 melee and ranged power (30% chance), for 10s; on Melee and Ranged attacks
One Against Many (4 pieces)
4. some Crowd control:
> Fury of the Wild (FotW)'s
> ‘The Great Leveler [T5]’ {Targets who make their save are still Tripped for 2s, no save}
> ‘Adrenaline: Overwhelming Force [T4]’ {Adrenaline attacks knock down enemies for 4s}
> 'The Voice of Fury [T4]' {Adrenaline + Primal Scream = 75% AoE chance confusion for 3s, no save}
> Ravager
> 'Visage of Terror [C6]' {AoE paralyse with fear for 6s on failed save}
Key stats & synergies
My preferred Quickbar layout (in case it's useful):

A. Constitution for melee combat:
> Can be boosted significantly
e.g. +10 Barbarian’s ‘Mighty Rage’; +3 Ravager’s ‘Hardy Rage [T1]’; +4 Primal Scream [T2]; etc.
> To dmg with Greataxes via Dwarf 'Throw Your Weight Around [T4]'
> base ability for DC formulas of some key attacks/enhancements:
> Ravager (e.g. Visage of Terror)
> FotW (e.g. The Great Leveler)
B. Strikethrough chance = 205% [always attacks 3 targets (if in range), with a 5% chance to attack 4]Strikethrough breakdown:
Base bonus
> +20%
Feats
> +60%: Two-handed Fighting
> +30%: Improved Two-handed Fighting
> +30%: Greater Two-handed Fighting
> +30%: Perfect Two-handed Fighting
Heroic
> +20%: Frenzied Berzerker's 'Angry Arms [T2]'
Epic Destinies
> +10%: Grandmaster of Flowers' 'Hail of Blows [T2]'
Filigrees (inc Set bonuses)
> +5%: 'One Against Many' (3-piece set bonus)
> buffable to 305% by Unbridled Fury
C. Attack speed bonus = +15%
Enhancement bonus
> +15%: Gear/ Augment/ Haste spell
[Vistani's 'Haste Action Boost [T2]']
> 9 Charges:
Base charges
> 5
Epic Destinies
> +3: Legendary Dreadnought's 'Extra Action Boost [T2]'
Airship buffs
> +1: 'Concert Hall'
> extra 3 charges only after shrining (total 12)
Gear (inc Set bonuses)
> +3: 'Action Boost Enhancement' from Legendary Precision Lenses
D. Doublestrike = 77%Doublestrike breakdown:
Feats
> +5%: 'Doublestrike'
> +2%: 'Harbinger of Chaos'
Heroic
> +5%: Vistani 'Quick Reflexes [C3]'
Epic Destinies
> +3%: FoTW 'Wild Weapons: Doublestrike [T3]'
> +6%: FoTW 'Wade Through: Doublestrike [T4]'
> +6%: Legendary Dreadnought 'Strike Twice [T3]'
> +3%: Grandmaster of Flowers 'Hail of Blows [T2]'
Gear bonuses (inc Set bonuses)
> +15% artifact bonus (set bonus)
> +15% enhancement bonus
> +6% insightful bonus
> +3% quality bonus
> +3% profane bonus
Filigrees (inc Set bonuses)
> +3%: 'Shattered Device' (3-piece set bonus)
Unknown source
> +2%: ???
> buffable to 107% in reaper mode (capped 100%)
[Dread Adversary's 'Reaper Strike [T1]']

E. Weapon Critical profile = 17-20/ x3
→ Critical threat range
Base
> 20: Greataxes
Feats
> +1 feat bonus: 'Improved Critical: Slashing' (feat)
Heroic enhancements/spells
> +2 competence bonus: Ravager's 'Critical Rage [T5]'
= 17-20
→ Critical damage multiplier
Base
= x3: Greataxes
→ Average extra damage from weapon crit profile = +42%:
Overall Critical Profile Multiplier = 19 + 'Crit Units' / 19
'Crit Units' = (threat range) x (multiplier -1)
Critical threat range 17-20 = 4
Critical damage multiplier = 3
'Crit units' = (4) * (3-1) = 8
Overall Critical Profile Multiplier = 19 + 8 / 19 = 1.42 = 142% (100% base damage + 42% extra from crit profile)
> Crit damage multiplier boost = +2 (17-18/ x3, 19-20/ x5):
Feats
> +1 on 19-20 rolls: 'Overwhelming Critical'
Epic Destinies
> +1 on 19-20 rolls: FotW's 'Nature's Fury's [T5]'
→ Average total extra damage from weapon crit profile on 19-20 rolls = +63%:
Overall Critical Profile Multiplier = 19 + 'Crit Units' / 19
'Crit Units' = (threat range) x (multiplier -1) + 2 * (19-20 bonuses)
Critical threat range 17-20 = 4
Critical damage multiplier = 3
19-20 bonuses = 2
'Crit units' = (4) * (3-1) + 2 * (2)= 12
Overall Critical Profile Multiplier = 19 + 12 / 19 = 1.63 = 163% (100% base damage + 63% extra from crit profile)
F. 5 imbue die: Bane dmg (scales Melee Power):
> Frenzied Berzerker's 'Frenzy [C3]'
Imbue die breakdown:
+3 die Feats
+2 Harbringer of Chaos (@lvl 28)
+1 Scion of Arborea (@lvl 30)
+1 dice Epic Destinies
+1 Legendary Dreadnought (Tier 2)
+1 dice Augment
+1 Emerald of Arcane Empowerment
= total 5 die, sustainable 100% of the time
G. DR bypass (on main weapon)
Epic Destinies
> Silver: GMoF's 'Disciple of Material: Silver [C2]'
Gear bonuses (inc Set bonuses)
> Evil: Dino Bone weapon 'Meltfang'
> Crystal: Dino Bone weapon 'Meltscale'
> Byeshk: Dino Bone weapon: Meltscale
Note: DR breaker weapon also available via swap
H. Fortification bypass = 83%
Gear bonuses (inc Set bonuses)
> +30%: Part of the Family set bonus
> +23%: enhancement bonus
> +10%: insightful bonus
Filigrees (inc Set bonuses)
> +10%: 'Dreadbringer' (3-piece set bonus)
> +5%: 'Shattered Device' (single filigree)
Airship Buffs
> +5%: 'Trapsmith's Workshop'
I. Dodge bypass = 10% {+5%, for 20s while any Action Boost is active = +15%}
Feats
> +5%: 'Eerie Aim'
Epic Destinies
> +5% for 20s, while any Action Boost is active: Legendary Dreadnought's 'Carry On [T4]'
Gear bonuses (inc Set bonuses)
> +5%: enhancement bonus
J. Helpless damage = +110%
Base bonus
> +50%
Feats
> +15%: 'Crush Weakness' (feat)
Heroic
> +15%: Ravager's 'Bully [T5]'
Epic Destinies
> +10%: Legendary Dreadnought's 'Kick While They are Down [T4]', while Dread Mantle is active
Gear bonuses (inc Set bonuses)
> +15% artifact bonus: Part of the Family set bonus
Airship buffs
> +5%: 'Game Hunter' (Airship buff)
K. Extra damage:
> Ability modifier to dmg = 2.5x:
> Full THF combat style line of feats
> Extra Weapon dmg = +1.25{W]:
Epic Destinies
> +1[W] while mantle is active: Legendary Dreadnought's 'Combat Brute [T2]'
Airship Buffs
> +0.25[W]: 'Ninja Assassin'
> AoE Bludgeon dmg (on Trip attack, scales 150% Melee Power):
> Fury of the Wild's 'Be the Whirlwind [C4]'
> Suggested combo for high damage (1, followed straight away by 2):
1. Adrenaline: 225% damage +16 crit threat range
2. Boulder's Might: +50% dmg; +2 critical multiplier
L. Survivability & Defenses (after all, soul stones do zero dps):

> Both images above
include:

> +8 CON Tome
> Temporary HPs: Dino weapon Brighthorn 'Affirmation' {Attacks and offensive spells have a 10~33% chance to grant 1,000 temporary hitpoints with 1 minute duration. Cooldown is also one minute}
> Barbarian Rage + Primal Scream
> Values @ lvl 32, out of reaper mode
> Additionally, the bottom image above
includes:

> extra temporary HPs: Frenzied Berzerker's 'Blood Tribute'
> Toughness feats: Heroic + Epic
> % Hit Point bonus = +40%
Competence bonus
> +25%: Ravager's 'Uncanny Balance [T5]'
Primal bonus
> +10%: Fury of the Wild's 'Lore of the Wilds [T5]'
Quality bonus
> +5%: Dwarf's 'Child of the Mountain [T2]'
> Damage Avoidance
> Medium armor (vs light) for no MRR cap + higher PRR
> Max DEX bonus to armor = 20
Armor
> +10: Medium armor (Legendary Enforcer's Coat)
Epic Destinies
> +6: Legendary Dreadnought's 'Armor of Dusk [T3]'
Augments (inc Set bonuses)
> +2: 'Sapphire of Armored Agility'
Airship Buffs
> +2: 'Fencing Master'
> Dodge cap = 27%
Base bonus
> 25
Airship Buffs
> +2: 'Fencing Master'
> Dodge chance = 20% {capped @20}
Feats
> +6: 'Improved Uncanny Dodge' (passive bonus)
Gear bonuses (inc Set bonuses)
> +14% enhancement bonus
> Improved Uncanny Dodge
> +50% dodge (ignores cap) {for 20s, 120s cooldown}
> +6 Reflex saves
> Incorporeality = 10%
Augments (inc Set bonuses)
> +10: 'Legendary Wraithborn Emerald'
Some info on how incorporeality (e.g. Ghostly) and concealment (e.g. Blur and Displacement) are reduced in reaper mode.
My understanding is that this info is based on player testing, not officially from the Devs. Info below (inc link) from the DDO Wiki:

> Damage Reduction
> PRR = 201 {66.78% less dmg from slashing, bludgeoning and piercing attacks}
Breakdown:
Armor
> +37: Medium armor PRR (BAB*1.5)
Feats
> +5: 'Epic Barbarian Damage Reduction' (taken @ lvl 30)
> +10: 'Greater Rage' (auto-granted @ Barbarian lvl 11)
Heroic Enhancements
Barbarian - Ravager
> +3: 'Ritual Scarring [T1]'
Vistani Knife Fighter
> +3: 'Mist Stalker I [T1]'
Epic Destinies
Fury of the Wild
> +20: 'Scarred by Chaos [T5]' (+10 was doubled by taking the Harbinger of Chaos feat)
Legendary Dreadnought
> +15: 'Thick Skinned [C3]'
Grandmaster of Flowers
> +5: 'Disciple of Material: Silver [C2]'
Gear bonuses (inc Set bonuses)
> +30 artifact bonus (set bonus)
> +30 profane bonus (set bonus)
> +33 enhancement bonus
> +0 insightful bonus
> +0 quality bonus
Filigrees (inc Set bonuses)
> +2: 'Shattered Device: Attack & Dmg' (rare)
> +2: 'Shattered Device: Armor Piercing' (rare)
Sub-total 1 = 195
Gear: Mythic bonuses
> +1 helm
> +1 boots
> +2 armor
Sub-total 2 = 199
Unknown source
> +2: ???
Sub-total 3 = 201 (as per current live game)
*** Still to be acquired (not enough sentient xp yet):
Filigrees (inc Set bonuses)
> +5: 'Dreadbringer: PRR' (rare)
Grant total = 206
> 10% Barbarian Damage reduction
> 9%: Barbarian auto-granted feat
> 1%: 'Epic Barbarian Damage Reduction' (Epic feat)
> 15% reduction all dmg (except untyped) for 5s after using Rage/Primal scream
> FotW’s ‘Unquenchable Rage [T4]’
> 20% less damage (for 6s while any Action Boost is active}
> 'Guarded Actions (feat)'
> Energy Absorption
Heroic Enhancements
> +25% {Negative}: Vistani's 'Mist Stalker I [T1]' {permanent}
Airship buffs
> +15% {Fire}: 'Sign of the Silver Flame' {permanent}
> +15% {Acid & Cold}: 'Shrine to the Devourer' {permanent}
> +15% {Electric & Sonic}: 'Stormreaver Memorial' {permanent}
> Immunities/protections
> Slippery Surfaces & most forms of knockdown: Ravager's 'Uncanny Balance [T5]'
M. Moderate self-healing:
> Healing amplification = 190+
> Ravager
> ‘Blood Strength [T5]’
> FotW
> ‘Unquenchable Rage [T4]’
> Frenzied Berzerker
> ‘Blood Tribute [T2]’ (temp HPs)
> Augments:
> Improved Demonic Shield
The 'core elements' of the build
Class(es): Barbarian (20)
Race: Dwarf
Alignment: Chaotic Good because of 'Harbinger of Chaos' feat, but can be Any non-lawful
Main stat: Constitution (level ups here)
Starting stats (34 pts): STR: 16*/ DEX: 08/ CON: 20/ INT: 10/ WIS: 08/ CHA: 12
* +1 STR tome req for THF feats
Skills: Intimidate/ Use Magic Device/ Jump/ Balance/ Tumble (at least 1 point)Weapon type(s): Greataxes
Feats:

Heroic enhancements: 85 = 80 + 3 (Racial tomes) + 2 (Universal tome)

Epic Destinies: 73 = 69 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)

N.B: Multi-selector choices:
> Fury of the Wild
> T2: Boulder's Might
> T3: Doublestrike
> T3: Furious
> T4: Doublestrike
> T4: Overwhelming Force
Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:

Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).


Barbarian Ravager Gear planner spreadsheet above is available to download too. More Gear Set suggestions & planners in this thread.
Main Filigree Set bonuses:

Filigrees: 14 = 4 (Minor Artifact) + 10 (Weapon sentient gem)

Filigree master plan:
- Primarily invest in Melee Power.
- Enemy de-buffs goes as secondary aim, if/when possible to squeeze in
- other effects get the least priority
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
Last edited: