Lamannia U66 Preview 1 Release Notes

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DilemmaEnder

Thelanis Player
Why go through the trouble of adding something and then taking it away? Really poor decision making
I do recall it being labeled "Experimental". This, by definition, means they are just testing it out for some reason and allows for all sorts of changes up to and including the dismissal of the entire experiment.

It's kind of like testing something before you implement it - you know, like Lammania being a test server.

It doesn't always go as planned or work out the way we want but I think we can all agree it is better to try new things and iterate on our ideas instead of letting the whole thing stagnate and die.

I would also suggest that the experiment isn't over. They haven't said they are removing it for good. Only that they are disabling it at this time. That means they could be doing other things in the future.
 

Ying

5000+ hours played
Melee Attack Bonus, Melee Damage Bonus, Ranged Attack Bonus, and Ranged Damage Bonus now are tracked in the Details(+) Tab in your character sheet.
What modifies these values? I have 0 melee attack bonus and damage bonus.
 

Ying

5000+ hours played
This is genuinely the most disappointing Lammania note I've seen. Experimental Tumble Controls is one of the best features the game has seen especially for lateral and reverse movement while in combat. A blanket disable will feel *awful* when the core of the issue is just one of movement speed.
I agree. There's been a movement speed disparity in the game between new players and those with a Quiver of Alacrity for *years*. Yet there's been no uproar about that. And if a veteran is playing a build with movement speed increase (Rogue Theif Acrobat, Bard Swashbuckler, Monk, etc), that disparity is further exacerbated. At least Tumble allowed anyone in the game regardless of gear or build to keep up with the group. And if you solo like many people do, Tumble speed affected no one.
 

Dergan

Member
Balance Changes and Small Features:
  • Experimental Tumble Controls have been disabled.
Completely disabling (unless temporary) seems to be an overreaction to its current usage. Would recommend that in the long-term it is returned for having certain prerequisites, such as a very high tumble skill (100 or so) or unlocked in staff trees (acrobat or mystic).
 

rabidfox

The People's Champion
What modifies these values? I have 0 melee attack bonus and damage bonus.
Windhowler bracers for ranged. For melee, it's one of the past life feats, razerclaw shifter maybe? I think it's s whatever one when toggled doesn't show on the weapon info sheet currently.
edit: just checked, yeah, razerclaw toggle shows up there
 
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Yamani

Tyrannical Overlord
S

Windhowler bracers for ranged. For melee, it's one of the past life feats, razerclaw shifter maybe? I think it's s whatever one when toggled doesn't show on the weapon info sheet currently.
Greater marksmanship does show up in it, but not correctly. Shows +2 and +1 instead of +3 and +2, or we're not getting the damage listed.
 

rabidfox

The People's Champion
Greater marksmanship does show up in it, but not correctly. Shows +2 and +1 instead of +3 and +2, or we're not getting the damage listed.
Guessing the gear is bugged and giving the wrong value and now it's finally been caught.
 

Tyrbeorn

New member
They will be stuck in a looping animation and unable to do anything else until you force-quit the client and restart the game.
This seems to also be affecting PDK Females, you can tumble to break it, but gets stuck in animation, even through logout unless you tumble.
 

Reifee - Orien

Well-known member
Engineering Changes:
  • Directional Arrows for Hirelings on the map and minimap are now their proper color.
  • The LFM UI is now the default page of the Social Panel. It also now triggers a load for all player data upon opening, which prevents broken LFMs from appearing.
  • There is a new button in the Guild window to send a tell to another member of your guild.
  • You may now search the Adventure Compendium for Epic Level.
  • Melee Attack Bonus, Melee Damage Bonus, Ranged Attack Bonus, and Ranged Damage Bonus now are tracked in the Details(+) Tab in your character sheet.
  • Adjustments have been made to Conquest calculations to make them more accurate and fix some of the remaining outliers.




Can we get a button to send a member a Mail Message from the Guild window?
 

glass_jaws

Well-known member
I spent a bit of time in the dojo testing Sunder the Soul with Direcharge. As far as I can tell, Sunder the Soul will not proc off of the Direcharge Sunder. It has to be sunder/improved sunder to proc it. It is a cleave attack, and will instakill multiple enemies though which is nice.

(Sorry wrong thread. Leaving for posterity)
 

Stoner66

It's good to be the King!
I agree. There's been a movement speed disparity in the game between new players and those with a Quiver of Alacrity for *years*. Yet there's been no uproar about that. And if a veteran is playing a build with movement speed increase (Rogue Theif Acrobat, Bard Swashbuckler, Monk, etc), that disparity is further exacerbated. At least Tumble allowed anyone in the game regardless of gear or build to keep up with the group. And if you solo like many people do, Tumble speed affected no one.
there will ALWAYS be faster races. Just like in rl there are fast and slow people. And in my opinion, what you are calling "disparity" is the simple fact new players are slow until they farm/grind or get items Or lives that make them faster. Just like the "vets" you refer to.
 

Arthuvin

Well-known member
Here are the release notes for this first preview of Update 66 and an early look at some U67 features. Lamannia opens shortly (5p Eastern) today and is expected to remain open until late-afternoon Eastern time on Thursday, January 18th. Please find separate preview threads and release notes for each of the Major Features. As usual, these release notes are expected to change over time.

Major Features:
Balance Changes and Small Features:
  • Experimental Tumble Controls have been disabled.
Bug Fixes:
  • The quest Dread Sea Scrolls is now properly shareable.
  • Selecting an Alignment during character creation no longer allows you to click through the window to the Create button accidentally.
  • Sacred Fist now shows up as a prerequisite for Unarmed Strike.
  • Annabelle d'Jorasco no longer robs people.
  • Augments that apply an Implement bonus to their equipped weapons now correctly make the weapon an implement instead of trying to make you an implement.
  • Sacred Fist's Iron Skin's 2nd Tier now functions as intended.
  • The Spellsinger SLAs Cure Light Wounds and Cure Light Wounds, Mass now target undead foes correctly.
  • Incapacitation Range found on items has had its magnitude adjusted to match its intended value.
  • You now properly gain Force Spell Power and Force Spell Caster Levels within Season's Herald.
  • The tooltips for the Seasonal Attunements within Season's Herald have been adjusted for clarity.
  • You may now use the Enlarge Metamagic feat on Dark Apostate's Bane and Bestow Curse spells.
  • Ranged Special Attacks (such as Poisoned Shot from Vile Chemist) now correctly work while moving and firing a dual crossbow.
  • Fixed many small text errors and typos.
  • Death Salve now correctly turns your allies Undead.
  • Hirelings can now turn into Undead or Plants properly if they desire to do so.
  • Angel of Vengeance's Just Reward now works regardless of what favored weapon you have.
  • Shuriken Expertise and Advanced Ninja Training now have proper tooltips.
  • Stormsinger's Lightning Strike now correctly upgrades its damage.
  • Fixed the Gianthold augment vendors tooltips to correctly indicate what augments they sell.
  • Draconic Incarnation's 4th core no longer improperly consumes your spell components.
  • Sacred Fist's Divine Striker now functions again.
  • Fixed the tooltips of the Armor and Shield Proficiency feats and added more clarifying text to them.
  • You can now cast Protection Domain's Radiant Forcefield on your allies.
  • Plant Growth's tooltip no longer eats Animal Growth's tooltip.
Engineering Changes:
  • Directional Arrows for Hirelings on the map and minimap are now their proper color.
  • The LFM UI is now the default page of the Social Panel. It also now triggers a load for all player data upon opening, which prevents broken LFMs from appearing.
  • There is a new button in the Guild window to send a tell to another member of your guild.
  • You may now search the Adventure Compendium for Epic Level.
  • Melee Attack Bonus, Melee Damage Bonus, Ranged Attack Bonus, and Ranged Damage Bonus now are tracked in the Details(+) Tab in your character sheet.
  • Adjustments have been made to Conquest calculations to make them more accurate and fix some of the remaining outliers.
KNOWN ISSUE:
"Dragon's Roar" (dragon lord archetype) is broken and should not be used with these types of characters:
-All Dwarves
-All Half-Orcs
-Shifter Males
Exciting news! I'd like to take the opportunity to ask with all respect, new text font size and color options at the dialogues windows, please!
 
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