Kalibano
Build Designer & Fun Lover!
Welcome to my build repository! I've been playing since 2006, and I play to have fun: I don't really care about 'the META'. I have 23 alts, so I actively play practically every class and race available in the game. I design all my builds fully from scratch. Hope you find them useful, and constructive comments/ suggestions are always welcome!
1. Kali's Dark Apostate/Enlightened Spirit HYBRID Melee/Caster IMBUE build
DDOBuilder file for this build. You can find and download Maetrim's DDOBuilder here.
Preface to the build
This thread aims to provide the very 'core' of the build:
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. Area of Effect (AoE) DPS:
2. Single-target DPS:
3. Enemy de-buffs:
Secondary aim(s):
4. Support healing the frontline:
5. some Crowd control:
Key stats & synergies
Key abilities toolbar (main rotation):
A. Charisma for melee combat:
B. Bastard Sword + Orb combo:
C. Strikethrough = 170% [always attacks 2 targets (if in range), with a 70% chance to attack 3]
E. Doublestrike = 65%
Doublestrike Breakdown:
F. Weapon Critical profile = 16-20/ x3
G. 25 imbue die: Light dmg (scales Spell Power):
> buffable to 29 die:
Temporary imbue die breakdown:
H. Fortification bypass = 72%
I. Helpless damage = +70%
J. Extra damage:
L. Spell Power:
> buffable:
I share some strategies for general defensiveness and survival in this thread. Come visit if you feel it could be useful to you!
The 'core elements' of the build
Classes: Dark Apostate (14)/ Warlock (6)
Race: Purple Dragon Knight (requires a +1 heart to swap Fighter level out)
Alignment: Lawful Neutral ('Embodiment of Law' feat + must be non- Good because Warlock Fiend pact)
Main stat: Charisma (level ups here)
Starting stats (36 pts): STR: 10/ DEX: 08/ CON: 16/ INT: 08/ WIS: 15 / CHA: 18
Skills: Heal/ Spellcraft/ Use Magic Device/ Balance (only a few to qualify for SWF)/ Tumble*
Feats:
Heroic enhancements: 83 = 80 + 2 (Racial tomes) + 1 (Universal tome)
Epic Destinies: 65 = 61 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
N.B: ED multi-selector choices:
Spells:
Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:
Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).
Dark Apostate DPS Hybrid gear planner spreadsheet available to download too. More on DPS gear sets in this thread.
Main Filigree Set bonuses:
Filigrees: 14 = 10 (weapon) + 4 (artefact)
Filigree master plan:
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
If you would like to contribute towards this effort, any donations will be greatly appreciated. If not, please don't worry: sharing is caring! Just sit back and relax, and enjoy the builds! |
1. Kali's Dark Apostate/Enlightened Spirit HYBRID Melee/Caster IMBUE build
DDOBuilder file for this build. You can find and download Maetrim's DDOBuilder here.
Preface to the build
This thread aims to provide the very 'core' of the build:
- show how it started: its key aims
- indicate the key decisions that can be made to achieve those aims: stats, skills, feats, heroic enhancements, epic destinies
- all numbers are based on what a first-lifer (or someone with minimal past lives) would have, unbuffed, outside of reaper mode (they do, however, include equipped gear and partially completed filigrees). They are real characters, and those are the numbers I can offer.
- numbers are indicative of the potential minimum amounts that can be achieved with the investments that were proposed
- provide a 'photo' of what your character could look like at endgame during quite a few lives of their 'TR hamster wheel' journey
- show the 'foundations' to be built upon, if a player decides to embark on the 'TR hamster wheel' and go out there to hunt for rare bonuses
- gear choices are NOT part of the core build, but rather one of the most important ways to invest in the key elements of the core build to make the aims work. It has been added here simply to suggest options/ inspire. No promises are being made towards keeping this updated upon the release of new content.
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. Area of Effect (AoE) DPS:
> AoE Melee:
> Bastard sword via strikethrough (inc. Imbue dmg)
> AoE Evil/Light damage:
> Dark Apostate non-save spells (Evil dmg per caster level, doubled vs cursed enemies):
> 'Prayer'
> 'Bless'
> 'Bane'
> Imbue dmg via Warlock's:
> 'Eldritch Aura [C1]' (passively every 4s)
> 'Eldritch Burst [T3]' (actively every 8s)
> AoE Fire/Light damage:
> Warpriest's 'Divine Vessel [T5]' cleave:
> {+30% dmg} + meteors deal Light + fire dmg per char level (scales with light + fire Spell Power)
> AoE Fire damage:
> Divine Crusader's 'Consecration: Crusade [T3]':
> deals dmg split between fire + light per char level (scales with fire Spell Power)
> Primal Avatar's 'Reborn in Fire [T2]':
> deals fire dmg + heals AoE
> Dripping with Magma via:
> AoE melee damage (strikethrough)
> 'Eldritch Aura [C1]' (passively every 4s)
> 'Eldritch Burst [T3]' (actively every 8s)
> Rune arm:
> Imbue damage: fire on melee attacks (scales Melee Power)
> AoE via strikethrough
> Magical Blast damage: fire, max tier 5 (scales Spell Power)
> +15% faster charge speed for Rune Arm magical blast:
> Machrotectnic's 'Tinker Tailoring [T1]'
> auto benefits from Maximise, Empower and Intensify metamagics:
> Machrotectnic's 'Metamagic Capacitors [C2]'
> Charisma for Rune Arm DCs:
> Machrotectnic's 'Rune Arm Use [T2]'
> Warlock's 3d6 Fire Pact Damage (scales with Fire Spell Power) via
> 'Eldritch Aura [C1]' (FORT save, passively every 4s)
> 'Eldritch Burst [T3]' (no save, actively every 8s)
> AoE Force damage:
> Warlock
> 'Eldritch Aura [C1]' (2d8 Force dmg, no save, passively every 4s, scales Force Spell Power)
> 'Eldritch Burst [T3]' (no save, actively every 8s, scales Force Spell Power, accepts metamagics)
> AoE Electric damage {via strikethrough}:
> Vecna raid weapon's 'Unleash storm' {attacks + offensive spells chance to deal large dmg, NO save}
2. Single-target DPS:
> Non-save spells:
> 'Divine Punishment'
> 'Searing Light'
> 'Bestow Curse' (bane dmg per imbue dice vs undead)
3. Enemy de-buffs:
> Dark Apostate non-save spells:
> 'Bestow Curse'
> 'Doom'
> 'Prayer'
> 'Bane'
> Warpriest
> 'Smite Weakness [T2]': 4-7 Vulnerability stacks per 'Smite Foe {C1]' attack
> Divine Crusader:
> 'Sunder Evil [C4]': AoE, Sunder attack inflicts -10 AC; -25% Fortification; - 3 Saves; for 12s
> 'Bring Down Wrath [T5]': AoE, Weapon crits, apply Vulnerability + Armor destruction stacks
Secondary aim(s):
4. Support healing the frontline:
> Divine Crusader
> 'Consecration [T1]'
> 'Divine Smite [T1]'
> Warpriest
> 'Ameliorating Strike [T4]'
> Primal Avatar
> 'Reborn in Fire [T2]'
> 'Mantle of Nature: Heart [T2]'
> Enlightened Spirit
> 'Brilliance [T4]' (temp HP = CON scorex2 via Eldritch aura)
5. some Crowd control:
> Divine Crusader
> 'Consecration: Cower Before Me [T4]'
> Vecna raid weapon
> 'Unleash storm' {attacks + offensive spells chance to paralyse enemies DC 110 Fort}
Key stats & synergies
Key abilities toolbar (main rotation):
A. Charisma for melee combat:
> Purple Dragon Knight
> 'Cormyrean Knight Training [T1]'
> To-hit + dmg w Bastard Swords
> extra stackable tactics bonus [T1]
> Warpriest
> insightful bonus from 'Divine Might [T1]'
> To hit + dmg
> tactics bonus
> base ability for Tactical DC formulas of some key attacks/enhancements:
> Divine Crusader (e.g. Cower Before Me [T4])
> Divine Crusader
> 'Smite Evil [T1]'
> Machrotecnic
> 'Rune Arm Use [T2]'
> Rune Arm DCs
B. Bastard Sword + Orb combo:
> both Single Weapon Fighting (SWF) + Two-handed Fighting (THF) styles
C. Strikethrough = 170% [always attacks 2 targets (if in range), with a 70% chance to attack 3]
[Two-Handed Speciality lvl 31 feat]
Strikethrough breakdown:
Base bonus
> +20%
Feats
> 120%: Two-handed Fighting Speciality (lvl 31 feat)
> 30%: Perfect Two-handed Fighting
D. Attack speed = 45%
Combat style bonus
> +30%: 'Greater Single Weapon Fighting' (feat)
Enhancement bonus
> +15%: Gear/ Augment/ Haste spell
E. Doublestrike = 65%
Doublestrike Breakdown:
Feats
> +3%: 'Past Life - Martial Sphere: Doublestrike'
Heroic
> +10%: Warpriest 'Holy Striker [T4]'
Epic Destinies
> +6%: Divine Crusader 'Blessed Strikes [T4]'
Gear bonuses (inc Set bonuses)
> +15% artifact bonus (set bonus)
> +15% enhancement bonus
> +7% insightful bonus
> +3% quality bonus
Filigrees (inc Set bonuses)
> +2%: 'Sanctified fervor' (4-piece set bonus)
Unknown source
> +4%: ???
> buffable to 95% in reaper mode
[Dread Adversary's 'Reaper Strike [T1]']
F. Weapon Critical profile = 16-20/ x3
→ Critical threat range
Base
> 19-20: Bastard Swords
Feats
> +2 feat bonus: 'Improved Critical: Slashing' (feat)
Heroic enhancements/spells
> +1 competence bonus: Cleric War Domain's 'Holy Sword' (spell)
= 16-20
→ Critical damage multiplier
Base
> x2: Bastard Swords
Heroic enhancements/spells
> +1 competence bonus: Cleric War Domain's 'Holy Sword' (spell)
= x3
→ Average additional base damage = +50%:
Critical threat range 16-20 = 5
Critical damage multiplier x3 (-1 to remove base) = 2
> 5 x 2 = 10
> Each point = 5% more average base damage
> 10 x 5% = 50%
> Crit damage multiplier boosts = +2 (16-20/x5):
Feats
> +1 on 19-20 rolls: 'Overwhelming Critical'
Epic Destinies
> +1 on 19-20 rolls: Divine Crusader's 'Blessed Blades [T5]'
16-20/x5 = 5 x 4 = 20
20 x 5% = +100% more average base damage
> Expanded Vorpal threat range = +1 (19-20):
Feats
> +1: 'Perfect Single Weapon Fighting' (feat)
G. 25 imbue die: Light dmg (scales Spell Power):
> Enlightened Spirit's 'Spiritual Retribution [T4]' lets imbue die proc on:
> melee attacks
> warlock aura (no other imbue does that!)
> warlock blasts ('Eldritch Burst [T3]')
Imbue die breakdown:
+6 die Feats
+1 Offhand Versatiliy feature (@lvl 18)
+2 Embodiment of Law (@lvl 28)
+3 Scion of Fire (@lvl 30)
+5 die Heroic enhancements
+2 Warpriest (Cores 2 and 4)
+3 Dark Apostate (Tiers 1 and 4 + Core 3)
+6 die Epic Destinies
+3 Primal Avatar (Tier 3)
+3 Machrotecnic (Tier 3)
+3 die Gear (inc Set bonuses)
+3 The Shadow's Emptiness (set bonus)
+4 die Filigrees
+2 Reverberation (set bonus: 2 pieces)
+2 The Long Shadow (set bonus: 3 pieces)
+1 dice Augment
+1 Emerald of Arcane Empowerment
= total 25 die, sustainable 100% of the time
Temporary imbue die breakdown:
+1 dice Divine Crusader's Tier 3 'Crusade' {lasts 4s, refreshed every 3s, for 15s total/ 20s cooldown}
+3 die Warpriest's Tier 5 'Wrathful Weapons' {12s when vorpal Hit with a favored weapon}
+4 extra die, not sustainable 100% time
H. Fortification bypass = 72%
Feats
> +25%: 'Precision'
Gear bonuses (inc Set bonuses)
> +22%: enhancement bonus
> +10%: insightful bonus
Filigrees (inc Set bonuses)
> +10%: 'Dreadbringer' (3-piece set bonus)
Airship Buffs
> +5%: 'Trapsmith's Workshop'
I. Helpless damage = +70%
Base bonus
> +50%
Gear bonuses (inc Set bonuses)
> +15%: Legendary Temple's Inferno set bonus
Airship Buffs
> +5%: 'Game Hunter'
J. Extra damage:
> Ability modifier to dmg = 1.6x:
> THF Speciality feat (50% more in addition to the existing 10% bonus inherent for wielding a Hand-and-a-Half weapon)
> Extra Weapon dmg = +0.25{W]:
Airship Buffs
> +0.25[W]: 'Ninja Assassin'
> +10% damage
> Divine Crusader's 'Crusade [T3]'
> large Insightful bonus to damage:
> Warpriest 'Divine Might [T1]'
> Law dmg per Epic or Leg level on each attack:
> Divine Crusader's 'Law of the Divine [T5]'
> Light dmg on Sunder attacks (scales Melee Power)
> Divine Crusader's 'Sunder Evil [C4]'
> Chance for extra dmg on melee attacks {can only strike once every 5s):
> Primal Avatar's 'Mantle of Nature: Thorn [T2]' (scales Spell power)
K. Melee power boosts:
> +19 bonus, for 60s (bonus = +5 Melee Power / +1 per Religious Lore)
> Filigree: Sanctified Fervor (via Smite Evil)
> +20 Action Boost bonus, for 20s
> PDK: Melee power Action boost [C1]
> +7 Divine bonus, for 20s (bonus = half your Cleric level)
> Dark Apostate: War domain (via turn undead)
L. Spell Power:
> buffable:
> Metamagic feats
> +150 Spell Power: Maximise Spell
> +75 Spell Power: Empower Spell
> +75 Spell Power: Intensify Spell
M. Survivability (after all, soul stones do zero dps):
> Hit Points bonus = +30%:
Competence bonus
> +20%: Warpriest 'Divine Bastion' [T5]
Sacred bonus
> +10%: Warpriest 'War Caster: Blur' [C4]
> Incorporeality = 15%:
> Dark Apostate's 'Shadow Shrouding [C2+C4]'
> Concealment = 20% (permanent)
> Warpriest's 'War Caster: Blur [C4]'
> Elemental absorption + saves boost:
> Warpriest's 'Greater Inflame [T3]'
The 'core elements' of the build
Classes: Dark Apostate (14)/ Warlock (6)
Race: Purple Dragon Knight (requires a +1 heart to swap Fighter level out)
Alignment: Lawful Neutral ('Embodiment of Law' feat + must be non- Good because Warlock Fiend pact)
Main stat: Charisma (level ups here)
Starting stats (36 pts): STR: 10/ DEX: 08/ CON: 16/ INT: 08/ WIS: 15 / CHA: 18
Skills: Heal/ Spellcraft/ Use Magic Device/ Balance (only a few to qualify for SWF)/ Tumble*
* min 7 points req for Greater Single Weapon Fighting feat
Weapon type(s): Bastard Swords & OrbsFeats:
Heroic enhancements: 83 = 80 + 2 (Racial tomes) + 1 (Universal tome)
Epic Destinies: 65 = 61 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
N.B: ED multi-selector choices:
> Divine Crusader
> T3: 'Amaunator's Blessing'
> Primal Avatar
> C1: 'Heart'
> C2: 'Thorn'
> T1: 'Fox of Flame'
> T2: 'Mantle: Heart'
> T2: 'Reborn in Fire'
Spells:
Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:
Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).
Dark Apostate DPS Hybrid gear planner spreadsheet available to download too. More on DPS gear sets in this thread.
Main Filigree Set bonuses:
Filigrees: 14 = 10 (weapon) + 4 (artefact)
Filigree master plan:
- Primarily invest in Melee Power and Imbue die.
- Smite evil charges and CHA are secondary aims, if/when possible to squeeze in
- other effects get the least priority
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
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