Welcome to my build repository! I've been playing since 2006, and I play to have fun: I don't really care about 'the META'. I have 23 alts, so I actively play practically every class and race available in the game. I design all my builds fully from scratch. Hope you find them useful, and constructive comments/ suggestions are always welcome!
If you would like to contribute towards this effort, any donations will be greatly appreciated. If not, please don't worry: sharing is caring! Just sit back and relax, and enjoy the builds! |
1. Kali's Dark Apostate/Enlightened Spirit imbue melee/hybrid build
DDOBuilder file for this build. You can find and download Maetrim's DDOBuilder here.
Preface to the build:
This thread aims to provide the very 'core' of the build. In other words:
- show how it started: its key aims
- indicate the key decisions that can be made to achieve those aims: stats, skills, feats, heroic enhancements, epic destinies
- all numbers are based on what a first-lifer (or someone with minimal past lives) would have, unbuffed, outside of reaper mode (they do, however, include equipped gear and partially completed filigrees). They are real characters, and those are the numbers I can offer.
- numbers are indicative of the potential minimum amounts that can be achieved with the investments that were proposed
-
provide a 'photo' of what your character could look like at endgame during quite a few lives of their 'TR hamster wheel' journey
- show the 'foundations' to be built upon, if a player decides to embark on the 'TR hamster wheel' and go out there to hunt for rare bonuses
- gear choices are NOT part of the core build, but rather one of the most important ways to invest in the key elements of the core build to make the aims work. It has been added here simply to suggest options/ inspire. No promises are being made towards keeping this updated upon the release of new content.
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Primary aim(s) of the build:
1. Area of Effect (AoE) DPS:
> AoE Melee: Bastard sword with strikethrough (inc. Imbue dmg)
> AoE Evil/Light damage:
> Dark Apostate non-save spells (1d4 Evil per caster level, doubled vs cursed enemies): 'Prayer' + 'Bless' + 'Bane'
> Imbue dmg via Warlock's 'Eldritch Aura [C1]' (passively every 4s) + 'Eldritch Burst [T3]' (actively every 8s)
> Warpriest's 'Divine Vessel [T5]' cleave: Meteors deal 1d4 light + 1d4 fire per char level (scales with light + fire Spell Power)
> AoE Fire damage:
> Divine Crusader's 'Consecration: Crusade [T3]': deals 1d6 split between fire+light per char level (scales with fire Spell Power)
> Primal Avatar's 'Reborn in Fire [T2]' deals fire dmg (also heals AoE)
> Warpriest's 'Divine Vessel [T5]' cleave: Meteors deal 1d4 fire + 1d4 light per char level (scales with fire + light Spell Power)
> Warlock's 3d6 Fire Pact Damage (scales with Fire Spell Power) via 'Eldritch Aura [C1]' (FORT save, passively every 4s) & via 'Eldritch Burst [T3]' (no save, actively every 8s)
> AoE Force damage:
> Warlock's 'Eldritch Aura [C1]' (2d8 Force dmg, no save, passively every 4s, scales with 125% Force Spell Power) + 'Eldritch Burst [T3]' (no save, actively every 8s, scales 100% with Force Spell Power, accepts metamagics)
> Dino crafting: 'Shadowfang' (a Curse that deals significant Untyped damage over time, possibly affected by Spell Power?)
2. Single-target DPS:
> Non-save spells: 'Divine Punishment' + 'Searing Light' + 'Bestow Curse' (6d6 bane dmg per imbue dice vs undead)
3. Enemy de-buffs:
> Dark Apostate non-save spells: 'Bestow Curse' + 'Doom' +'Prayer' + 'Bane'
> Warpriest's 'Smite Weakness [T2]': 4-7 Vulnerability stacks per 'Smite Foe {C1]' attack
> Divine Crusader's:
> 'Sunder Evil [C4]': AoE, Sunder attack inflicts -10 AC; -25% Fortification; - 3 Saves; for 12s
> 'Bring Down Wrath [T5]': AoE, Weapon crits, apply Vulnerability + Armor destruction stacks
Secondary aim(s):
4. Support healing the frontline:
> Divine Crusader's 'Consecration [T1]' + 'Divine Smite [T1]'
> Warpriest's 'Ameliorating Strike [T4]'
> Primal Avatar's 'Reborn in Fire [T2]' + 'Mantle of Nature: Heart [T2]'
> Enlightened Spirit's 'Brilliance [T4]' (temp HP = CON scorex2 via Eldritch aura)
5. Crowd control: Divine Crusader's
'Consecration: Cower Before Me [T4]'
Key abilities toolbar (main rotation):
Key strengths & synergies:
A. Charisma:
> Purple Dragon Knight CHA to hit/dmg w Bastard Swords + tactics bonus [T1]
> Warpriest's 'Divine Might [T1]' for insightful hit/dmg + tactics bonus
> Divine Crusader's 'Smite Evil [T1]'
B. Bastard Sword + Orb combo:
> Strikethrough = 170% [always attacks 2 targets (if in range), with a 70% chance to attack 3]
(lvl 31 feat: Two-Handed Speciality)
> Fast attack speed = 45% ('Single Weapon Fighting' line of feats)
C. Doublestrike = 53%
D. Weapon Critical profile = 16-20/ x3: War Domain's 'Holy Sword' + Improved Critical (feat)
> Crit multiplier boosts = +2: Divine Crusader's 'Blessed Blades [T5]' (+1 on 19-20 rolls) + 'Overwhelming Critical' (feat, +1 on 19-20 rolls)
> Increased Vorpal threat range = +1: 'Perfect Single Weapon Fighting' (feat)
G. Extra damage:
> Ability modifier to dmg = 1.6x: THF Speciality feat (50% more in addition to the existing 10% bonus inherent for wielding a Hand-and-a-Half weapon)
> +10% damage from Divine Crusader's 'Crusade [T3]'
> large Insightful bonus: Warpriest 'Divine Might [T1]'
> 22d6 Light dmg imbue die, scales 100% Spell Power: Enlightened Spirit's toggle 'Spiritual Retribution [T4]'
> buffable to 26d6 with Divine Crusader's 'Crusade [T3]' + Warpriest's 'Wrathful Weapons [T5]'
> Enlightened Spirit's 'Spiritual Retribution [T4]' lets imbue die proc on: melee attacks, warlock aura, and warlock blasts ('Eldritch Burst [T3]')
> 1d6 Law dmg per Epic or Leg level = 12d6: on each attack: Divine Crusader's 'Law of the Divine [T5]'
> 30d6 Light dmg on Sunder attacks, scales 200% Melee Power (from Divine Crusader's 'Sunder Evil [C4]')
E. Melee power boosts:
> Filigrees (Sanctified Fervor via Smite Evil + Prowess via PDK Action boost);
> PDK Melee power Action boost [C1]
> War domain turn undead
F. Spell Power boosts: Empower, Maximise and Intensify Spell (feats)
H. Survivability (after all, soul stones do zero dps):
> Hit Points bonus = +40%:
> 20% competence: Warpriest 'Divine Bastion' [T5]
> 10% sacred: Warpriest 'War Caster: Blur' [C4]
> 10% Legendary: Winter set
> Incorporeality = 15%: Dark Apostate's 'Shadow Shrouding [C2+C4]'
> Concealment = 20%: permanent, Warpriest's 'War Caster: Blur [C4]'
> Elemental absorption + saves boost: Warpriest's 'Greater Inflame [T3]'
I share some strategies for general defensiveness and survival in this thread. Come visit if you feel it could be useful to you!
Classes: Dark Apostate (14)/ Warlock (6)
Race: Purple Dragon Knight
(requires a +1 heart to swap Fighter level out)
Alignment: Lawful Neutral (
'Embodiment of Law' feat + must be
non- Good because Warlock Fiend pact)
Main stat: Charisma (level ups here)
Starting stats (36 pts): STR: 10/ DEX: 08/
CON: 16/ INT: 08/
WIS: 15 /
CHA: 18
Skills: Heal/ Spellcraft/ Use Magic Device/ Balance (only a few to qualify for SWF)/ Tumble
*
* min 7 points req for Greater Single Weapon Fighting feat
Weapon type(s): Bastard Swords & Orbs
Feats:
Heroic enhancements: 83 = 80 + 2 (Racial tomes) + 1 (Universal tome)
Epic Destinies: 65 = 61 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
Spells:
Gear Set bonuses:
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear (not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire):
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).
Most important augments to slot:
(Suggestions for where to slot them in the DDOBuilder file for this build).
+10 Melee Power
+10 Damage
+15 Doublestrike
+20 To-hit
+1 Imbue dice
+3 Smite Evil charges
+5% insight All Spell Critical chance
Quickdraw
+1 excep All Ability scores
+2 festive Charisma & Constitution
+5 insight Wisdom
+54 Hit Points/ +32 Sheltering/ +10 resist All Saves
Greater Boon of Undeath / Improved Demonic Shield
Feareater
Ruby of Endless Night (benefits from increased vorpal range: 'Perfect Single Weapon Fighting' feat)
Main Filigree Set bonuses:
Filigrees: 14 = 10 (weapon) + 4 (artefact)
.