So I have an updated gear build based on what I have and was able to eek out more of pretty much everything, but not much. I netted a +5? standing still imbue dice. So standing still I have 28 imbue dice. Prr is slightly up, mrr up a good bit 63 fort bypass, some other bits.
I did this by throwing Shadows Emptiness on spellshield platemail, university sentry helm, and duelists cloak. Double strike is 58, strikethrough still 190. I gave up the prowess clicky for snowflake peaks imbue die. I got the sunder up to 101, but evoc (blast) dc is stuck at 59. I don't see any good way to fix that, but its secondary damage anyway since I am swinging a big frickin' sword. I havent slotted some of my augs, and I don't have a bitter wounds so that spot is just empty for emerald.
(edit): I put my 14 con diamond into the platemail which was missing.
Still have lots of open slots for augs...
Tactical DCs
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Intimidate· · · · · · · · · · · · ·10+HD+Wis Mod vs d20 + 49 : d20 + Intimidate(49)
Diplomacy · · · · · · · · · · · · ·CR+Quest Level vs d20 + 49 : d20 + Diplomacy(49)
Bluff · · · · · · · · · · · · · · ·CR+Quest Level vs d20 + 51 : d20 + Bluff(51)
Sunder· · · · · · · · · · · · · · ·Fortitude vs 70 : 10 + Str Mod(9) + Sunder(51)
Trip· · · · · · · · · · · · · · · ·Balance vs 60 : 10 + Str Mod(9) + Trip(41)
Turn Undead · · · · · · · · · · · ·Creature HD vs d20 + 30 : d20 + Cha Mod(30)
Warlock: Pact: Fiend· · · · · · · ·Fortitude vs 59 : 19 + Cha Mod(30) + Evocation(10)
Cower Before Me · · · · · · · · · ·Fortitude vs 101 : 20 + Max Mod(Str(9), Dex(8), Int(5), Wis(16), Con(18), Cha(30)) + Sunder(51)
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Equipped Gear Set: U56 gear set
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Armor · · · · Legendary University Spellshield's Platemail· ·Drops in: Quest: Vecna Unleashed (quest), End chest
· · · · · · · +15 Enhancement Bonus
· · · · · · · Magical Sheltering +36
· · · · · · · Fortification +153%
· · · · · · · Insightful Reflex Save +6
· · · · · · · Spell Saves +11
· · · · · · · Lost Purpose: Legendary The Shadow's Emptiness
· · · · · · · Green: Empty augment slot
· · · · · · · Colorless: Empty augment slot
Belt· · · · · Legendary Direbear Belt · Drops in: U48 Quest: Quid Pro Quo
· · · · · · · Insightful Sheltering +17
· · · · · · · Rough Hide +5
· · · · · · · Natural Armor Bonus +13
· · · · · · · Roar
· · · · · · · Green: Legendary Demonheart Emerald
· · · · · · · Eminence of Winter
Boots · · · · Legendary Deepsnow Boots· ·Drops in: U48 Quest: A Frosty Reception
· · · · · · · Insightful Constitution +6
· · · · · · · Quality Constitution +3
· · · · · · · Freedom of Movement
· · · · · · · Fortitude Save +10
· · · · · · · Green: +2 Festive Constitution
· · · · · · · Eminence of Winter
Bracers · · · Dinosaur Bone Bracers · Drops in: The Isle of Dread, any legendary chest; or Dread saga legendary end reward
· · · · · · · IoD: Accessory: Artifact Scale Slot: Scale: Light Spell Crit Damage
· · · · · · · IoD: Accessory: Artifact Fang Slot: Fang: Light Spell Crit Damage
· · · · · · · IoD: Accessory: Artifact Claw Slot: Claw: Light Spell Crit Damage
· · · · · · · IoD: Accessory: Artifact Horn Slot: Horn: +23 Armor Piercing
· · · · · · · Blue: Empty augment slot
· · · · · · · Green: Empty augment slot
· · · · · · · Yellow: Empty augment slot
· · · · · · · The Legendary Dread Isle's Curse
· · · · · · · Filigree 1: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
· · · · · · · Filigree 2: Sanctified Fervor/Reverberation: +2 Charisma(Rare Version)
· · · · · · · Filigree 3: Snake Bite: Constitution(Rare Version)
· · · · · · · Filigree 4: Snowpeak's Gifts: +1 Imbue Dice(Rare Version)
Cloak · · · · Legendary University Duelist's Cloak· ·Drops in: Quest: Enemy of My Enemy, End chest
· · · · · · · Quality Accuracy +5
· · · · · · · Quality Deadly +3
· · · · · · · Insightful Armor-Piercing +10%
· · · · · · · Insightful Doublestrike +7%
· · · · · · · Lost Purpose: Legendary The Shadow's Emptiness
· · · · · · · Green: Empty augment slot
· · · · · · · Colorless: Empty augment slot
Gloves· · · · Alaric's Grim Gauntlets · Drops in: Raid: Skeletons in the Closet, Free Yarrow optional chest
· · · · · · · Wisdom +14
· · · · · · · Dark Restoration Lore +23
· · · · · · · Power of the Dark Restoration +155
· · · · · · · Hallowed +14
· · · · · · · Sacred +14
· · · · · · · Blue: Empty augment slot
· · · · · · · Green: Empty augment slot
· · · · · · · The Legendary Dread Isle's Curse
Goggles · · · Legendary Collective Sight· ·Drops in: Quest: Blown Deadline
· · · · · · · Quality Resistance +2
· · · · · · · Temperance of Belief
· · · · · · · Nearly Finished (SDCIWC): +13 Charisma
· · · · · · · Nearly Finished (Ins SDCIWC): +6 Insightful Charisma
· · · · · · · Blue: +2 Festive Charisma
Helmet· · · · Legendary University Sentry's Helm· ·Drops in: Quest: Paper Trail, End chest
· · · · · · · Resistance +11
· · · · · · · Insightful Fortification +76%
· · · · · · · Shield Bonus +14
· · · · · · · Natural Armor Bonus +14
· · · · · · · Lost Purpose: Legendary The Shadow's Emptiness
· · · · · · · Green: Empty augment slot
· · · · · · · Colorless: Empty augment slot
Necklace· · · Legendary Pendant of the Sky· ·Drops in: Quest: The Stone Crypt Chronicle, end chest
· · · · · · · Insightful Devotion +74
· · · · · · · Insightful Radiance +74
· · · · · · · Insightful Nulification +74
· · · · · · · IoD: Accessory: Fang Slot: Fang: Light Spell Crit Damage
· · · · · · · Green: Emerald of Greater Smiting
· · · · · · · Colorless: Diamond of the Magi
· · · · · · · The Legendary Dread Isle's Curse
Quiver· · · · Epic Dynamistic Quiver· ·Drops in: Quest: Grim and Barett
· · · · · · · Doubleshot +8%
· · · · · · · Ranged Power +4
Ring1 · · · · Legendary Ring of Summer's Heat · Drops in: U48 Quest: Legend of the Lost Locket
· · · · · · · Fire Lore +21%
· · · · · · · Combustion +142
· · · · · · · Radiance Lore +21%
· · · · · · · Radiance +142
· · · · · · · Green: Empty augment slot
· · · · · · · Eminence of Summer
Ring2 · · · · Legendary Rockslide Ring· ·Drops in: U48 Quest: The Icemount Curse
· · · · · · · Shatter +15
· · · · · · · Insightful Dexterity +6
· · · · · · · Insightful Combat Mastery +4
· · · · · · · Improved Earthen Guard
· · · · · · · Green: Empty augment slot
· · · · · · · Eminence of Spring
Trinket · · · Legendary Hurricane Insignia· ·Drops in: U56 Quest: ToEE: First Level and Earth Temple, end chest
· · · · · · · Combat Mastery +11
· · · · · · · Quality Combat Mastery +3
· · · · · · · Seeker +14
· · · · · · · Speed +30%
· · · · · · · Yellow: Empty augment slot
· · · · · · · Legendary Temple's Tempest
Weapon1 · · · Attuned Bone Bastard Sword· ·Drops in: Skeletons in the Closet, Raid Warded Chest
· · · · · · · Damage and Type 5[1d10+3] + 15 Slash, Magic
· · · · · · · Critical Threat Range 19-20 x2
· · · · · · · +15 Enhancement Bonus
· · · · · · · IoD: Weapon: Scale Slot: MeltScale
· · · · · · · IoD: Weapon: Fang Slot: Meltfang
· · · · · · · IoD: Weapon: Claw Slot: Sparkclaw: Charisma
· · · · · · · IoD: Weapon: Horn Slot: Brighthorn
· · · · · · · Orange: Ruby of the Endless Night
· · · · · · · Purple: Feareater
· · · · · · · The Legendary Dread Isle's Curse
· · · · · · · Sentient Weapon Personality: Sentient Jewel of Blackrazor
· · · · · · · Filigree 1: Snake Bite/Grandfather's Shield: +2 Constitution(Rare Version)
· · · · · · · Filigree 2: Sanctified Fervor/Reverberation: +2 Charisma(Rare Version)
· · · · · · · Filigree 3: Sanctified Fervor: Charisma(Rare Version)
· · · · · · · Filigree 4: Sanctified Fervor: Melee Power(Rare Version)
· · · · · · · Filigree 5: Sanctified Fervor: Smite Evil(Rare Version)
· · · · · · · Filigree 6: Prowess: Melee Power(Rare Version)
· · · · · · · Filigree 7: Prowess: Critical Attack and Damage(Rare Version)
· · · · · · · Filigree 8: Prowess: Attack and Damage(Rare Version)
· · · · · · · Filigree 9: Prowess: PRR(Rare Version)
· · · · · · · Filigree 10: Divinity: Smite Evil(Rare Version)
Weapon2 · · · Legendary Powder-Packed Barrel· ·Drops in: Isle of Dread (wilderness), Rare Chests, and All Hail the King end chest
· · · · · · · Spellcasting Implement +31
· · · · · · · +15 Orb Bonus
· · · · · · · Fire Lore +22%
· · · · · · · Kinetic Lore +22%
· · · · · · · Combustion +149
· · · · · · · Impulse +149
· · · · · · · Quality Charisma +3
· · · · · · · Purple: +32 Sapphire of Defense
· · · · · · · The Legendary Dread Isle's Curse
Trinket2· · · Restricted by another item in this gear set
Trinket3· · · Restricted by another item in this gear set
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I like your choice of
Shadow's Emptiness, as an interesting alternative for more imbue die, nice one!
I'll revisit my choices and see if this could work better, instead. This is the overview of the set bonuses I planned for:
Really nice gear set up you put together, based on what you already have! It will tie you over nicely while you farm other pieces (in the event you are farming). In case you have these items, you could perhaps consider these alternatives in the meantime:
Helmet:
Legendary University Champion's Helm
Deadly +11
Accuracy +22
Armor-Piercing - 22%
Seeker +14
Lost Purpose:
Shadow's Emptiness
Green Augment Slot: Empty
Colorless Augment Slot: Empty
Notes: the main bonus you'd lose from the current helmet is resistance, which you could slot in an augment, instead. Natural AC overlaps with the one in the belt, and the loss of the shield AC bonus is mostly negligible for a build that is not a tank.
Googles:
Legendary Eternal Flameguard's Lenses
Deadly +11
Quality Deadly +3
Doublestrike 15%
Quality Doublestrike 3%
Legendary Temple's Inferno 1
Yellow Augment Slot: Empty
Notes: the CHA and ins CHA that you'd lose from the goggles can go in augment slots. This would increase doublestrike, and provide a set bonus that complements what's missing from Shadow's Emptiness (particularly melee power and helpless damage)
Shadow's Emptiness
- +15% Artifact Bonus to Doublestrike and Doubleshot
- +3 Artifact Bonus to Imbue Dice
- +25 Artifact Bonus to Universal Spell Power
- +30 Artifact Bonus to Magical Resistance Rating
+
Legendary Temple's Inferno
- +15 Artifact Bonus to Melee and Ranged Power
- +30 Artifact Bonus to Fire Spell Power
- +15% Artifact Bonus to Helplessness Damage
Ring:
Legendary The Flame and the Frost
Fire Resistance +53
Cold Resistance +53
Dodge +14%
Insightful Magical Sheltering +17
Legendary Temple's Inferno 2
Legendary Temple's Tide
Blue Augment Slot: Empty
Notes: this is basically the second piece of the Inferno set. Not an amazing item per se (especially considering how one of its main bonuses, the ins MRR, will overlap with your belt), but the resistances and dodge aren't too bad. I'd probably swap for Rockslide ring, and the main bonus you'd lose (Shatter), can go in an augment slot. Ins combat mastery does not stack with Divine Might, which this build has, so it's not a loss at all.
Ref evocation DCs: I wouldn't worry about it at all.
We are more interested in the aura dishing out the imbue damage + extra dmg like Magma, or Dino fang, etc.
The base blast dmg via the aura, which is force, has no save.
The evocation DCs would be more useful to secure full pact damage, but at only 6 levels warlock (= 3d6 fire pact dmg), it's not worth the investment. It will do half dmg, which is good enough tbh.
This build has no investment in Wisdom, so it doesn't cast offensive spells that depend on DCs.
I use solely the spells that get 'twisted' by the Dark Apostate tree to do full dmg, with no save
> Dark Apostate non-save spells (
Evil dmg per caster level, doubled vs cursed enemies):
>
'Prayer'
>
'Bless'
>
'Bane'
>
'Bestow Curse' (bane dmg per imbue dice vs undead)
+
regular cleric spells that don't have a save (e.g. Divine Punishment, Searing Light)
+
Epic destiny spells like Consecration and Reborn in Fire (no save)
I do use mass inflict, but it's more about healing me: I personally see the half dmg AoE as a bonus tbh. It all adds up
Hope my input was useful, and nice work on the gear set up based on what you currently have.