Kali's Paladin Knight of the Chalice THF CHA Melee DPS build

Kalibano

Build Designer. Having fun since 2006!
Welcome to my build repository! I've been playing since 2006, and I play to have fun: I don't really care about 'the META'. I have 23 alts, so I actively play practically every class and race available in the game. I design all my builds fully from scratch. Hope you find them useful, and constructive comments/ suggestions are always welcome!

If you would like to contribute towards this effort, any donations will be greatly appreciated. If not, please don't worry: sharing is caring! Just sit back and relax, and enjoy the builds!

3. Kali's Paladin Knight of the Chalice THF CHA Melee DPS build
DDOBuilder (v2) file for this build. You can find and download Maetrim's DDOBuilder (v2) here.
Paladin-Kot-C-Avatar.jpg

N.B. Details about the cosmetics here

Preface to the build

This thread aims to provide the very 'core' of the build:
  • show how it started: its key aims
  • indicate the key decisions that can be made to achieve those aims: stats, skills, feats, heroic enhancements, epic destinies
  • all numbers are based on what a first-lifer (or someone with minimal past lives) would have, unbuffed, outside of reaper mode (they do, however, include equipped gear and partially completed filigrees). They are real characters, and those are the numbers I can offer.
  • numbers are indicative of the potential minimum amounts that can be achieved with the investments that were proposed
  • provide a 'photo' of what your character could look like at endgame during quite a few lives of their 'TR hamster wheel' journey
  • show the 'foundations' to be built upon, if a player decides to embark on the 'TR hamster wheel' and go out there to hunt for rare bonuses
  • gear choices are NOT part of the core build, but rather one of the most important ways to invest in the key elements of the core build to make the aims work. It has been added here simply to suggest options/ inspire. No promises are being made towards keeping this updated upon the release of new content.

DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!

Aims of the build

Primary aim(s):
1. Area of Effect (AoE) melee DPS:
> strikethrough [always attacks 3 targets (if in range), with a 25% chance to attack 4] (inc. Imbue dmg)​
> Knight of the Chalice (KotC)'s​
> 'Exalted Smite [T3]'
> {+2 critical threat and multiplier; gain twice CHA bonus to attack roll, dmg bonus based on Paladin level; increase Melee + Ranged Power by 5 for 10s}: AoE weapon attack​
> 'Holy Retribution [T5]':
> {+50% dmg}: cleave against nearby targets​
> 'Avenging Cleave [T4]':
> {+40% dmg}: a sweeping weapon attack against all nearby enemies​
> 'Exalted Cleave [T2]':
> {+20% dmg}: a sweeping weapon attack against all nearby enemies​
> 'Divine Sacrifice [T3]':
> {+20% dmg; +1 Crit multipier; 5d6 light dmg, 3s cooldown}: an empowered Melee Attack​

> 'Lead the Charge [T3]':
> {+20% dmg}: a Melee Rush Attack​

Secondary aim(s):
2. occasional AoE Insta Kills:
> KotC's​
> 'Holy Retribution [T5]' {every 30s}
3. some Crowd control:
NO Save
> KotC
> 'Censure Demons [T4] {On Vorpal: Stun Chaotic Evil outsiders for 3s}
> 'Censure Outsiders [T5]' {Censure Demons now applies to all Chaotic/Evil outsiders. All other Evil creatures: Dazed for six seconds}
Sunder DCs {vs Fortitude Save}
> Divine Crusader​
> 'Consecration: Cower Before Me [T4]' {on failed save, become Cowered for 4s. Cower makes enemies helpless}
4. some enemy De-buffs:
> Vulnerability stacks, vs damaged enemies, AoE​
> KotC's 'Avenging Cleave [T5]'
> -6 all ability scores, for 10s, AoE​
> KotC's 'Holy Retribution [T5]'
> -5 attack rolls, weapon dmg, skill rolls & saves; AoE
Paladin spell 'Prayer'
> -10 AC; -25% Fortification; - 3 Saves, for 12s, via Sunder attack, AoE
> Divine Crusader's 'Sunder Evil [C4]'
> Vulnerability + Armor destruction stacks, weapon crits, AoE
> Divine Crusader's 'Bring Down Wrath [T5]'
Key stats & synergies

My preferred Quickbar layout (in case it's useful):
Paladin-Kot-C-Key-abilities-toolbar.jpg


A. Charisma for melee combat:
> Purple Dragon Knight​
> 'Cormyrean Knight Training [T1]'​
> To-hit + dmg w Greatswords​
> extra stackable tactics bonus [T1]​
> KotC​
> insightful bonus from 'Divine Might [T1]'​
> To-hit + dmg​
> tactics bonus​
> Paladin​
> 'Exalted Smite [T3]'​
> 'Divine Grace' (saves)​
> 'Lay on Hands'​
> base ability for Tactical DC formulas of some key attacks/enhancements:​
> KotC (e.g. Holy Retribution)​
> Divine Crusader (e.g. Cower Before Me)​
B. Strikethrough chance = 225% [always attacks 3 targets (if in range), with a 25% chance to attack 4]
Strikethrough breakdown:
Base Bonus
> +20%​
Feats
> +60%: Two-handed Fighting​
> +30%: Improved Two-handed Fighting​
> +30%: Greater Two-handed Fighting​
> +30%: Perfect Two-handed Fighting​
Heroic
> +20%: Knight of the Chalice's 'Improved Second Strikes [T1]'​
Epic Destinies
> +10%: Grandmaster of Flowers' 'Hail of Blows [T2]'​
Gear bonuses (inc Set bonuses)
> +15% artifact bonus (Sun Augment)​
> +5% fortune bonus: 'Curse of Weapon's Touch' (I got lucky!)​
Filigrees (inc Set bonuses)
> +5%: 'One Against Many' (3-piece set bonus)​

C. Attack speed bonus = +15%
Enhancement bonus
> +15%: Gear/ Augment/ Haste spell​
> Attack speed boost = +30% (total 45%)
[Vistani's 'Haste Action Boost [T2]']
> 12 Charges:
Base charges
> 5
Epic Destinies
> +3: Legendary Dreadnought's 'Extra Action Boost [T2]'
Augment
> +3: 'Legendary Moment to Legendary Moment'
Airship buffs
> +1: 'Concert Hall'

D. Doublestrike = 74%
Doublestrike breakdown
:
Feats
> +5%: 'Doublestrike'​
Epic Destinies
> +6%: Divine Crusader 'Blessed Strikes [T4]'​
> +6%: Legendary Dreadnought 'Strike Twice [T3]'​
> +3%: Grandmaster of Flowers 'Hail of Blows [T2]'​
Spells
> +10% sacred bonus: Paladin's 'Zeal' (spell)​
Gear bonuses (inc Set bonuses)
> +15% artifact bonus (set bonus)​
> +15% enhancement bonus​
> +7% insightful bonus​
> +0% quality bonus​
> +0% profane bonus​
> +2% fortune bonus: 'Curse of Weapon's Touch' (I got lucky!)​
Filigrees (inc Set bonuses)
> +2%: 'Sanctified fervor' (4-piece set bonus)​
Unknown source
> +3%: ???​
> buffable to 104% in reaper mode (capped 100%)​
[Dread Adversary's 'Reaper Strike [T1]']​

E. Weapon Critical profile =16-20/ x3
Critical threat range
Base
> 19-20: Great Swords​
Feats
> +2 feat bonus: 'Improved Critical: Slashing' (feat)​
Heroic enhancements/spells
> +1 competence bonus: Paladin's 'Holy Sword' (spell)​
= 16-20
Critical damage multiplier
Base
> x2: Great Swords​
Heroic enhancements/spells
> +1 competence bonus: Paladin's 'Holy Sword' (spell)​
= x3
Average extra damage from weapon crit profile = +52%:​
Overall Critical Profile Multiplier = 19 + 'Crit Units' / 19
'Crit Units' = (threat range) x (multiplier -1)

Critical threat range 16-20 = 5
Critical damage multiplier = 3
'Crit units' = (5) * (3-1) = 10
Overall Critical Profile Multiplier = 19 + 10 / 19 = 1.52 = 152% (100% base damage + 52% extra from crit profile)
N.B. with thanks to @Hammatimes for providing the formulas and explanations :)

> Crit damage multiplier boost = +2 (16-18/ x3, 19-20/ x5):
Feats
> +1 on 19-20 rolls: 'Overwhelming Critical'​
Epic Destinies
> +1 on 19-20 rolls: Divine Crusader's 'Blessed Blades [T5]'​
Average total extra damage from weapon crit profile on 19-20 rolls = +73%:​
Overall Critical Profile Multiplier = 19 + 'Crit Units' / 19
'Crit Units' = (threat range) x (multiplier -1) + 2 * (19-20 bonuses)

Critical threat range 16-20 = 5
Critical damage multiplier = 3
19-20 bonuses = 2
'Crit units' = (5) * (3-1) + 2 * (2)= 14
Overall Critical Profile Multiplier = 19 + 14 / 19 = 1.73 = 173% (100% base damage + 73% extra from crit profile)
N.B. with thanks to @Hammatimes for providing the formulas and explanations :)
F. 17 imbue die: Light dmg (scales Melee Power):
> KotC's 'Slayer of Evil I [C1]'
Imbue die breakdown:
+3 die Feats
+2 Embodiment of Law (@lvl 28)​
+1 Scion of Arborea (@lvl 30)​
+5 die Heroic enhancements​
+5 Knight of the Chalice (Cores 2-6)​
+1 die Epic Destinies​
+1 Legendary Dreadnought (Tier 2)​
+3 dice Gear (inc Set bonuses)​
+3 Set bonus​
+1 dice Augment​
+1 Emerald of Arcane Empowerment​
+4 die Filigrees​
+2 Reverberation (set bonus: 2 pieces)​
+2 Long Shadows (set bonus: 3 pieces)​

= total 17 die, sustainable 100% of the time
> buffable to 18 die
+1 dice Divine Crusader 'Crusade [T3]' {lasts 4s, refreshed every 3s, for 15s total/ 20s cooldown}

G. 3 Sneak Attack die
SA die breakdown:
+3 die Gear (inc set bonuses)​
+3 artifact bonus (3-piece Augment set bonus)​

= total 3 die, sustainable 100% of the time

H. DR bypass (on main weapon)
Heroic enhancements
> Good: KotC's 'Champion of Good [C6]' (also from Divine Crusader's 'Holy Mantle [T2]')​
Epic Destinies
> Silver: GMoF's 'Disciple of Material: Silver [C2]'​
> Chaos: GMoF's 'Disciple of Morality: Chaos [C3]'​
> Lawful: Divine Crusader's 'Holy Mantle [T2]'​
Gear bonuses (inc Set bonuses)
> Evil: The Eye of Mabar (Augment)​

Note: DR breaker weapon also available via swap

I. Fortification bypass = 118%
Feats
> +25%: 'Precision'​
Heroic
> +15%: KoTC's 'Ascendancy [T5]'​
Gear bonuses (inc Set bonuses)
> +30%: Legendary Devil's Infernal Dance set bonus​
> +22%: enhancement bonus​
> +11%: insightful bonus​
Filigrees (inc Set bonuses)
> +10%: 'Dreadbringer' (3-piece set bonus)​
Airship Buffs
> +5%: 'Trapsmith's Workshop'​

J. Dodge bypass = 5% {+5%, for 20s while any Action Boost is active = +10%}
Feats
> +5%: 'Eerie Aim'​
Epic Destinies
> +5% for 20s, while any Action Boost is active: Legendary Dreadnought's 'Unparalleled Accuracy [C4]'​

K. Helpless damage = +85%
Base bonus
> +50%​
Feats
> +15%: 'Crush Weakness'​
Gear bonuses (inc Set bonuses)
> +15% artifact bonus (Set bonus)​
Airship buffs
> +5%: 'Game Hunter'​

L. Extra damage:
> Ability modifier to dmg = 2.5x:
> Full THF combat style line of feats​
> Extra Weapon dmg = +1.25[W]:
Epic Destinies
> +1[W]: Divine Crusader's 'Strike with Poise [T3]'
Airship Buffs
> +0.25[W]: 'Ninja Assassin'

> +3% damage (sacred bonus)​
> via aura from KotC's 'Champion of Good [C6]'​
> +10% damage
> Divine Crusader's 'Crusade [T3]'​
> large Insightful bonus to damage:​
> KotC 'Divine Might [T2]'​
> Law dmg per Epic or Leg level on each attack:​
> Divine Crusader's 'Law of the Divine [T5]'​
> Light dmg on Sunder attacks (scales Melee Power)​
> Divine Crusader's 'Sunder Evil [C4]'​
> Extra dmg vs Undead (on vorpals):​
> KoTC's 'Slayer of Evil III [C5]'​

> Acid dmg:
{attacks and offensive spells have a high chance to deal very strong Acid damage over time, NO save}
> Den of Vipers raid weapon 'Lingering Acidic Burn'
{attack rolls of 20 confirmed as critical hits, AoE damage, NO save}
> Den of Vipers raid weapon 'Legendary Acid Torrent'
M. Melee power boosts:
> +25 bonus, for 60s (bonus = +5 Melee Power / +1 per Religious Lore)​
> Filigree: Sanctified Fervor (via Smite Evil)​
> +5 bonus, on Exalted Smite use, for 10s​
> KoTC: Exalted Smite [T3]​
> +75 Sacred bonus vs Evil Outsiders and Undead, for 6s (bonus = +3 per stack, stacks 25 times)
> Sacred bonus from KotC: 'Ascendency'​

N. Survivability (after all, soul stones do zero dps):
Paladin-Kot-C-HP-Mana-34.jpg
> The image above 👆 includes:​
> +8 CON Tome​
> Values @ lvl 34, out of reaper mode​
> Temporary HPs:​
- Weapon 'Affirmation' {Attacks and offensive spells have a 10~33% chance to grant 1,000 temporary hitpoints with 1 minute duration. Cooldown is also one minute}
- Paladin spell 'Virtue'​
- Greater Heroism (scroll)​
> it does NOT include +48 vitality HPs, since I have not yet acquired an augment for her​
> % Hit Point bonus = +45%:​
Competence bonus
> +25%: Knight of the Chalice [T5]​
Sacred bonus
> +10%: Sacred Defender [C5]​
Legendary bonus
> +10%: 3-piece Augment set bonus​
> Toughness feats: Heroic + Epic​

> Healing amplification = 207
Heroic Enhancements
Paladin - Knight of the Chalice
> +30: 'Vigor of Life I [T4]'​
> +30: 'Vigor of Life II [T5]'​
Paladin - Sacred Defender
> +25: 'Glorious Stand [C5]'​
Epic Destinies
Divine Crusader
> +15: 'Weather any Blow [C3]'​
Grandmaster of Flowers
> +10: 'Disciple's Studies [T1]'​
Gear bonuses (inc Set bonuses)
> +57 competence bonus (Sapphire Augment)​
> +15 exceptional bonus​
Filigrees (inc Set bonuses)
> +5: 'Sanctified Fervor' (2-piece set bonus)​
Airship buffs
> +20: 'Bath House'
> Self-healing:
Paladin
> ‘Lay on Hands (auto granted feat)’ {heals for (10 + Paladin level ) x Charisma modifier}
> healing spells​
Divine Crusader
> ‘Consecrate [T1]’ {while standing on consecrated ground, healed every 3s for 1 point of positive energy per character level. This is affected by your Positive Spell Power}
Gear (Augment)
> ‘The Eye of Mabar’ {heal 5d2 dmg per strike, and when enemy is killed, heals for an extra 10d2. If you are Undead, this healing becomes Negative}
> 300+ Positive spellpower​
O. Defenses (after all, soul stones do zero dps):
> Damage Avoidance
> Max DEX bonus to armor = 19
Armor
> 6: Heavy Armor (Vecna)​
Heroic
> +3: Sacred Defender's 'Sacred Armor Mastery [T1]'​
Epic Destinies
> +6: Legendary Dreadnought's 'Armor of Dusk [T3]'​
Augments (inc Set bonuses)
> +2: 'Sapphire of Armored Agility'​
Airship buffs
> +2%: 'Fencing Master'​

> Dodge cap = 27%
Base bonus
> 25​
Airship Buffs
> +2: 'Fencing Master'​

> Dodge chance = 17% {capped @19%}
Gear bonuses (inc Set bonuses)
> +14% enhancement bonus​
> +3% quality bonus​
> buffable to 19% in reaper mode​
[Grim Barricade's 'Reaper's Evasion [T1, 2 ranks]'​
> Incorporeality = 10%
Augments (inc Set bonuses)
> +10: 'Legendary Wraithborn Emerald'​
> Concealment = 50%
> Legendary Dreadnought's 'Untouchable [T4]' {while any Action Boost is active}
> Displacement scrolls {for 30s} {UMD 28}​
Some info on how incorporeality (e.g. Ghostly) and concealment (e.g. Blur and Displacement) are reduced in reaper mode.
My understanding is that this info is based on player testing, not officially from the Devs. Info below (inc link) from the DDO Wiki:

Defenses-in-reaper-mode.jpg

> Deflect Arrows (1 projectile every 6s)
> GMoF's 'Deflection [T2]'​

> Damage Reduction
> 20% less damage (for 6s while any Action Boost is active}​
> 'Guarded Actions (feat)'​
> PRR = 290 {74.40% less dmg from slashing, bludgeoning and piercing attacks}
Breakdown:​
Armor
> +50: Heavy armor PRR (BAB*2)​
Feats: Past Lives
> +3: 'Divine Sphere: Power Over Life and Death' x1​
Feats
> +10: 'Epic Damage Reduction' (taken @ lvl 27)​
> +3: 'Embodiment of Law' (taken @ lvl 28)​
Heroic Enhancements
Paladin - Sacred Defender
> +15 sacred bonus: 'Durable Defense [T1]'​
> +6: 'Commanding Presence [T1]'​
> +10: 'Sacred Defense [C2]'​
> +5: 'Redemption [C4]'​
> +5: 'Glorious Stand [C5]'​
Vistani Knife Fighter
> +3: 'Mist Stalker I [T1]'​
Epic Destinies
Divine Crusader
> +5: 'Weather Any Blow [C3]'​
> +10: 'Heavengly Presence [T4]'​
> +10: 'Mighty Crusade [T5]'​
Legendary Dreadnought
> +15: 'Thick Skinned [C3]'​
Grandmaster of Flowers
> +5: 'Disciple of Material: Silver [C2]'​
Spells
> +27 racial bonus: Paladin's 'Angelskin' (lvl 2 spell)​
Gear bonuses (inc Set bonuses)
> +30 artifact bonus (set bonus)​
> +30 profane bonus (Moon Augment)​
> +36 enhancement bonus​
> +0 insightful bonus​
> +0 quality bonus​
> +5 fortune bonus (Deck Curse: I got lucky!)​
Sub-total 1 = 283
Gear: Mythic bonuses
> +2 armor​
Sub-total 2 = 285 (as per current live game)



*** Still to be acquired (not enough sentient xp yet):
Filigrees (inc Set bonuses)
> +5: 'Dreadbringer: PRR' (rare)​
Grant total = 290
> MRR = 184 {64+% less dmg from acid, sonic, fire, electric, cold, alignment, light, negative, poison and rust attacks}
Breakdown:​
Armor
> +00: Heavy armor (Armors do NOT grant any MRR, just PRR)​
Feats
> +3: 'Embodiment of Law' (taken @ lvl 28)​
Heroic Enhancements
Paladin - Sacred Defender
> +15 sacred bonus: 'Durable Defense [T1]'​
> +10: 'Sacred Defense [C2]'​
> +5: 'Redemption [C4]'​
> +5: 'Glorious Stand [C5]'​
Vistani Knife Fighter
> +3: 'Mist Stalker I [T1]'​
Epic Destinies
Grandmaster of Flowers
> +5: 'Disciple of Morality: Chaos [C3]'​
Spells
> +27 racial bonus: Paladin's 'Angelskin' (lvl 2 spell)​
Gear bonuses (inc Set bonuses)
> +30 artifact bonus (Sun Augment)​
> +30 profane bonus (Moon Augment)​
> +35 enhancement bonus​
> +0 insightful bonus​
> +0 quality bonus​
Filigrees (inc Set bonuses)
> +8: 'Sanctified Fervor/Reverberation: CHA' (rare) x2​
> +2: 'Sanctified Fervor: Smite Evil' (rare)​
> +2: 'Sanctified Fervor: CHA' (rare)​
Sub-total 1 = 180
Gear: Mythic bonuses
> +2 armor​
Sub-total 2 = 182 (as per current live game)



*** Still to be acquired (not enough sentient xp yet):
Filigrees (inc Set bonuses)
> +2: 'Long Shadow: CHA' (rare)​
Grant total = 184
> Energy Absorption
Heroic Enhancements
> +25% {Negative}
> Vistani's 'Mist Stalker I [T1]' {permanent}
Epic Destinies
> +10% {Cold, Acid and Electric}
> Divine Crusader's 'Heavenly Presence [T4]' {permanent}
Airship buffs
> +15% {Fire}: 'Sign of the Silver Flame' {permanent}
> +15% {Acid & Cold}: 'Shrine to the Devourer' {permanent}
> +15% {Electric & Sonic}: 'Stormreaver Memorial' {permanent}
Gear bonuses (inc Set bonuses)
> +37% enhancement bonus {Fire, Cold, Electric & Acid}
> 'Legendary Greaves of Seasons Warding' {permanent}

> Immunities:​
Paladin
> Fear: 'Aura of Courage' (feat auto-granted @ lvl 3)​
> Diseases (natural, magical & supernatural): 'Divine Health' (feat auto-granted @ lvl 3)​
> Energy Drain: KoTC's 'Improved Courage of Heaven [C4]'​
Divine Crusader
> Petrification: Divine Crusader's 'Heavenly Presence [T4]' {permanent while in Destiny Mantle}
> Weapon Durability Damage: 'Confront any Foe [C2]'
Spells/potions
> Mind-affecting effects (e.g. charms & compulsions): 'Protection from Evil' potions​
Items
> Magic Missiles: 'Shield' clickie
Epic-Sapphire-Studded-Buckles.jpg
Sapphire-Studded-Buckles.jpg
N.B.: found in 'Kind of a Big Deal' quest, in the Twelve.
I share some strategies for general defensiveness and survival in this thread. Come visit if you feel it could be useful to you!
The 'core elements' of the build

Class(es): Paladin (20)
Race: Purple Dragon Knight (requires a +1 heart to swap Fighter level out)
Alignment: Lawful Good (Paladin req)
Main stat: Charisma (level ups here)
Starting stats (36pt): STR: 15*/ DEX: 08*/ CON: 16/ INT: 08/ WIS: 10/ CHA: 18
* +2 STR tome req for THF feats
* +5 DEX tome req for Precision feat
Skills: Use Magic Device/ Heal/ Tumble (1 point)
Weapon type(s): Greatswords & Mauls

Feats:
Paladin-Kot-C-Feats.jpg


Heroic enhancements: 85 = 80 + 3 (Racial tomes) + 2 (Universal tome)
Paladin-Kot-C-Heroic-enhancs.jpg

N.B: Multi-selector choices:
> Sacred Defender​
> T1: Improved Sacred Defense = +15 sacred PRR & MRR​
> T2: Improved Sacred Defense = +3 sacred all Saving throws​
> T3: Greater Sacred Defense = +25% Hit Points until KoTC's 'Vigor of Life' [T5, min lvl 12] -> then swap to +6 STR (mostly for Mauls)​
> T4: Greater Sacred Defense = +6 CON​

Epic Destinies: 73 = 69 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
Paladin-Kot-C-Epic-Destinies-Myth-Drannor.jpg

N.B: Multi-selector choices:
> Grandmaster of Flowers​
> C2: Silver​
> C3: Chaos​
> T2: Deflection​

Spells:
Paladin-Kot-C-Spells.jpg


Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)

Gear Set bonuses:
Paladin-Kot-C-New-set-bonuses-overview.jpg


Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).
Paladin-Ko-TC-Gear-set-w-labelled-cosmetics.jpg


Paladin-Ko-TC-DPS-3-gear-planner.jpg

Paladin KoTC Gear planner spreadsheet above is available to download too. More Gear Set suggestions & planners in this thread.


Main Filigree Set bonuses:
Paladin-Kot-C-Filigree-Set-bonuses.jpg


Filigrees: 15 = 5 (Minor Artifact) + 10 (Weapon sentient gem)
Paladin-Kot-C-Filigrees-all.jpg


Filigree master plan:
  1. Primarily invest in Melee Power and Imbue die.
  2. Smite evil charges, Strikethrough and CHA are secondary aims, if/when possible to squeeze in
  3. other effects get the least priority.

Note: Since the gear set above 👆 requires quite a bit of farming, here's the previous gear set 👇 if it proves useful:
Gear Set bonuses:
Paladin-Ko-TC-New-set-bonuses-overview.jpg

N.B.: the Perfect Silence augment Set {+3 SA die} could replace the Tough Shields augment set {+30 PRR}, if more DPS is desired.

Gear:
Paladin-Ko-TC-DPS-1-gear-planner.jpg

More Gear Set suggestions & planners in this thread.


I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
 
Last edited:

Kalibano

Build Designer. Having fun since 2006!
Extra suggestion to make the most of this thread:

I do recommend having Maetrim's DDOBuilder (v2) open while looking at my threads, as this will enable you to:
- hover over the abilities listed and learn more about them
- experiment with changing things and seeing if they would work better for you, before doing it in the live game
- get a general overview of the key aspects of the build

I arrange my DDOBuilder screen as per the image below (not this build in the image), as it helps me view the key aspects of my builds far more easily than opening and closing a bunch of windows. Just thought I'd share, in case its useful:
Maetrim-s-DDOBuilder-sample-v2.jpg


Maetrim's builder is really amazing, I highly recommend it!
 
Last edited:

Teh_Troll

Master of Baiting
Interested in Pally as my GF is levelling PLs on a melee now and it'll probably be best for her to learn the game.

How's your beatdown time on the Lamania kobolds?
 

Kalibano

Build Designer. Having fun since 2006!
Hi @Teh_Troll. I agree Pally is a great option for learning the game. I always play Pally when I do the HCL.
This could be a good build, as it does nice DPS, while being very durable.

I haven't been to Lama on this alt in a long time, sorry not sure about beatdown time there :)

Hope she enjoys it if she gives this a go!
 

Kalibano

Build Designer. Having fun since 2006!
Some minor updates to info/screenshots in the main post.
 
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Coffey

Well-known member
Awesome build repository Kali!

Why is Two Handed Specialty unnecessary to you in both your THF builds?

 

Kalibano

Build Designer. Having fun since 2006!
Awesome build repository Kali!

Why is Two Handed Specialty unnecessary to you in both your THF builds?

Hi @Coffey and thanks for the compliment! :)

'Two Handed Speciality' is more like specialising in a second combat style. The bonuses it grants are the same (non-stacking) with the THF feats, so any character who invests in the THF feats should not (and cannot) take this.
THF-features.jpg

'Two Handed Speciality' grants 120% strikethrough, just as the 3 feats above. One advantage is that you don't need to qualify for the pre-requisites (on the right column) when taking the ONE speciality feat at level 31 (and it's one feat only).

I do take 'Two Handed Speciality' with my Dark Apostate/Warlock character, as it uses Bastard Swords + rune-arm and Single Weapon Fighting as its main style (i.e. I took all the SWF feats). Then, at level 31, the 'Speciality' feat basically lets me benefit from a second combat style: in his case, it increases my strikethrough, and let's my Bastard Sword hit more enemies.

Hope this was helpful! :)
 
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misterski

Well-known member
The bonuses it grants are the same (non-stacking) with the THF features, so any character who invests in the THF features should not take this.
You in fact can't take Two-handed Specialty if you have already have Greater THF. Guess the devs knew it would be confusing when they released these feats.
 
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Kalibano

Build Designer. Having fun since 2006!
You in fact can't take Two-handed Specialty if you have already have Greater THF. Guess the devs knew it would be confusing when they released these feats.
Indeed you cannot, as it requires you to take 3 feats from a combat style other than THF:
THF-Speciality-feature.jpg
 

Coffey

Well-known member
So this adds to Ranger DoD as well or do you need Dwarven Axes / Bastard Swords for it to count towards the total ST?

And thanks for the replies :)
 

Kalibano

Build Designer. Having fun since 2006!
So this adds to Ranger DoD as well or do you need Dwarven Axes / Bastard Swords for it to count towards the total ST?

And thanks for the replies :)
Great question: I'm not sure if it does. Perhaps someone else can confirm, especially if they have tested and are sure?
I believe that Fury of the Wild's bonus to strikethrough via the 'Unbridled Fury' Epic Moment does affect Dance of Death: I have a ranger that uses FotW as its main destiny, and it does seem to apply (I could be wrong, as I have not done proper systematic testing).
 
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misterski

Well-known member
So this adds to Ranger DoD as well or do you need Dwarven Axes / Bastard Swords for it to count towards the total ST?

And thanks for the replies :)
It shouldn't. The style feats require that you wield the appropriate weapon(s) or shield for them to go into effect. For THF related feats and bastard sword/dwarven waraxe that means wielding them one-handed so it won't work with DoD.

Edit: This also means that THF with a bastard sword/dwarven waraxe will work with the SWF or Shield lines. The ability score bonuses don't stack, however.
 
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Coffey

Well-known member
It shouldn't. The style feats require that you wield the appropriate weapon(s) or shield for them to go into effect. For THF related feats and bastard sword/dwarven waraxe that means wielding them one-handed so it won't work with DoD.

Edit: This also means that THF with a bastard sword/dwarven waraxe will work with the SWF or Shield lines. The ability score bonuses don't stack, however.

You can swap to any melee weapon with any fighting style after DoD is implemented with TWF. THF ST stacks with DoD ST so it stands to reason that while SWF with a bastard sword / dwarven waraxe the 120% ST from Two Handed Speciality should stack as well.

This is not something i would use (I dont enjoy constant weapon swaps) but found it interesting how ST % stack with its originator DoD.

DDOwiki:
Dance of Death: Melee Dual Wielding Attack: Deals +1/3/5[W]damage. On activation: For 10 seconds, you gain the ability to Strikethrough regardless of combat style. You also gain +0/100/200 Strikethrough for the duration. (Cooldown: 15 seconds)
Note: the initial attack only works if dual wielding weapons. However, the Strikethrough ability and bonus persist through weapon swaps to other styles, such as Sword and Board or SWF with weapons like longsword or dagger, as described. The bonus appears to apply whether or not the attack hits anything. However, once buff fades strike through on your character will be turned off, even for THF, until activated again or until you swap weapons.

Two Handed Speciality should work great while using SWF (30% Att Spd) and Shield Mastery line (10% DS) with a bastard sword / dwarven waraxe in Skirnisher. This allows for a great MC with Fighter, Bard and w/e. The Buckler allows you to cherry pick Stalwart and Vanguard for defenses and Tacts.

DDOwiki:
Skirmisher: Passive: While Swashbuckling with a Buckler in your off hand, you gain 10% Dodge, and you may use a Buckler and still benefit from the Single Weapon Fighting line of feats.
Allows you to benefit from both Single Weapon Fighting and Shield Mastery simultaneously. (Melee Power does not stack, both feat chains grant Combat Style bonus).
While using Different Tack your buckler also gets selected modifier to damage (CHA/DEX/INT)
Note: Swashbuckling is only required for the 10% Dodge bonus; Single Weapon Fighting & Shield Mastery effects apply while wielding a buckler even without Swashbuckling, or with a non-finesse weapon.

I havent tested any of this out though.
 

RagingKiwi

New member
New player here directed to this build from another post. I don't currently have the PDK unlocked, is any other race with some ++ in CHAR/WIS a good pick? I'm not too keen on the 'PDK Starts at Level 15' part myself if I did purchase it.
 

Kalibano

Build Designer. Having fun since 2006!
New player here directed to this build from another post. I don't currently have the PDK unlocked, is any other race with some ++ in CHAR/WIS a good pick? I'm not too keen on the 'PDK Starts at Level 15' part myself if I did purchase it.
Hi @RagingKiwi can't say my builds are directed fully at new players, but thought they could give you some inspiration (and they are fully up-to-date!). Apologies if I gave the wrong impression. Happy to offer some quick advice, though. Hope it helps!

Wood Elf might be a nice race choice for you, as you would get to pick 'Falchion' as a favoured weapon (fantastic critical profile) from its racial tree.
Human might work well too, for the extra feat, and from its racial tree, the action boost [C1], and extra strikethrough [T2].

You will probably want to go with Strength as your main attribute (start w 14-16), but also invest some in Constitution (start w 14-16), and Charisma (maybe 12 or a bit more).

You will need Wisdom of 14 to cast level 4 spells, but you can drink an Owl's Wisdom potion (+4 Wisdom) at the start of quests to qualify you to cast. Eventually you can get gear with wisdom bonus, (or just slot a diamond of Wisdom augment). So I'd say try to start Wisdom with 10.
 
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Kalibano

Build Designer. Having fun since 2006!
New player here directed to this build from another post. I don't currently have the PDK unlocked, is any other race with some ++ in CHAR/WIS a good pick? I'm not too keen on the 'PDK Starts at Level 15' part myself if I did purchase it.
Paladins are very resilient (Sacred Defender tree), and can self-heal quite well. The main offensive tree is quite nice. All-round a great class: it's what I always choose when I play the Hardcore League, hence my recommendation. It can be quite forgiving :)

The main disadvantage is that it sort of needs investment in quite a few ability scores (as in my previous reply). PDK, or the Feydark Illusionist tree, removes the need for v high Strength as a main stat by allowing you to hit and damage using the Charisma stat. Charisma is very synergistic with several things paladins do (try exploring my build guide, and you'll hopefully see where: I suggest having DDOWiki open side-by-side with the guide). However, even with those 2 options, you will still need some strength to qualify for the Two-Handed Weapon fighting feats.
 
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RagingKiwi

New member
Paladins are very resilient (Sacred Defender tree), and can self-heal quite well. The main offensive tree is quite nice. All-round a great class: it's what I always choose when I play the Hardcore League, hence my recommendation. It can be quite forgiving :)

The main disadvantage is that it sort of needs investment in quite a few ability scores (as in my previous reply). PDK, or the Feydark Illusionist tree, removes the need for Strength as a main stat by allowing you to hit and damage using the Charisma stat. Charisma is very synergistic with several things paladins do (try exploring my build guide). Even then, though, you will still need some strength to qualify for the Two-Handed Weapong fighting features.
That's ok it at least gives me a place to start. No doubt I'll monumentally break it after the first few levels but hey sometimes we just need to experience that kinda thing so we know what doesn't work well together.

EDIT: for some context I've spent 3+ hours so far researching how to setup a beginner character)
 

Kalibano

Build Designer. Having fun since 2006!
Updated the Starting Stats to include how many points the build has (in brackets).
Hopefully this helps avoid confusion :)
 

Teh_Troll

Master of Baiting
(Combat): You sneak attack Kelas for 288,733 points of slash damage after 5 were blocked by Bludgeon damage reduction.

Shenanigans were involved.
 
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