Kalibano
Build Designer. Having fun since 2006!
Welcome to my build repository! I've been playing since 2006, and I play to have fun: I don't really care about 'the META'. I have 23 alts, so I actively play practically every class and race available in the game. I design all my builds fully from scratch. Hope you find them useful, and constructive comments/ suggestions are always welcome!
3. Kali's Paladin Knight of the Chalice THF CHA Melee DPS build
DDOBuilder file for this build. You can find and download Maetrim's DDOBuilder here.
N.B. Details about the cosmetics here
Preface to the build
This thread aims to provide the very 'core' of the build:
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. Area of Effect (AoE) melee DPS:
Secondary aim(s):
2. AoE Insta Kills:
Key abilities toolbar (main rotation):
A. Charisma for melee combat:
Strikethrough breakdown:
C. Attack speed = 15%
> Attack speed boost = +30% (total 45%)
D. Doublestrike = 76%
Doublestrike breakdown:
E. Weapon Critical profile =16-20/ x3
> buffable to 15 die
G. Fortification bypass = 118%
H. Helpless damage = +85%
I. Extra damage:
K. Survivability (after all, soul stones do zero dps):
I share some strategies for general defensiveness and survival in this thread. Come visit if you feel it could be useful to you!
L. Good self-healing:
Class(es): Paladin (20)
Race: Purple Dragon Knight (requires a +1 heart to swap Fighter level out)
Alignment: Lawful Good (Paladin req)
Main stat: Charisma (level ups here)
Starting stats (36pt): STR: 15*/ DEX: 08*/ CON: 16/ INT: 08/ WIS: 10/ CHA: 18
Weapon type(s): Greatswords & Mauls
Feats:
Heroic enhancements: 83 = 80 + (2 Racial tomes) + 1 (Universal tome)
N.B: Multi-selector choices:
Epic Destinies: 65 = 61 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
N.B: Multi-selector choices:
Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:
N.B.: the Perfect Silence augment Set {+3 SA die} could replace the Tough Shields augment set {+30 PRR}, if more DPS is desired.
Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).
Paladin KoTC DPS gear planner spreadsheet above is available to download too. More on DPS gear sets in this thread.
Main Filigree Set bonuses:
Filigrees: 14 = 10 (weapon) + 4 (artefact)
Filigree master plan:
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
If you would like to contribute towards this effort, any donations will be greatly appreciated. If not, please don't worry: sharing is caring! Just sit back and relax, and enjoy the builds! |
3. Kali's Paladin Knight of the Chalice THF CHA Melee DPS build
DDOBuilder file for this build. You can find and download Maetrim's DDOBuilder here.
N.B. Details about the cosmetics here
Preface to the build
This thread aims to provide the very 'core' of the build:
- show how it started: its key aims
- indicate the key decisions that can be made to achieve those aims: stats, skills, feats, heroic enhancements, epic destinies
- all numbers are based on what a first-lifer (or someone with minimal past lives) would have, unbuffed, outside of reaper mode (they do, however, include equipped gear and partially completed filigrees). They are real characters, and those are the numbers I can offer.
- numbers are indicative of the potential minimum amounts that can be achieved with the investments that were proposed
- provide a 'photo' of what your character could look like at endgame during quite a few lives of their 'TR hamster wheel' journey
- show the 'foundations' to be built upon, if a player decides to embark on the 'TR hamster wheel' and go out there to hunt for rare bonuses
- gear choices are NOT part of the core build, but rather one of the most important ways to invest in the key elements of the core build to make the aims work. It has been added here simply to suggest options/ inspire. No promises are being made towards keeping this updated upon the release of new content.
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. Area of Effect (AoE) melee DPS:
> strikethrough [always attacks 3 targets (if in range)] (inc. Imbue dmg)
> Knight of the Chalice (KotC)'s
> 'Holy Retribution [T5]':
> {+50% dmg}: cleave against nearby targets
> 'Avenging Cleave [T4]':
> {+40% dmg}: a sweeping weapon attack against all nearby enemies
> 'Exalted Cleave [T2]':
> {+20% dmg}: a sweeping weapon attack against all nearby enemies
Secondary aim(s):
2. AoE Insta Kills:
> KotC's
> 'Holy Retribution [T5]'
3. Crowd control:
> Divine Crusader
> 'Consecration: Cower Before Me [T4]' {on failed save, become Cowered for 4s. Cower makes enemies helpless}
> KotC
> 'Censure Demons [T4] {On Vorpal: Stun Chaotic Evil outsiders for 3s}
> 'Censure Outsiders [T5]' {Censure Demons now applies to all Chaotic/Evil outsiders. All other Evil creatures: Dazed for six seconds}
> Vecna raid weapon
> 'Unleash storm' {attacks + offensive spells chance to paralyse enemies DC 110 Fort}
4. De-buffs:
> KotC
> 'Avenging Cleave [T5]' (AoE, Vulnerability stacks)
> 'Holy Retribution [T5]' (AoE, -6 all ability scores for 10s)
> Divine Crusader
> 'Sunder Evil [C4]' (AoE, Sunder attack inflicts -10 AC; -25% Fortification; - 3 Saves; for 12s)
> 'Bring Down Wrath [T5]' (AoE, Weapon crits, apply Vulnerability + Armor destruction stacks)
Key stats & synergiesKey abilities toolbar (main rotation):
A. Charisma for melee combat:
> Purple Dragon Knight
> 'Cormyrean Knight Training [T1]'
> To-hit + dmg w Greatswords
> extra stackable tactics bonus [T1]
> KotC
> insightful bonus from 'Divine Might [T1]'
> To-hit + dmg
> tactics bonus
> Paladin
> 'Exalted Smite [T3]'
> 'Divine Grace' (saves)
> 'Lay on Hands'
> base ability for Tactical DC formulas of some key attacks/enhancements:
> KotC (e.g. Holy Retribution)
> Divine Crusader (e.g. Cower Before Me)
B. Strikethrough chance = 200% [always attacks 3 targets (if in range)]Strikethrough breakdown:
Base Bonus
> +20%
Feats
> +60%: Two-handed Fighting
> +30%: Improved Two-handed Fighting
> +30%: Greater Two-handed Fighting
> +30%: Perfect Two-handed Fighting
Heroic
> +20%: Knight of the Chalice's 'Improved Second Strikes [T1]'
Epic Destinies
> +10%: Grandmaster of Flowers' 'Hail of Blows [T2]'
C. Attack speed = 15%
Enhancement bonus
> +15%: Gear/ Augment/ Haste spell
[Vistani's 'Haste Action Boost [T2]']
> 12 Charges:
Base charges
> 5
Epic Destinies
> +3: Legendary Dreadnought's 'Extra Action Boost [T2]'
Augment
> +3: 'Legendary Moment to Legendary Moment'
Airship buffs
> +1: 'Concert Hall'
D. Doublestrike = 76%
Doublestrike breakdown:
Feats
> +5%: 'Doublestrike'
Epic Destinies
> +6%: Divine Crusader 'Blessed Strikes [T4]'
> +6%: Legendary Dreadnought 'Strike Twice [T3]'
> +3%: Grandmaster of Flowers 'Hail of Blows [T2]'
Spells
> +10% sacred bonus: Paladin's 'Zeal' (spell)
Gear bonuses (inc Set bonuses)
> +15% artifact bonus (set bonus)
> +15% enhancement bonus
> +7% insightful bonus
> +3% quality bonus
Filigrees (inc Set bonuses)
> +2%: 'Sanctified fervor' (4-piece set bonus)
Unknown source
> +4%: ???
> buffable to 106% in reaper mode (capped 100%)
[Dread Adversary's 'Reaper Strike [T1]']
E. Weapon Critical profile =16-20/ x3
→ Critical threat range
Base
> 19-20: Great Swords
Feats
> +2 feat bonus: 'Improved Critical: Slashing' (feat)
Heroic enhancements/spells
> +1 competence bonus: Paladin's 'Holy Sword' (spell)
= 16-20
→ Critical damage multiplier
Base
> x2: Great Swords
Heroic enhancements/spells
> +1 competence bonus: Paladin's 'Holy Sword' (spell)
= x3
→ Average additional base damage = +50%:
Critical threat range 16-20 = 5
Critical damage multiplier x3 (-1 to remove base) = 2
> 5 x 2 = 10
> Each point = 5% more average base damage
> 10 x 5% = 50%
> Crit damage multiplier boost = +2 (16-20/x5):
Feats
> +1 on 19-20 rolls: 'Overwhelming Critical'
Epic Destinies
> +1 on 19-20 rolls: Divine Crusader's 'Blessed Blades [T5]'
16-20/x5 = 5 x 4 = 20
20 x 5% = +100% more average base damage
F. 14 imbue die: Light dmg (scales Melee Power):> KotC's 'Slayer of Evil I [C1]'
Imbue die breakdown:
+3 die Feats
+2 Embodiment of Law (@lvl 28)
+1 Scion of Arborea (@lvl 30)
+5 die Heroic enhancements
+5 Knight of the Chalice (Cores 2-6)
+1 die Epic Destinies
+1 Legendary Dreadnought (Tier 2)
+1 dice Augment
+1 Emerald of Arcane Empowerment
+4 die Filigrees
+2 Reverberation (set bonus: 2 pieces)
+2 Long Shadows (set bonus: 3 pieces)
= total 14 die, sustainable 100% of the time
+1 dice Divine Crusader 'Crusade [T3]' {lasts 4s, refreshed every 3s, for 15s total/ 20s cooldown}
G. Fortification bypass = 118%
Feats
> +25%: 'Precision'
Heroic
> +15%: KoTC's 'Ascendancy [T5]'
Gear bonuses (inc Set bonuses)
> +30%: Legendary Devil's Infernal Dance set bonus
> +22%: enhancement bonus
> +11%: insightful bonus
Filigrees (inc Set bonuses)
> +10%: 'Dreadbringer' (3-piece set bonus)
Airship Buffs
> +5%: 'Trapsmith's Workshop'
H. Helpless damage = +85%
Base bonus
> +50%
Feats
> +15%: 'Crush Weakness'
Gear bonuses (inc Set bonuses)
> +15% artifact bonus: Legendary Temple's Inferno set bonus
Airship buffs
> +5%: 'Game Hunter'
I. Extra damage:
> Ability modifier to dmg = 2.5x:
> Full THF combat style line of feats
> Extra Weapon dmg = +1.25{W]:
Epic Destinies
> +1[W]: Divine Crusader's 'Strike with Poise [T3]'
Airship Buffs
> +0.25[W]: 'Ninja Assassin'
> +3% damage (sacred bonus)
> via aura from KotC's 'Champion of Good [C6]'
> +10% damage
> Divine Crusader's 'Crusade [T3]'
> large Insightful bonus to damage:
> KotC 'Divine Might [T2]'
> Law dmg per Epic or Leg level on each attack:
> Divine Crusader's 'Law of the Divine [T5]'
> Light dmg on Sunder attacks (scales Melee Power)
> Divine Crusader's 'Sunder Evil [C4]'
> Extra dmg vs Undead (on vorpals):
> KoTC's 'Slayer of Evil III [C5]'
> Electric dmg {attacks + offensive spells chance to deal large dmg, NO save}:
> Vecna raid weapon's 'Unleash storm'
J. Melee power boosts:
> +25 bonus, for 60s (bonus = +5 Melee Power / +1 per Religious Lore)
> Filigree: Sanctified Fervor (via Smite Evil)
> +5 bonus, on Exalted Smite use, for 10s
> KoTC: Exalted Smite [T3]
> +75 Sacred bonus vs Evil Outsiders and Undead, for 6s (bonus = +3 per stack, stacks 25 times)
> Sacred bonus from KotC: 'Ascendency'
K. Survivability (after all, soul stones do zero dps):
> Hit Points = 2.6k+ (fully unbuffed)
> Hit Points bonus = +35%:
Competence bonus
> +25%: Sacred Defender [T3]
Sacred bonus
> +10%: Sacred Defender [C5]
> Toughness feats: Heroic + Epic
> Dodge = 17% in Heavy armor
> Extended Max DEX bonus
Armor
> 6 (Vecna Heavy Armor)
Heroic
> +3: Sacred Defender's 'Sacred Armor Mastery [T1]'
Epic Destinies
> +6: Legendary Dreadnought's 'Armor of Dusk [T3]'
Airship buffs
> +2%: 'Game Hunter'
L. Good self-healing:
> Healing amplification = 190+
> Paladin
> ‘Lay on Hands’
> healing spells
> Divine Crusader
> ‘Consecrate [T1]’
> 300+ Positive spellpower
M. Strong defenses:
> Immunities:
> Energy Drain 'Improved Courage of Heaven [C4]'
> Fear (Paladin innate)
> Diseases (Paladin innate)
The 'core elements' of the buildClass(es): Paladin (20)
Race: Purple Dragon Knight (requires a +1 heart to swap Fighter level out)
Alignment: Lawful Good (Paladin req)
Main stat: Charisma (level ups here)
Starting stats (36pt): STR: 15*/ DEX: 08*/ CON: 16/ INT: 08/ WIS: 10/ CHA: 18
* +2 STR tome req for THF feats
* +5 DEX tome req for Precision feat
Skills: Use Magic Device/ Heal/ Tumble (1 point)Weapon type(s): Greatswords & Mauls
Feats:
Heroic enhancements: 83 = 80 + (2 Racial tomes) + 1 (Universal tome)
N.B: Multi-selector choices:
> Sacred Defender
> T1: Improved Sacred Defense = +15 sacred PRR & MRR
> T2: Improved Sacred Defense = +3 sacred all Saving throws
> T3: Greater Sacred Defense = +25% Hit Points until KoTC's 'Vigor of Life' [T5, min lvl 12] -> then swap to +6 STR (mostly for Mauls)
> T4: Greater Sacred Defense = +6 CON
Epic Destinies: 65 = 61 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
N.B: Multi-selector choices:
> Grandmaster of Flowers
> C2: Silver
> C3: Chaos
> T2: Deflection
Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:
N.B.: the Perfect Silence augment Set {+3 SA die} could replace the Tough Shields augment set {+30 PRR}, if more DPS is desired.
Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).
Paladin KoTC DPS gear planner spreadsheet above is available to download too. More on DPS gear sets in this thread.
Main Filigree Set bonuses:
Filigrees: 14 = 10 (weapon) + 4 (artefact)
Filigree master plan:
- Primarily invest in Melee Power and Imbue die.
- Smite evil charges and CHA are secondary aims, if/when possible to squeeze in
- other effects get the least priority.
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
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