Like I said several times, here lol, the only people that don't think this plan is hot garbage are the ones that were going to vip anyway. This loyalty program has zero effect on them, regardless of if it were 1 bigbys a year or 5000ddopts a month. Ok I guess that might make them use alts more.
People are still super missing the point that, between DDO coming out and 2012, vips got everything. Then Menace came out. Ok it was a huge pack full of stuff, epic destinies, level cap increase (a big one too not just 2), etc. It felt like a gigantic thing. Then next year shadowfell pushed the level cap up more. Not quite as big as menace...and though the quests are big XP I don't personally care for them that much. I like SOME but you have to flag so meh.
But either way, then there were no expansions for 3+ years, and VIP got everything in between. Then Ravenloft came. RL's big appeal was lv 29 gear, that was a whole new level of crazy. Plus it was very well done, pretty sure the majority of people really liked the atmosphere. But that's irrelevant.
Now ravenloft technically came out in 2017, but it was Dec so I'm going to round up and say it was the big thing for 2018 as well.
2019 - sharn
2020 - fey
2021 - saltmarsh
2022 - dread
2023 - vecna
2024 - myth drannor
We went from having piles and piles of stuff free to VIP, with a few xpacs that pushed the level up, to 1 xpac/mini a year, and them inching up the level cap just because that's the timeframe they chose.
Mini xpacs are a slap in the face to vips anyway. They put in like 15% more effort than a normal adventure pack and charge $20 instead of giving it to us for free. What if salt/vecna were a couple quests shorter? What if sharn only had 1 raid, or the raids came later (like they sometimes do anyway).
I like/run all of the xpacs other than salt, but at the end of the day they didn't all NEED to be xpacs. That's literally $200 extra right there vips have to pay. Look at all the other xpacs that have come out and how little the number of quests there were
5 - age of rage
5 - white plume
1 - killing time
1 - lost at sea (free)
6 - soul splitter
8 - borderlands (fairly beefy, but also all short. Which I like for ease but also means less effort on their part)
? - catacombs/deleras - Not sure how to count reworks/epic-ing. Definitely takes work but also most of the job is already DONE. And redoing gear is just putting it through an automated system.
5 - gatekeepers
4 - promise of fire. 1 free and 3 legendary-ing of raids, which again, is a mostly automated process, not counting completely new gear
4 - perils
1 - dread sea scrolls
3 - hunt
4.5 - temple of elemental evil - not sure how to count this either. Took 2 gigantic and made into 7? I'll mix em and say 4.5
5 - grip
1 - kill ten rats
? - Droam: Updates to 7 but again, pretty much the same quests with a little qol upgrade.
4 - ilithid invasion
1 - legendary chrono (haven't run so don't know if it's the exact same as other chronos)
1 - catastrophe (free)
3 - slice of life (free)
I'm not saying pre-RL was all giantholds and sands, but we're NEVER going to get anything close to that anymore, because they can just slap on another quest or 2 and charge $40 for it. That's the devaluation of VIP.